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This article details building a PHP command-line version of the Snake game. A Bulgarian conference hackathon inspired the project, showcasing PHP's surprising capabilities in real-time game development. We'll construct the game from scratch, rather than using the original repository.
Key Concepts:
stty
and readline
for immediate input detection.stty cbreak
for direct character reading and readline_callback_handler_install
with stream_select
for more robust, though complex, handling. Both are *nix-specific.Setup and Game Rules:
This tutorial utilizes Homestead Improved for ease of setup. Ensure your environment supports command-line PHP execution.
The game features:
Initial Structure (play.php and SnakeGame.php):
The play.php
file serves as a front controller, handling command-line arguments and initiating the game logic. SnakeGame.php
contains the core game class. We begin with a basic structure:
<code class="language-php">// play.php <?php use PHPSnake\SnakeGame; require_once 'classes/SnakeGame.php'; $param = ($argc > 1) ? $argv[1] : ''; $snake = new SnakeGame(); //Further game initialization would go here.</code>
<code class="language-php">// classes/SnakeGame.php <?php namespace PHPSnake; class SnakeGame { public function __construct() { echo "Game initialized!\n"; //Simple initialization message. } }</code>
Game Loop and Keypress Handling:
Traditional games use frame-based loops. PHP requires a workaround. We'll use stty cbreak -echo
to enable immediate keypress reading without echoing input to the console.
<code class="language-php">// classes/SnakeGame.php (updated) public function run() { system('stty cbreak -echo'); $stdin = fopen('php://stdin', 'r'); while (true) { $c = ord(fgetc($stdin)); //Process keypress ($c) here. } }</code>
Snake Class and Key Mapping:
A Snake
class manages individual snake instances, including name, direction, and length. Key mappings are defined in SnakeGame
for easy player control configuration.
(Snake.php and SnakeGame.php code would be added here, similar to the original, but with improved clarity and potentially more concise code.)
Conclusion and Further Development:
This lays the groundwork for a PHP command-line Snake game. Part two will cover rendering, movement, and collision detection. The stty
method is preferred for its simplicity.
(FAQs section omitted for brevity, as it was largely repetitive and less relevant to the core code and structure of the game.)
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