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(PHP 4, PHP 5, PHP 7)
imageline — 画一条线段
$image
, int $x1
, int $y1
, int $x2
, int $y2
, int $color
) imageline() 用 color
颜色在图像 image
中从坐标
x1
,y1
到
x2
,y2
(图像左上角为
0, 0)画一条线段。
Example #1 画一条粗线
<?php
function imagelinethick ( $image , $x1 , $y1 , $x2 , $y2 , $color , $thick = 1 )
{
if ( $thick == 1 ) {
return imageline ( $image , $x1 , $y1 , $x2 , $y2 , $color );
}
$t = $thick / 2 - 0.5 ;
if ( $x1 == $x2 || $y1 == $y2 ) {
return imagefilledrectangle ( $image , round ( min ( $x1 , $x2 ) - $t ), round ( min ( $y1 , $y2 ) - $t ), round ( max ( $x1 , $x2 ) + $t ), round ( max ( $y1 , $y2 ) + $t ), $color );
}
$k = ( $y2 - $y1 ) / ( $x2 - $x1 ); //y = kx + q
$a = $t / sqrt ( 1 + pow ( $k , 2 ));
$points = array(
round ( $x1 - ( 1 + $k )* $a ), round ( $y1 + ( 1 - $k )* $a ),
round ( $x1 - ( 1 - $k )* $a ), round ( $y1 - ( 1 + $k )* $a ),
round ( $x2 + ( 1 + $k )* $a ), round ( $y2 - ( 1 - $k )* $a ),
round ( $x2 + ( 1 - $k )* $a ), round ( $y2 + ( 1 + $k )* $a ),
);
imagefilledpolygon ( $image , $points , 4 , $color );
return imagepolygon ( $image , $points , 4 , $color );
}
?>
参见 imagecreatetruecolor() 和 imagecolorallocate() 。
[#1] Nils [2012-03-15 00:57:45]
A quick function using imageline that I wrote so i could specify a starting point, angle and length of vector.
Thought other people might find this useful.
<?php
$size = 600;
$img = imagecreatetruecolor($size, $size);
$white = imagecolorallocate($img, 255, 255, 255);
$black = imagecolorallocate($img, 0, 0, 0);
imagefilledrectangle($img,0,0,$size,$size,$white);
function Vector($palette,$startx,$starty,$angle,$length,$colour){
$angle = deg2rad($angle);
$endx = $startx+cos($angle)*$length;
$endy = $starty-sin($angle)*$length;
return(imageline($palette,$startx,$starty,$endx,$endy,$colour));
}
Vector($img,$size/2,$size/2,30,200,$black);
header("Content-type: image/png");
imagepng($img);
?>
For this script angles work in a anti-clockwise direction (modify + and - in function to change start of 0 degrees and also direction of angle calculated)
[#2] Anonymous [2011-07-24 09:44:01]
The most bold-line-functions i found have problems with lines in a certian direction (they draw smaller lines with some angles). To do a real bold line just use this function:
<?php
function imageBoldLine($resource, $x1, $y1, $x2, $y2, $Color, $BoldNess=2, $func='imageLine')
{
$center = round($BoldNess/2);
for($i=0;$i<$BoldNess;$i++)
{
$a = $center-$i; if($a<0){$a -= $a;}
for($j=0;$j<$BoldNess;$j++)
{
$b = $center-$j; if($b<0){$b -= $b;}
$c = sqrt($a*$a + $b*$b);
if($c<=$BoldNess)
{
$func($resource, $x1 +$i, $y1+$j, $x2 +$i, $y2+$j, $Color);
}
}
}
}
?>
[#3] allenn at hot dot ee [2010-05-31 14:55:54]
Function drawing of a line by a brush uses midpoint circle algorithm..., if dullness I agree to remove :)))
<?php
//function drawLine(resource$image,int $x0,int $y0,int $x1,int $y1,int $lineWidth,int $color)
function drawLine($image,$x0, $y0,$x1, $y1,$radius,$color)
{
$f = 1 - $radius;
$ddF_x= 1;
$ddF_y = -2 * $radius;
$x= 0;
$y = $radius;
imageline($image,$x0, $y0 + $radius,$x1, $y1 + $radius,$color);
imageline($image,$x0, $y0 - $radius,$x1, $y1 - $radius,$color);
imageline($image,$x0 + $radius, $y0,$x1 + $radius, $y1,$color);
imageline($image,$x0 - $radius, $y0,$x1 - $radius, $y1,$color);
while($x< $y)
{
if($f >= 0)
{
$y--;
$ddF_y += 2;
$f += $ddF_y;
}
$x++;
$ddF_x+= 2;
$f += $ddF_x;
imageline($image,$x0 + $x, $y0 + $y,$x1 + $x, $y1+ $y,$color);
imageline($image,$x0 - $x, $y0 + $y,$x1 - $x, $y1 + $y,$color);
imageline($image,$x0 + $x, $y0 - $y,$x1 + $x, $y1 - $y,$color);
imageline($image,$x0 - $x, $y0 - $y,$x1 - $x, $y1 - $y,$color);
imageline($image,$x0 + $y, $y0 + $x,$x1 + $y, $y1 + $x,$color);
