If you've already taken on the monumental task of beating Dead Rails on Roblox and are looking for an even greater challenge — or simply need some extra Bonds — look no further than the Challenge Board. Here, you'll find challenges of varying difficulties, ranging from cakewalks to brutal onslaughts.
Since the challenges can be incredibly tough, we've got some tips and tricks to help you overcome them, an explanation of each challenge's difficulty, and the rewards you can expect. With the Bonds you earn, you'll soon have enough to afford any Class in the game.
The Challenge Board, Explained
When you first enter the game, you'll be placed in the lobby. Here, on the right-hand side, you'll find the Challenge Board, where each challenge's requirements are defined along with the rewards you can expect to get from them.
Each challenge rewards Bonds and exclusive Sherrif Star Points, which are permanent, accumulative points for your account and are meant to display your skill in Dead Rails.
Whilst some challenges are meant to define your run entirely, many can be completed whilst just playing the game naturally. For this reason, we'll be defining each challenge with a few parameters of our own:
- Rewards — the in-game rewards you can get from completing the challenge.
- Description — the in-game description provided on the Challenge Board.
- Difficulty — this is usually defined by the rewards, as lower rewards mean a lower difficulty, but this isn't always the case. We will define the difficulty rating for each challenge separately from the in-game rating.
- Complexity — challenges are divided into three categories here:
Passive | Challenges that can be beaten as you play the game regularly. |
Missable | Challenges that need extra attention in your runs (as in, if you played the game normally, you might miss them). |
Dedicated Run | Challenges that require a dedicated run to complete. |
How To Complete Every Challenge
We will be taking a look at each challenge one by one and guiding you through it in the order that they're displayed on the Challenge Board.
Tame A Unicorn
- Rewards: Five Bonds, one Star Point.
- Description: Put a saddle on a wild unicorn or find one already tamed.
- Difficulty: Medium
- Complexity: Missable
Unicorns are extremely rare variations of the horse, as every time a horse spawns (be it naturally or as a mount for Outlaws or Zombies), it has a chance to be a Unicorn instead. The chance is one percent for every horse spawned, which means even if you paid attention to every horse in a run where you won the game, you might never see a Unicorn in a single run.
To beat this challenge, your only option is to keep watch. This can be made far easier if you have a friend to keep watch for you, as you control the train. Unicorns have a purple mane, with a slightly green-tinted body and, of course, a horn.
Escape
- Rewards: Five Bonds, one Star Point.
- Description: Travel 80km and successfully lower the bridge.
- Difficulty: Hard
- Complexity: Passive
This challenge is completed automatically once you win the game for the first time. As simple as this challenge is, the game's difficulty makes this quite a task, so if you're looking for tips on how to beat the game, we suggest you take a look at this guide .
Bounty Hunter
- Rewards: Five Bonds, one Star Point.
- Description: Kill 5 outlaws and turn in their bounties at a sheriff's office.
- Difficulty: Easy
- Complexity: Passive
On your trip to Mexico, you are bound to be attacked by some outlaws. These fierce enemies are armed with the same guns you can find in stores, so they should be dealt with urgently or avoided quickly.
If you do manage to kill them, however, you can sell their corpses to the sheriff's office at any checkpoint for $35 each.
Checkpoints appear every ten kilometers traveled, and each checkpoint has a sheriff's office. If you aren't in urgent need of fuel, weld them to your train when they're dead to sell them, as they're the most valuable standard corpse you can find in the game. When they die, they also leave behind a horse for you, which is a nice bonus.
New Sheriff In Town
- Rewards: 15 Bonds, three Star Points.
- Description: Kill 50 outlaws in one game.
- Difficulty: Medium
- Complexity: Missable
This challenge requires a lot of attention, as it's usually far more beneficial to avoid outlaws, rather than to attack them. For this, we recommend going for the rifle instead of the shotgun at the first checkpoint, as it becomes a lot easier to snipe them from a distance before they notice you. The challenge only tracks kills made by each player individually (checkpoint turret kills don't count), and it does not track if the outlaws have been sold, though this is recommended as they are very valuable.
Outlaws tend to spawn in groups of up to five, so keep track of how many you've killed on your way to the final checkpoint. There, you'll find the Outlaw Town that, true to its name, has many outlaws in the area. If you're still missing a few at the end, you can use a horse to back away from the town to make the outlaws respawn.
Werewolf Hunter
- Rewards: 15 Bonds, three Star Points.
- Description: Kill 50 werewolves in one game.
- Difficulty: Medium
- Complexity: Missable
Werewolves spawn in a night event, during a Full Moon. They are some of the toughest enemies in the game, with high health, speed, and damage, though they usually only spawn one by one during the night. They can also spawn in the Castle, where they are far more frequent. Similarly to the previous one, this challenge tracks kills made by each player individually (checkpoint turret kills don't count) and does not track sold corpses.
