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Meta releases new cross-platform library IGL to improve game screen consistency

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2023-07-18 10:09:271540browse

News on July 11, meta company recently released a cross-platform library called the Intermediate Graphics Library (IGL), aiming to improve the rendering consistency of cross-platform games on different GPUs. . This library provides a unified low-level interface that encapsulates common GPU functions and can run on various graphics backends in addition to Direct3D, including me#tal 2. OpenGL 2.x, OpenGL 3.1, OpenGL ES 2.0, Vulkan 1.1 and WebGL 2.

Meta releases new cross-platform library IGL to improve game screen consistency

According to the editor’s understanding, the purpose of releasing this cross-platform library is to solve the rendering consistency problem of cross-platform games on different GPUs. Currently, developers often encounter differences in different graphics backends when creating cross-platform games, which results in different visual effects of the game on different platforms. IGL provides a unified interface that allows developers to handle differences in different graphics backends in a simpler way, thereby improving the consistency of game graphics on different platforms.

This intermediate graphics library supports a wide range of platforms, from macOS and iOS to Windows, Android and Linux. Game developers can use the same interface for rendering on these different platforms without having to write separate rendering code for each platform, simplifying the development process and improving efficiency.

Meta releases new cross-platform library IGL to improve game screen consistency

By providing a cross-platform solution, meta company hopes to provide developers with more convenience so that they can better handle cross-platform Rendering issues in platform games. The company has open sourced the IGL library code under an MIT license, and any interested developer can view and use the library on GitHub.

The release of IGL is a positive development for the field of cross-platform game development. It is expected to help developers better achieve consistency of game graphics and provide players with a better gaming experience. With the widespread use and continuous improvement of this library, we have reason to believe that cross-platform game performance will be more consistent in the future.

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