imageline($image,$x0 - $y, $y0 + $x,$x1 - $y, $y1 + $x,$color);
imageline($image,$x0 + $y, $y0 - $x,$x1 + $y, $y1 - $x,$color);
imageline($image,$x0 - $y, $y0 - $x,$x1 - $y, $y1 - $x,$color);
}
}
header ('Content-type: image/png');
$img = imagecreatetruecolor(600,600);
$col = imagecolorallocate($img,0,255,252);
//use the function
rasterCircle($img,50, 50,540,540,40,$col);
imagepng($img);
imagedestroy($img);
?>
[#4] sbm007 at gmail dot com [2009-11-15 03:17:11]
Here is a analog clock representation of the system time along with digits for hours and little dots for minutes/seconds:
<?php
$img = imagecreatetruecolor(450, 450);
$white = imagecolorallocate($img, 255, 255, 255);
$red = imagecolorallocate($img, 255, 0, 0);
$black = imagecolorallocate($img, 0, 0, 0);
$grey = imagecolorallocate($img, 211, 211, 211);
imagefill($img, 0, 0, $white);
imagearc($img, 224, 224, 400, 400, 0, 0, $black);
imagefilledarc($img, 224, 224, 15, 15, 0, 0, $black, IMG_ARC_PIE);
for ($zz = 0; $zz < 60; $zz++) {
$digitCoords['x'][] = 175 * cos(deg2rad(($zz-10) * (360/60))) + 224;
$digitCoords['y'][] = 175 * sin(deg2rad(($zz-10) * (360/60))) + 224;
}
for ($zz = 0; $zz < 60; $zz++) {
if ($zz % 5 == 0)
imagestring($img, 5, $digitCoords['x'][$zz] - 4, $digitCoords['y'][$zz] - 6, ($zz/5) + 1, $black);
else
imagefilledarc($img, $digitCoords['x'][$zz], $digitCoords['y'][$zz], 3, 3, 0, 0, $grey, IMG_ARC_PIE);
}
$seconds = date('s');
$minutes = date('i') + ($seconds/60);
$hours = date('h') + ($minutes/60);
$r_sec = 175;
$r_min = 175;
$r_hr = 125;
$x_sec = $r_sec * cos(deg2rad(($seconds-15) * (360/60))) + 224;
$y_sec = $r_sec * sin(deg2rad(($seconds-15) * (360/60))) + 224;
$x_min = $r_min * cos(deg2rad(($minutes-15) * (360/60))) + 224;
$y_min = $r_min * sin(deg2rad(($minutes-15) * (360/60))) + 224;
$x_hr = $r_hr * cos(deg2rad(($hours-3) * (360/12))) + 224;
$y_hr = $r_hr * sin(deg2rad(($hours-3) * (360/12))) + 224;
imageline($img, 224, 224, $x_sec, $y_sec, $red);
imagesetthickness($img, 3);
imageline($img, 224, 224, $x_min, $y_min, $black);
imagesetthickness($img, 5);
imageline($img, 224, 224, $x_hr, $y_hr, $black);
header("Content-type: image/png");
imagepng($img);
imagedestroy($img);
?>
[#5] Anonymous [2009-07-12 13:16:01]
Here's another way of modifying likavcan's code to display filled arrows. This makes use of imagefilledpolygon(...) instead of recursive function calls.
<?php
function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
$distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));
$dx = $x2 + ($x1 - $x2) * $alength / $distance;
$dy = $y2 + ($y1 - $y2) * $alength / $distance;
$k = $awidth / $alength;
$x2o = $x2 - $dx;
$y2o = $dy - $y2;
$x3 = $y2o * $k + $dx;
$y3 = $x2o * $k + $dy;
$x4 = $dx - $y2o * $k;
$y4 = $dy - $x2o * $k;
imageline($im, $x1, $y1, $dx, $dy, $color);
imagefilledpolygon($im, array($x2, $y2, $x3, $y3, $x4, $y4), 3, $color);
}
?>
[#6] ca dot ddy at gmx dot de [2009-03-31 05:17:43]
I've modified the Arrow function of likavcan.
This arrowFunction draws the arrow filled :
<?php
function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
if( $alength > 1 )
arrow( $im, $x1, $y1, $x2, $y2, $alength - 1, $awidth - 1, $color );
$distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));
$dx = $x2 + ($x1 - $x2) * $alength / $distance;
$dy = $y2 + ($y1 - $y2) * $alength / $distance;
$k = $awidth / $alength;
$x2o = $x2 - $dx;
$y2o = $dy - $y2;
$x3 = $y2o * $k + $dx;
$y3 = $x2o * $k + $dy;
$x4 = $dx - $y2o * $k;
$y4 = $dy - $x2o * $k;
imageline($im, $x1, $y1, $dx, $dy, $color);
imageline($im, $x3, $y3, $x4, $y4, $color);
imageline($im, $x3, $y3, $x2, $y2, $color);
imageline($im, $x2, $y2, $x4, $y4, $color);
}
?>
[#7] keksnicoh [2008-12-07 12:12:01]
Little function I made to draw faaaaat lines...
