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Design patterns provide repeatable code solutions in PHP, improving code maintainability, scalability and reusability. Common patterns include: Singleton pattern: Ensures that only one instance of a class is created. Observer pattern: allows one object to notify multiple objects of its state changes. Factory method pattern: Create objects through interfaces and separate object creation from implementation.
PHP Design Patterns: An Exploration of Best Practices
Design patterns are reusable code solutions that can be used to solve common software design issues. Using design patterns in PHP can improve the maintainability, scalability, and reusability of your code.
Singleton pattern
The singleton pattern ensures that only one instance of a class is created. This is useful when creating global objects or connecting resources. The following is an example of implementing the singleton pattern using PHP:
class Singleton { private static $instance = null; private function __construct() {} public static function getInstance() { if (self::$instance === null) { self::$instance = new Singleton(); } return self::$instance; } }
Observer Pattern
The Observer pattern allows one object (publisher) to notify multiple objects (observers ) about its status changes. This is useful in event-driven systems. Here is an example of implementing the Observer pattern using PHP:
class Publisher { private $observers = []; public function addObserver(Observer $observer) { $this->observers[] = $observer; } public function notifyObservers() { foreach ($this->observers as $observer) { $observer->update(); } } } class Observer { public function update() {} }
Factory Method Pattern
The Factory Method pattern allows the creation of objects through an interface that defines the creation methods. This decouples object creation from implementation, improving scalability and reusability. The following is an example of using PHP to implement the factory method pattern:
interface Shape { public function draw(); } class Circle implements Shape { public function draw() { echo "Drawing a circle\n"; } } class Square implements Shape { public function draw() { echo "Drawing a square\n"; } } class ShapeFactory { public static function createShape(string $shapeType): Shape { if ($shapeType === 'circle') { return new Circle(); } elseif ($shapeType === 'square') { return new Square(); } throw new Exception("Invalid shape type: $shapeType"); } }
Practical case: Shopping cart system
Single case mode: Used to create shopping Global list of items in the car.
Observer Pattern: Used to notify observers (such as the user interface or email system) about changes to the shopping cart.
Factory method pattern: Used to create different types of shopping cart items (such as physical or virtual items).
By using these design patterns, you can create a shopping cart system that is scalable, maintainable, and easy to test.
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