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C# vs. C Performance: Benchmarking and Considerations

Apr 25, 2025 am 12:25 AM
c++ performancec#Performance

The performance differences between C# and C are mainly reflected in execution speed and resource management: 1) C usually performs better in numerical calculations and string operations because it is closer to hardware and has no additional overhead such as garbage collection; 2) C# is more concise in multi-threaded programming, but its performance is slightly inferior to C; 3) Which language to choose should be determined based on project requirements and team technology stack.

C# vs. C Performance: Benchmarking and Considerations

introduction

In the programming world, performance has always been a hot topic among programmers, especially when it comes to languages ​​like C# and C. After all, which language you choose may directly affect the speed and efficiency of your application. Today, we will explore the performance differences between C# and C in depth, reveal their performance in practical applications, and provide some personal experience and insights.

By reading this article, you will learn how to perform performance benchmarks, grasp the differences in C# and C performance in different scenarios, and be able to make smarter choices in actual development.

Review of basic knowledge

C# and C are both strongly typed, object-oriented programming languages, but they have different design philosophy and application fields. C# is mainly used to build applications on the .NET framework, while C is widely used in scenarios such as system programming and game development that require direct hardware operation.

The advantages of C# are simplicity and modern features such as garbage collection and rich library support, while C is known for its close-to-hardware control and high performance. Understanding these basic differences is a prerequisite for us to compare performance.

Core concept or function analysis

Definition and role of performance benchmark test

Performance benchmarking is a method of evaluating and comparing the performance of different systems or programs on a specific task. It helps us quantify the pros and cons of different languages ​​or implementation methods and provides objective data support.

For example, suppose we want to compare the performance of C# and C when dealing with large-scale data, we can write a simple benchmarking program like this:

 using System;
using System.Diagnostics;

class Program
{
    static void Main()
    {
        int[] data = new int[1000000];
        for (int i = 0; i < data.Length; i )
        {
            data[i] = i;
        }

        var stopwatch = Stopwatch.StartNew();
        int sum = 0;
        for (int i = 0; i < data.Length; i )
        {
            sum = data[i];
        }
        stopwatch.Stop();

        Console.WriteLine($"C# Sum: {sum}, Time: {stopwatch.ElapsedMilliseconds} ms");
    }
}
 #include <iostream>
#include <chrono>
#include <vector>

int main()
{
    std::vector<int> data(1000000);
    for (int i = 0; i < data.size(); i )
    {
        data[i] = i;
    }

    auto start = std::chrono::high_resolution_clock::now();
    long long sum = 0;
    for (int i = 0; i < data.size(); i )
    {
        sum = data[i];
    }
    auto end = std::chrono::high_resolution_clock::now();

    std::chrono::duration<double, std::milli> elapsed = end - start;
    std::cout << "C Sum: " << sum << ", Time: " << elapsed.count() << " ms" << std::endl;

    return 0;
}

How Performance Benchmarks Work

Performance benchmarks are usually performed by measuring the execution time or resource consumption of a specific task. The above code shows how to calculate the sum of a large array using C# and C respectively and record the execution time. By comparing these times, we can conclude that C usually performs better on such simple numerical calculation tasks, because it is closer to the hardware and has no additional overhead such as garbage collection.

However, performance benchmarks also need to pay attention to some details, such as ensuring consistency in the test environment, avoiding interference from other tasks of the system, running multiple times to obtain the average value, etc.

Example of usage

Basic usage

Let's start with a simple example and compare the performance of C# and C on string operations:

 using System;
using System.Diagnostics;

class Program
{
    static void Main()
    {
        string str = "Hello, World!";
        var stopwatch = Stopwatch.StartNew();
        for (int i = 0; i < 1000000; i )
        {
            string result = str "!";
        }
        stopwatch.Stop();

        Console.WriteLine($"C# String Concatenation Time: {stopwatch.ElapsedMilliseconds} ms");
    }
}
 #include <iostream>
#include <chrono>
#include <string>

int main()
{
    std::string str = "Hello, World!";
    auto start = std::chrono::high_resolution_clock::now();
    for (int i = 0; i < 1000000; i )
    {
        std::string result = str "!";
    }
    auto end = std::chrono::high_resolution_clock::now();

    std::chrono::duration<double, std::milli> elapsed = end - start;
    std::cout << "C String Concatenation Time: " << elapsed.count() << " ms" << std::endl;

    return 0;
}

In this case, the string concatenation operation of C# may be slower than C, because the string of C# is immutable, and each concatenation operation creates a new string object, while the string operation of C is closer to the underlying layer and more efficient.