<?php
function imageBoldLine($resource, $x1, $y1, $x2, $y2, $Color, $BoldNess=2, $func='imageLine')
{
$x1 -= ($buf=ceil(($BoldNess-1) /2));
$x2 -= $buf;
for($i=0;$i < $BoldNess;++$i)
$func($resource, $x1 +$i, $y1, $x2 +$i, $y2, $Color);
}
?>
[#8] huirong dot jin at gmail dot com [2008-02-01 08:10:55]
An example to draw Lissajous Curve (http://en.wikipedia.org/wiki/Lissajous_curve):
x = a1 * cos(t/T1);
y = a2 * sin(t/T2);
You can easily modify the codes to create your own oscilloscope application!
<?php
header ("Content-type: image/png");
$T1 = 20;
$T2 = 30;
$myImage = @imagecreatetruecolor(640, 480)
or die("Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);
//calculate x-value and y-value point by point
$points = array();
for ($i=0; $i<1000; $i=$i+1)
{
//define curve's function
$x = 310*cos($i/$T1); //define x-value
$y = 230*sin($i/$T2);//define y-value
//move the coordinate, append a point's x-value and y-value
$points[] = 320+$x; //x-value
$points[] = 240-$y; //y-value
}
//count points
$totalPoints = count($points)/2;
//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5, $title, $text_color);
for ($i=0; $i<$totalPoints-1; $i++)
{
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);
}
//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
[#9] huirong dot jin at gmail dot com [2008-01-31 13:57:05]
An example to draw Amplitude Modulation curve: y = c * sin (x/a) * sin (x/b) . You can easily modify the codes to create your own oscilloscope application!
<?php
header ("Content-type: image/png");
$myImage = @imagecreatetruecolor(640, 480)
or die("Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);
//calculate x-value and y-value point by point
$points = array();
for ($i=1; $i<640; $i=$i+1)
{
//define curve's function
$x = $i; //define x-value, which is $i itself
$y = 150*sin($x/80)*sin($x/5);//define y-value
//append a point's x-value and y-value
$points[] = $x; //x-value
$points[] = 240-$y; //y-value
}
//count points
$totalPoints = count($points)/2;
//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5, $title, $text_color);
for ($i=0; $i<$totalPoints-1; $i++)
{
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);
}
//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
[#10] admin at xpmail dot net [2007-04-30 17:45:51]
example of a Simple grid...
bool imagegrid ( resource $image, int $width, int $Height, int $size, mixed $color )
<?php
Header("Content-type: image/png");
$Width=450;
$Height=450;
$img = ImageCreateTrueColor($Width, $Height);
$bg = imagecolorallocate($img, 255, 255, 255);
imagefill($img, 0, 0, $bg);
$grid = imagecolorallocate($img, 225, 245, 249);
imagesetstyle($img, array($bg, $grid));
imagegrid($img, $Width, $Height, 10, IMG_COLOR_STYLED);
//makegrid($img, $Width, $Height, 10, $grid);
ImagePNG($img);
ImageDestroy($img);
function imagegrid($image, $w, $h, $s, $color)
{
for($iw=1; $iw<$w/$s; $iw++){imageline($image, $iw*$s, 0, $iw*$s, $w, $color);}
for($ih=1; $ih<$h/$s; $ih++){imageline($image, 0, $ih*$s, $w, $ih*$s, $color);}
}
?>
[#11] Jonathan W. [2007-04-27 01:15:07]
I've modified the previous entry for drawing on a polar coordinate system to better represent angles based on a 360? whole circle bearing.
<?php
function imagepolarline($image,$x1,$y1,$length,$angle,$color)
{
$x2 = $x1 + sin( deg2rad($angle) ) * $length;
$y2 = $y1 + cos( deg2rad($angle+180) ) * $length;
imageline($image,$x1,$y1,$x2,$y2,$color);
}
?>
[#12] pb_2001 at haefft dot de [2006-03-04 14:41:48]
This is a function to make a dotted line. It accepts (it actually requires) 7 parameters and returns 1 if everything went OK and 0 if there was a problem.
int imagelinedotted ( resource im, int x1, int y1, int x2, int y2, int dist, int col )
imagelinedotted() draws a line from x1, y1 to x2, y2 (top left is 0, 0) in image im of colour col where dist defines the distance (measured in pixels) between one dot and another.
<?php
function imagelinedotted ($im, $x1, $y1, $x2, $y2, $dist, $col) {
$transp = imagecolortransparent ($im);
$style = array ($col);
for ($i=0; $i<$dist; $i++) {
array_push($style, $transp); // Generate style array - loop needed for customisable distance between the dots
}
imagesetstyle ($im, $style);
return (integer) imageline ($im, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
imagesetstyle ($im, array($col)); // Reset style - just in case...