If you're looking to complete this challenge, we recommend you take both the shotgun and rifle, as you can easily get overwhelmed if more than one werewolf is chasing you. This challenge can be completed more easily if you wait for the Full Moon event multiple nights in a row, far from the checkpoint.
Once you've stocked up on ammo and healing supplies, just wait until the sky becomes clear with a bright, white, full moon - then, you can climb on top of the train and watch for glowing red eyes. This may take a long time, as this event isn't common, but it is the easiest way to complete it.
If you'd rather not wait for the event to happen every night, you can visit the Castle first. It appears around the 40 km mark and is full of vampires and werewolves. This area is extremely dangerous, though, as you'll be fighting werewolves in an area where they excel; close quarters. We recommend you only visit the Castle if you're confident you'll survive or have a friend to bandage you up when you're down.
Zombie Hunter
- Rewards: 15 Bonds, three Star Points.
- Description: Kill 200 zombies in one game.
- Difficulty: Easy
- Complexity: Passive
Zombies are the most common enemy in the game, so this challenge isn't a hard task to complete. They spawn near every house in small numbers, and hordes of them appear in towns. Naturally, you should be aiming for towns here, as each one has at least 30 to 40 zombies, with bigger towns having even more than this. Again, this challenge tracks kills made by each player individually and checkpoint turret kills don't count.
One town is guaranteed to spawn between checkpoints.
When entering a town, try to count how many zombies you can see first. If you have twice the amount of bullets as there are zombies, you should be good to go. A town is the last place you want to be during the night, so make sure it's noon at the latest when entering it, so you have enough time to kill all the zombies and loot all the buildings.
Unkillable
- Rewards: 30 Bonds, nine Star Points.
- Description: Complete the game without having any players die.
- Difficulty: Very Hard
- Complexity: Dedicated Run
This challenge is difficult no matter how you look at it. If you're playing solo, it's automatically completed when you win, though beating the game solo is a monumental task already.
If you're attempting this challenge, you'll need to keep track of each aspect of the game very well. Once it hits 9 pm, you'll need enough fuel, so the train doesn't stop until either daytime, or you've reached a checkpoint. For this reason, you'll always need coal on deck.
You should ignore the Castle and Fort Constitution altogether, as the rewards here are simply not worth the risk. Always have snake oil on hand, or at least some bandages for emergencies, and just take as much loot as you need to secure fuel and healing items.
Keep the train going until the very end, and once you're at Outlaw Town, carefully pick out opponents at a range while you can, and take out the rest with any means you have.
Pacifist
- Rewards: 30 Bonds, nine Star Points.
- Description: Complete the game without any player killing an enemy (Safezone turrets don't count)
- Difficulty: Very Hard
- Complexity: Dedicated Run
The only way to make money and get fuel for this challenge will be checkpoint turrets, so this run will take a very long time to complete. You can't loot buildings, as they always have zombies around them, and you can't travel during the night, as you'll be overwhelmed very quickly.
We recommend that upon starting a run you wait for nightfall before anything else. If you're lucky, you'll get either werewolves or vampires spawning around you, and they'll quickly get mowed down by turret fire. This will be your only income for the entire run, going from checkpoint to checkpoint and waiting for a lucky night.
You won't need to spend any money on weapons and ammo, so you'll mainly be spending your income on armor, healing items, and, most importantly, bulletproof sheet metal.
For the final checkpoint, you'll need every opening on your train entirely sealed off with sheet metal. You'll only be stepping off the train to activate the bridge, after which you must wait out the timer for the ending.
Pony Express
- Rewards: 30 Bonds, nine Star Points.
- Description: Complete the game without any player using the train.
- Difficulty: Very Hard
- Complexity: Dedicated Run
The moment any player sits in the driver's seat, the run is over. This means your only method of traveling will be on foot or horseback, so getting a horse with a saddle first will be of the utmost importance.
You will have no choice but to fight your way through every night if you're not at a checkpoint, but since fuel isn't a concern, all of your money can go towards ammo and healing items.
For the run, we highly recommend getting the Cowboy class before anything else, as it comes with a horse and saddle. On horseback, if you start going right as the night ends, you can make it from one checkpoint to another before the next night starts. The strategy here will be the same as Pacifist at first, as you do not want to find yourself out in the open when night starts.
Towns spawn a few kilometers behind checkpoints, so wait out the night at checkpoints before going back to check them out. Don't use shotguns, as they'll damage horses with every shot - instead, save up for rifles, and use them to pick out enemies at a distance.
The above is the detailed content of Roblox: Dead Rails - How To Complete Every Challenge. For more information, please follow other related articles on the PHP Chinese website!

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