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The application of singleton mode and factory mode in C++ function overloading and rewriting

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2024-04-19 17:06:01916browse

Singleton mode: Provide singleton instances with different parameters through function overloading. Factory pattern: Create different types of objects through function rewriting to decouple the creation process from specific product classes.

C++ 函数重载和重写中单例模式与工厂模式的运用

The application of singleton mode and factory mode in function overloading and rewriting in C

Singleton mode

Function overloading

The singleton mode can be implemented through function overloading. The overloaded function has a different parameter list and thus returns a different instance.

class Singleton {
public:
    static Singleton* getInstance() {
        if (instance_ == nullptr) {
            instance_ = new Singleton();
        }
        return instance_;
    }

    static Singleton* getInstance(int arg) {
        if (instance_ == nullptr) {
            instance_ = new Singleton(arg);
        }
        return instance_;
    }

private:
    Singleton() = default;
    Singleton(int arg);
    static Singleton* instance_;
};

Practical case

Create two singleton objects: one with parameters and one without parameters.

int main() {
    Singleton* instance1 = Singleton::getInstance();
    Singleton* instance2 = Singleton::getInstance(10);

    // 检查两个实例是否相同
    if (instance1 == instance2) {
        std::cout << "两个实例相同" << std::endl;
    } else {
        std::cout << "两个实例不相同" << std::endl;
    }
}

Factory mode

Function rewriting

Factory mode can be implemented through function rewriting. The rewritten function has Different implementations create different objects.

class Product {
public:
    virtual ~Product() {}
};

class ConcreteProductA : public Product {
    // ...
};

class ConcreteProductB : public Product {
    // ...
};

class Factory {
public:
    virtual ~Factory() {}
    virtual Product* createProduct() = 0;
};

class ConcreteFactoryA : public Factory {
public:
    Product* createProduct() override {
        return new ConcreteProductA();
    }
};

class ConcreteFactoryB : public Factory {
public:
    Product* createProduct() override {
        return new ConcreteProductB();
    }
};

Practical case

Create two factory objects, each object creates a different product type.

int main() {
    Factory* factory1 = new ConcreteFactoryA();
    Product* product1 = factory1->createProduct();

    Factory* factory2 = new ConcreteFactoryB();
    Product* product2 = factory2->createProduct();

    // 检查两个产品类型是否不同
    if (typeid(*product1) != typeid(*product2)) {
        std::cout << "两个产品类型不同" << std::endl;
    } else {
        std::cout << "两个产品类型相同" << std::endl;
    }
}

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