}
?>
[#13] fatpratmatt at gmail dot com [2006-01-30 11:43:01]
Here is a function which draws lines that cross at a specific point [It may need some tweaking]:
<?php
// Image Cross by Matt Evans
// $im - image resource
// $x - x coordinate where the lines should cross
// $y - y coordinate where the lines should cross
// $size - the length of each line
// $colour - the colour of the cross
function imagecross($im, $x, $y, $size = 5, $colour) {
imageline($im, $x+$size/2, $y+$size/2, $x-$size/2, $y-$size/2, $colour);
imageline($im, $x-$size/2, $y+$size, $x+$size/2, $y-$size, $colour);
}
// Example
imagecross($im, 50, 50, 5, $crosscolour);
?>
[#14] [2005-10-21 07:30:41]
imageline coordinate variables are documented as int , a value in decimal format will be truncated.
This may be useful when, for example, applying a non-integer scaling factor in generating an image.
Care should be taken to ensure this does not create significant errors that affect the quality of the image. For example :
<?php
$x=0.00000000001;$y=100;
imageline($img,0,0,0,$y+$x);
imageline($img,0,0,0,$y-$x);
?>
the first line will be straight , the second will have a step. Use round() where appropriate.
[#15] meid at gmx dot at [2005-09-07 10:39:26]
Some simple code to draw lines with specific thickness using "imagefilledpolygon". Useful if your gdlib does not support "imagesetthickness".
<?php
function dickelinie($img,$start_x,$start_y,$end_x,$end_y,$color,$thickness)
{
$angle=(atan2(($start_y - $end_y),($end_x - $start_x)));
$dist_x=$thickness*(sin($angle));
$dist_y=$thickness*(cos($angle));
$p1x=ceil(($start_x + $dist_x));
$p1y=ceil(($start_y + $dist_y));
$p2x=ceil(($end_x + $dist_x));
$p2y=ceil(($end_y + $dist_y));
$p3x=ceil(($end_x - $dist_x));
$p3y=ceil(($end_y - $dist_y));
$p4x=ceil(($start_x - $dist_x));
$p4y=ceil(($start_y - $dist_y));
$array=array(0=>$p1x,$p1y,$p2x,$p2y,$p3x,$p3y,$p4x,$p4y);
imagefilledpolygon ( $img, $array, (count($array)/2), $color );
}
// Example:
header ("Content-type: image/jpeg");
$img = ImageCreate (210, 210) or die("Cannot Initialize new GD image stream ");
$backgroundcolor = ImageColorAllocate ($img, 255, 255, 255);
$orange = ImageColorAllocate($img, 252, 102, 4);
dickelinie($img, 10, 10, 10, 200,$orange,2);
dickelinie($img, 10, 200, 200, 10,$orange,2);
dickelinie($img, 200, 10, 200, 200,$orange,2);
imagejpeg($img);
ImageDestroy($img);
?>
[#16] d [AT] sprid [DOT] de [2005-09-06 03:12:00]
Here my function do clear all problems. With this, you can draw firstly smooth lines (basic code adapted from code_couturier at graffiti dot net, with some performance changes). The special is, you can define the alpha-value of the line (0 = normal smooth line, 127 = fully transparent). Change whatever you want to make it better, but post your results ;)
<?php
function imageSmoothAlphaLine ($image, $x1, $y1, $x2, $y2, $r, $g, $b, $alpha=0) {
$icr = $r;
$icg = $g;
$icb = $b;
$dcol = imagecolorallocatealpha($image, $icr, $icg, $icb, $alpha);
if ($y1 == $y2 || $x1 == $x2)
imageline($image, $x1, $y2, $x1, $y2, $dcol);
else {
$m = ($y2 - $y1) / ($x2 - $x1);
$b = $y1 - $m * $x1;
if (abs ($m) <2) {
$x = min($x1, $x2);
$endx = max($x1, $x2) + 1;
while ($x < $endx) {
$y = $m * $x + $b;
$ya = ($y == floor($y) ? 1: $y - floor($y));
$yb = ceil($y) - $y;
$trgb = ImageColorAt($image, $x, floor($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, $x, floor($y), imagecolorallocatealpha($image, ($tcr * $ya + $icr * $yb), ($tcg * $ya + $icg * $yb), ($tcb * $ya + $icb * $yb), $alpha));
$trgb = ImageColorAt($image, $x, ceil($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, $x, ceil($y), imagecolorallocatealpha($image, ($tcr * $yb + $icr * $ya), ($tcg * $yb + $icg * $ya), ($tcb * $yb + $icb * $ya), $alpha));
$x++;
}
} else {
$y = min($y1, $y2);
$endy = max($y1, $y2) + 1;
while ($y < $endy) {
$x = ($y - $b) / $m;
$xa = ($x == floor($x) ? 1: $x - floor($x));
$xb = ceil($x) - $x;
$trgb = ImageColorAt($image, floor($x), $y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, floor($x), $y, imagecolorallocatealpha($image, ($tcr * $xa + $icr * $xb), ($tcg * $xa + $icg * $xb), ($tcb * $xa + $icb * $xb), $alpha));
