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HomeTechnology peripheralsIt IndustryBloomberg: Unity considers limiting game 'running fees' to 4% of revenue and will not retroactively install them in the past

According to news from this site on September 19, Unity first announced changes to its business model last week and stated that starting from January 1, 2024, after reaching a certain number of installations and revenue levels, it will begin to charge developers for running There is a per-installation fee for the software.

The plan was quickly criticized by the game development community. Uinty officially apologized publicly and stated that it would change this "running fee" strategy, but did not announce subsequent changes.

彭博社:Unity 考虑把游戏“运行费”限制在收入的 4%,不会追溯以往安装量

Bloomberg’s latest report states that a new charging plan may be officially announced soon. According to reports, Unity held an all-hands meeting with employees on Monday local time to discuss the plan:

According to minutes of the meeting reviewed by Bloomberg, according to the tentative new plan, Unity will increase revenue to more than 1 million The fee for customers with US dollars (this site's note: currently about 7.29 million yuan) is limited to 4% of game revenue, and stated that the number of installations that have reached the threshold will not be retroactively .

In addition, another change in Unity's charging model is that allows game developers to submit their own reports on runtime installations to avoid being brushed with installations instead of using Unity Own proprietary tool to monitor install volume.

According to reports, the new changes have not yet been officially announced, as Unity executives are still getting feedback from partners to avoid the large-scale protests that occurred last week.

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