Advanced Usage

In practical applications, we may need to deal with more complex tasks, such as multi-threaded concurrent operations. Let's look at an example of multithreading calculating π value:

 using System;
using System.Diagnostics;
using System.Threading.Tasks;

class Program
{
    static void Main()
    {
        int numTasks = Environment.ProcessorCount;
        var stopwatch = Stopwatch.StartNew();
        double pi = 0;
        Parallel.For(0, numTasks, i =>
        {
            double localPi = 0;
            for (long j = i; j < 1000000000; j = numTasks)
            {
                localPi = 4.0 / (1 ((j 0.5) * (j 0.5)));
            }
            pi = localPi;
        });
        pi /= numTasks;
        stopwatch.Stop();

        Console.WriteLine($"C# Parallel Pi: {pi}, Time: {stopwatch.ElapsedMilliseconds} ms");
    }
}
 #include <iostream>
#include <chrono>
#include <thread>
#include <vector>
#include <atomic>

std::atomic<double> pi(0);

void calculatePi(int threadId, int numThreads)
{
    double localPi = 0;
    for (long j = threadId; j < 1000000000; j = numThreads)
    {
        localPi = 4.0 / (1 ((j 0.5) * (j 0.5)));
    }
    pi = localPi;
}

int main()
{
    int numThreads = std::thread::hardware_concurrency();
    auto start = std::chrono::high_resolution_clock::now();

    std::vector<std::thread> threads;
    for (int i = 0; i < numThreads; i)
    {
        threads.emplace_back(calculatePi, i, numThreads);
    }

    for (auto& thread : threads)
    {
        thread.join();
    }

    pi /= numThreads;
    auto end = std::chrono::high_resolution_clock::now();

    std::chrono::duration<double, std::milli> elapsed = end - start;
    std::cout << "C Parallel Pi: " << pi << ", Time: " << elapsed.count() << " ms" << std::endl;

    return 0;
}

In this example, both C# and C utilize multithreading to calculate π values ​​in parallel, but the implementation of C requires manual management of threads and atomic operations, while C# simplifies multithreading programming through Parallel.For . In terms of performance, C may be slightly better because it is closer to hardware, but the simplicity and ease of use of C# are also a big advantage.

Common Errors and Debugging Tips

Common errors when performing performance benchmarks include:

  • Ignore the impact of other system tasks: Make sure to close other unnecessary programs during testing.
  • Insufficient test data: Make sure the test data is large enough to reflect the actual application scenario.
  • No multiple runs: The results of a single run may be affected by the system status, so the average value should be obtained after multiple runs.

Debugging skills include:

  • Use performance analysis tools: tools such as performance analyzers or gprof in Visual Studio can help identify performance bottlenecks.
  • Gradually optimized: Start with the part that affects performance most and improve gradually.

Performance optimization and best practices

In practical applications, the following points need to be considered for optimizing the performance of C# and C:

  • Memory management: Although C#'s garbage collection mechanism is convenient, it may lead to performance degradation. It can be optimized by using struct instead of class , avoiding frequent allocation of large objects, etc.
  • Algorithms and data structures: Choosing the right algorithms and data structures can significantly improve performance. For example, use Dictionary instead of List to find elements.
  • Parallel computing: Make full use of multi-core processors to improve performance through parallel computing.

In C#, you can use Span<t></t> and ReadOnlySpan<t></t> to reduce memory allocation and improve performance:

 using System;

class Program
{
    static void Main()
    {
        string str = "Hello, World!";
        ReadOnlySpan<char> span = str.AsSpan();
        for (int i = 0; i < 1000000; i )
        {
            ReadOnlySpan<char> result = span;
        }
    }
}

In C, you can use the reserve method of std::vector to pre-allocate memory to avoid frequent memory re-allocation:

 #include <vector>

int main()
{
    std::vector<int> vec;
    vec.reserve(1000000);
    for (int i = 0; i < 1000000; i )
    {
        vec.push_back(i);
    }
    return 0;
}

Personal experience and insights

In my development career, I have come across a project that requires a choice between C# and C. Ultimately, we chose C# because the complexity of the project and the speed of development are more important, and the slight differences in performance can be compensated by optimization. Although garbage collection in C# will bring some performance overhead, it greatly simplifies memory management and reduces the cost of development and maintenance.

However, in some scenarios where extreme performance is required, such as high-frequency trading systems or real-time game engines, we still chose C. C's flexibility and close-to-hardware control capabilities allow us to finely optimize every detail to achieve optimal performance.

In general, choosing C# or C depends on the specific project requirements and the team's technology stack. Performance benchmarks can help us make more scientific decisions, but we also need to combine the experience and insights in actual development to find the most suitable solution.

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