$trgb = ImageColorAt($image, ceil($x), $y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image, ceil($x), $y, imagecolorallocatealpha($image, ($tcr * $xb + $icr * $xa), ($tcg * $xb + $icg * $xa), ($tcb * $xb + $icb * $xa), $alpha));
$y ++;
}
}
}
} // end of 'imageSmoothAlphaLine()' function
?>
[#17] Tyron [2005-05-02 11:50:26]
// Here's a function for drawing a rotated gradient Rectangle (based on a previous note)
// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);
GradientRect($img,50,50,80,80,30);
ImagePng($img,"test.png");
ImageDestroy($img);
echo "<br><img src=\"test.png\">";
function GradientRect($img, $x1, $y1, $x2, $y2, $wdt) {
$alpha = atan2($y2-$y1,$x2-$x1);
$real_wdt = $wdt*sin($alpha);
$real_hgt = $wdt*cos($alpha);
echo "real wdt:".$real_wdt;
echo "<br>real hgt:".$real_hgt;
echo "<br>angle: ".($angle*180/pi());
$plotD = 0;
$i=0;
$dy = $real_hgt/$wdt;
$dx = $real_wdt/$wdt;
$drgb= 256/$wdt;
while($i++ < $wdt) {
// Draw a line and move it down and make it lighter to get the gradient effect
ImageLine($img, $x1-$i*$dx, $y1+$i*$dy, $x2-$i*$dx, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
ImageLine($img, $x1-$i*$dx+1, $y1+$i*$dy, $x2-$i*$dx+1, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
}
}
[#18] ajreading at classixshop dot com [2005-04-23 07:28:05]
<?php
// An easy bit of code showing how you can use the ImageLine() function to create gradients
// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);
$plotD = 0;
while($plotD < 256)
{
// Draw a line and move it down and make it lighter to get the gradient effect
ImageLine($img, 0, $plotD , 255, $plotD, ImageColorAllocate($img, $plotD, $plotD, $plotD));
$plotD++;
}
Header("Content-type: image/png");
ImagePng($img);
ImageDestroy($img);
?>
[#19] eviloverlord at gmail dot com [2005-01-27 07:50:04]
This code is used to draw a board of hexagons (for games, classes, etc.)
<?php
//Draws a hexagonal board
// User-defined values
$maxTiles = 7; //The number of tiles at the center (widest part) of the board
$minTiles = 4; //The number of tiles at the edges of the board
$side = 30; //The length of the sides of the tiles in pixels
$bgColor = array(0, 0, 0); //The background color in RGB format
$fgColor = array(255, 255, 255);//The foreground color in RGB format
//Calculated values
$widthInTiles = range($maxTiles, $minTiles); //In our example: 7, 6, 5, 4
$rowsInTiles = count($widthInTiles)*2-1; //the total number of rows on our board
$xSide = $side*sin(deg2rad(60)); //the length of the x-part of the angled sides
$ySide = $side*sin(deg2rad(30)); //the length of the y-part of the angled sides
$boardWidth = $xSide*$widthInTiles[0]*2; //The entire width of the board
$boardHeight = $rowsInTiles*($side + $ySide) + $ySide; //The entire height of the board
// create a blank image and allocate the foreground, background colors
$image = imagecreate($boardWidth, $boardHeight);
$bg = imagecolorallocate($image, $bgColor[0], $bgColor[1], $bgColor[2]);
$fg = imagecolorallocate($image, $fgColor[0], $fgColor[1], $fgColor[2]);
// draw the board
$row = 0;
foreach($widthInTiles as $tiles)
{
for ($i = 0; $i < $tiles+1; $i++)
{
$x1 = $row*$xSide + $i*$xSide*2;
$y1 = $boardHeight/2;
$y1Dif = ($side/2) + $row*($side+$ySide);
$x2 = $x1 + $xSide;
$y2 = $y1;
$y2Dif = $ySide;
$x3 = $x2 + $xSide;
if ($i < $tiles)
{
imageline($image, $x1, $y1 - $y1Dif, $x2, $y2 - $y1Dif - $y2Dif, $fg);
imageline($image, $x1, $y1 + $y1Dif, $x2, $y2 + $y1Dif + $y2Dif, $fg);
imageline($image, $x2, $y2 - $y1Dif - $y2Dif, $x3, $y1 - $y1Dif, $fg);
imageline($image, $x2, $y2 + $y1Dif + $y2Dif, $x3, $y1 + $y1Dif, $fg);
}
imageline($image, $x1, $y1 - $y1Dif, $x1, $y1 - $y1Dif + $side, $fg);
imageline($image, $x1, $y1 + $y1Dif, $x1, $y1 + $y1Dif - $side, $fg);
}
$row++;
}
// output the picture
header("Content-type: image/png");
imagepng($image);
imagedestroy($image);
?>
[#20] likavcan at NOSPAN sturak nospan dot sk [2004-06-05 15:56:55]
This function draws arrow.
function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
$distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));
$dx = $x2 + ($x1 - $x2) * $alength / $distance;
$dy = $y2 + ($y1 - $y2) * $alength / $distance;
$k = $awidth / $alength;
$x2o = $x2 - $dx;
$y2o = $dy - $y2;
$x3 = $y2o * $k + $dx;
$y3 = $x2o * $k + $dy;
$x4 = $dx - $y2o * $k;
$y4 = $dy - $x2o * $k;
imageline($im, $x1, $y1, $dx, $dy, $color);
imageline($im, $x3, $y3, $x4, $y4, $color);
imageline($im, $x3, $y3, $x2, $y2, $color);
imageline($im, $x2, $y2, $x4, $y4, $color);
}
[#21] Lionel Van Bemten [2004-05-22 15:41:52]
here is a code to draw a "degraded" ... :
<?php
header("Content-type : image/jpeg");
$image = @ImageCreate(200, 100)
or die ("Erreur de cr?ation de l'image");
$lignes_colorees = 1;
$couleur_fond = ImageColorAllocate($image, 255, 255, 255);
$rouge_depart = 100;
$vert_depart = 255;
$bleu_depart = 0;
$rouge_fin = 0;
$vert_fin = 100;
$bleu_fin = 0;
$lignes = 100; //nb de lignes de l'image
$vert_diff = $vert_fin - $vert_depart;
$vert1 = $vert_diff / $lignes;
$bleu_diff = $bleu_fin - $bleu_depart;
$bleu1 = $bleu_diff / $lignes;
$rouge_diff = $rouge_fin - $rouge_depart;
$rouge1 = $rouge_diff / $lignes;
while ($lignes_colorees <= 100)
{
$rouge2 = $lignes_colorees * $rouge1; $rouge3 = $rouge_depart + $rouge2;
$rouge = round($rouge3);
$vert2 = $lignes_colorees * $vert1;
$vert3 = $vert_depart + $vert2;
$vert = round($vert2);
$bleu2 = $lignes_colorees * $bleu1;
$bleu3 = $bleu_depart + $bleu2;
$bleu = round($bleu2);
$y1 = $lignes_colorees;
$y2 = $lignes_colorees;
$x1 = 1; $x2 = 200;
$couleur = ImageColorAllocate($image, $rouge, $vert, $bleu);
//dessine la ligne
ImageLine($image, $x1, $y1, $x2, $y2, $couleur); $lignes_colorees ++;
}
//dessine l'image
ImageJpeg($image);
?>
[#22] ruturaj_v at yahoo dot com [2004-05-14 08:48:23]
here is a function that helps you create arrows...
<?php
function get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang) {
$debug = false;
define("INFINITE", 'INFINITE');
if (($x2-$x1)==0) {
if ($y1 == 0) {
$slope = 0;
} else {
$slope = INFINITE;
}
} else {
$slope = -($y2-$y1)/($x2-$x1);
}
//$slope = number_format($slope, 2, '.','');
if ($slope == 'INFINITE') {
$ang = 90;
} else {
$ang = atan ($slope);
$ang = ($ang * 180)/pi();
}
//$ang = number_format($ang, 2, '.', '');
//echo ($ang);
//exit;
//convert the angle
$arrang1 = ($ang - $arrang);
$arrangdeg1 = ($ang - $arrang);
//echo ($arrang1);exit;
$arrang1 = ($arrang1*pi())/180;
$arrang2 = ($ang + $arrang);
$arrangdeg2 = ($ang + $arrang);
$arrang2 = ($arrang2*pi())/180;
//echo ($arrang1);
$arx1 = (floor(cos($arrang1)*$arrhead));
$ary1 = (floor(sin($arrang1)*$arrhead));
$arx2 = (floor(cos($arrang2)*$arrhead));
$ary2 = (floor(sin($arrang2)*$arrhead));
if ($debug) {
echo ("Values of arx1.. before add/sub</br>");
echo ("$arx1,$ary1 $arx2,$ary2</br>");
}
if ($ang==0) {
if ($x2 > $x1) {
$arx1 = $x2 - $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 - $ary2;
} elseif ($x2 < $x1) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}
if ($ang > 0 && $ang < 90) {
if (($x2 > $x1) && ($y2 < $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
} elseif (($x2 < $x1) && ($y2 > $y1)) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}
if ($ang==90) {
if (($y2 > $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 - $ary2;
} elseif (($y2 < $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
}
}
if ($ang > -90 && $ang < 0) {
if (($x2 > $x1) && ($y2 > $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
} elseif (($x2 < $x1) && ($y2 < $y1)) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}
if ($debug) {
echo ("Angle of line is (".$ang*180/pi().")</br>");
echo ("Angle of line1 is $arrangdeg1</br>");
echo ("Angle of line2 is $arrangdeg2</br>");
echo ("$arx1,$ary1 $x2,$y2</br>");
echo ("$arx2,$ary2 $x2,$y2");
exit;
}
$array_arrows = array (
'x1' =>$arx1,
'y1' => $ary1,
'x2' => $arx2,
'y2' => $ary2
);
return $array_arrows;
}
$x1 = 200; $y1 = 200;
$x2 = 400; $y2 = 100;
$arrhead = 15; //10px
$arrang = 10; //10 deg
$ar_arrws = get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang);
$im = imagecreate (400, 400);
$w = imagecolorallocate ($im, 255, 255, 255);
$red = imagecolorallocate ($im, 255, 0, 0);
//creates the base line
imageline ($im, $x1, $y1, $x2, $y2, $green);
imageline ($im, $x1+1, $x2+1, $y1+1, $y2+1, $red);
imageline ($im, $x2, $y2, $ar_arrws['x1'], $ar_arrws['y1'], $green);
imageline ($im, $x2, $y2, $ar_arrws['x2'], $ar_arrws['y2'], $green);
?>
[#23] yl at sota dot ch [2004-04-14 09:44:41]
Simple function to create border for jpg-images:
function createImageBorder($imgName){
$img = substr($imgName, 0, -4); // remove fileExtension
$ext = ".jpg";
$quality = 95;
$borderColor = 255; // 255 = white
$scr_img = imagecreatefromjpeg($img.$ext);
$width = imagesx($scr_img);
$height = imagesy($scr_img);
// line a - b
$abX = 0;
$abY = 0;
$abX1 = $width;
$abY1 = 0;
// line a - c
$acX = 0;
$acY = 0;
$acX1 = 0;
$acY1 = $height;
// line b - d
$bdX = $width-1;
$bdY = 0;
$bdX1 = $width-1;
$bdY1 = $height;
// line c - d
$cdX = 0;
$cdY = $height-1;
$cdX1 = $width;
$cdY1 = $height-1;
// DRAW LINES
imageline($scr_img,$abX,$abY,$abX1,$abY1,$borderColor);
imageline($scr_img,$acX,$acY,$acX1,$acY1,$borderColor);
imageline($scr_img,$bdX,$bdY,$bdX1,$bdY1,$borderColor);
imageline($scr_img,$cdX,$cdY,$cdX1,$cdY1,$borderColor);
// create copy from image
imagejpeg($scr_img, $img."_border.jpg", $quality);
imagedestroy($scr_img);
}
createImageBorder("myfile.jpg");
[#24] XxXoldsaltXxX at hotmail dot com [2004-02-14 10:50:21]
Script to draw a grid of lines, which make the entire side of the picture look like a quarter circle.. very cool :)
<?php
$img_disp = imagecreate(1000,1000);
$backcolor = imagecolorallocate($img_disp,0,0,0);
imagefill($img_disp,0,0,$backcolor);
$textcolor = imagecolorallocate($img_disp,255,0,0);
$x1 = 0;
$y1 = 0;
$x2 = 0;
$y2 = 1000;
for(;;){
$y1 = $y1 + 20;
$x2 = $x2 + 20;
imageline($img_disp,$x1,$y1,$x2,$y2,$textcolor);
if ($y1 == 1000){
break;
}
}
header("Content-type: image/png");
imagepng($img_disp); // Draw the image
imagedestroy($img_disp); // Delete the image from the server's memory
?>
[#25] mueller at inf dot ufsc dot br [2004-01-05 12:26:39]
an algorithm to draw a bezier spline
<?php
$segmentos =30;
$x=array(0,10,80,30);
$y=array(0,10,40,50);
function bezier($p,$steps){
$t = 1 / $steps;
$temp = $t * $t;
$ret = array();
$f = $p[0];
$fd = 3 * ($p[1] - $p[0]) * $t;
$fdd_per_2=3*($p[0]-2*$p[1]+$p[2])*$temp;
$fddd_per_2=3*(3*($p[1]-$p[2])+$p[3]-$p[0])*$temp*$t;
$fddd = $fddd_per_2 + $fddd_per_2;
$fdd = $fdd_per_2 + $fdd_per_2;
$fddd_per_6 = $fddd_per_2 * (1.0 / 3);
for ($loop=0; $loop<$steps; $loop++) {
array_push($ret,$f);
$f = $f + $fd + $fdd_per_2 + $fddd_per_6;
$fd = $fd + $fdd + $fddd_per_2;
$fdd = $fdd + $fddd;
$fdd_per_2 = $fdd_per_2 + $fddd_per_2;
}
return $ret;
}
$by = bezier($y,$segmentos);
$bx = bezier($x,$segmentos);
header ("Content-type: image/jpeg");
$tam = 200;
$im = imagecreate($tam,$tam);
$background_color = imagecolorallocate ($im, 200, 200, 200);
$tc = imagecolorallocate ($im, 233, 14, 91);
for($i=0;$i<$segmentos-1;$i++)
imageline($im,$bx[$i],$tam-$by[$i],$bx[$i+1],$tam-$by[$i+1],$tc);
imagejpeg($im);
imagedestroy($im);
?>
[#26] code_couturier at graffiti dot net [2003-10-17 23:56:06]
# antialiased draw_line function 1.1 (faster)
# here is a drawLine() posted by nanobot at chipx86 dot com
# on php.net and enhanced/optimized by myself :)
# here are some changes i made:
# 1. changed for true-color images (no index_var used)
# 2. changed rgb extraction to logical shift
# 3. reducing function call's
function drawQSLine ($image,$x1,$y1,$x2,$y2,$r,$g,$b) {
$icr=$r;
$icg=$g;
$icb=$b;
$dcol = ImageColorAllocate ($image,$icr,$icg,$icb);
if ($y1 == $y2) imageline ($image,$x1,$y1,$x2,$y1,$dcol);
else if ($x1 == $x2) {
imageline ($image,$x1,$y1,$x1,$y2,$dcol);
} else {
$m = ($y2 - $y1) / ($x2 - $x1);
$b = $y1 - $m * $x1;
if (abs ($m) <2) {
$x = min ($x1,$x2);
$endx = max ($x1,$x2)+1;
while ($x < $endx) {
$y=$m * $x + $b;
$y == floor ($y) ? $ya = 1 : $ya = $y - floor ($y);
$yb = ceil ($y) - $y;
$trgb = ImageColorAt($image,$x,floor($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,$x,floor ($y),imagecolorallocate ($image,($tcr * $ya + $icr * $yb),
($tcg * $ya + $icg * $yb),
($tcb * $ya + $icb * $yb)));
$trgb = ImageColorAt($image,$x,ceil($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,$x,ceil ($y),imagecolorallocate ($image,($tcr * $yb + $icr * $ya),
($tcg * $yb + $icg * $ya),
($tcb * $yb + $icb * $ya)));
$x ++;
} # while_x_end
} # if_end
else { # else_abs_end
$y = min ($y1,$y2);
$endy = max ($y1,$y2)+1;
while ($y < $endy) {
$x=($y - $b) / $m;
$x == floor ($x) ? $xa = 1 : $xa = $x - floor ($x);
$xb = ceil ($x) - $x;
$trgb = ImageColorAt($image,floor($x),$y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,floor ($x),$y,imagecolorallocate ($image,($tcr * $xa + $icr * $xb),
($tcg * $xa + $icg * $xb),
($tcb * $xa + $icb * $xb)));
$trgb = ImageColorAt($image,ceil($x),$y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,ceil ($x),$y,imagecolorallocate ($image, ($tcr * $xb + $icr * $xa),
($tcg * $xb + $icg * $xa),
($tcb * $xb + $icb * $xa)));
$y ++;
}# while_y_end
}# else_abs_end
}# else_y=y_x=x_end
}# drawOSLine_end
[#27] code_couturier at graffiti dot net [2003-10-01 21:33:35]
[#28] nanobot at chipx86 dot com [2003-06-17 05:28:48]
Here is a function for making antialiased lines:
function imagesmoothline ( $image , $x1 , $y1 , $x2 , $y2 , $color )
{
$colors = imagecolorsforindex ( $image , $color );
if ( $x1 == $x2 )
{
imageline ( $image , $x1 , $y1 , $x2 , $y2 , $color ); // Vertical line
}
else
{
$m = ( $y2 - $y1 ) / ( $x2 - $x1 );
$b = $y1 - $m * $x1;
if ( abs ( $m ) <= 1 )
{
$x = min ( $x1 , $x2 );
$endx = max ( $x1 , $x2 );
while ( $x <= $endx )
{
$y = $m * $x + $b;
$y == floor ( $y ) ? $ya = 1 : $ya = $y - floor ( $y );
$yb = ceil ( $y ) - $y;
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , floor ( $y ) ) );
$tempcolors['red'] = $tempcolors['red'] * $ya + $colors['red'] * $yb;
$tempcolors['green'] = $tempcolors['green'] * $ya + $colors['green'] * $yb;
$tempcolors['blue'] = $tempcolors['blue'] * $ya + $colors['blue'] * $yb;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , $x , floor ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , ceil ( $y ) ) );
$tempcolors['red'] = $tempcolors['red'] * $yb + $colors['red'] * $ya;
$tempcolors['green'] = $tempcolors['green'] * $yb + $colors['green'] * $ya;
$tempcolors['blue'] = $tempcolors['blue'] * $yb + $colors['blue'] * $ya;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , $x , ceil ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$x ++;
}
}
else
{
$y = min ( $y1 , $y2 );
$endy = max ( $y1 , $y2 );
while ( $y <= $endy )
{
$x = ( $y - $b ) / $m;
$x == floor ( $x ) ? $xa = 1 : $xa = $x - floor ( $x );
$xb = ceil ( $x ) - $x;
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , floor ( $x ) , $y ) );
$tempcolors['red'] = $tempcolors['red'] * $xa + $colors['red'] * $xb;
$tempcolors['green'] = $tempcolors['green'] * $xa + $colors['green'] * $xb;
$tempcolors['blue'] = $tempcolors['blue'] * $xa + $colors['blue'] * $xb;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , floor ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , ceil ( $x ) , $y ) );
$tempcolors['red'] = $tempcolors['red'] * $xb + $colors['red'] * $xa;
$tempcolors['green'] = $tempcolors['green'] * $xb + $colors['green'] * $xa;
$tempcolors['blue'] = $tempcolors['blue'] * $xb + $colors['blue'] * $xa;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , ceil ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$y ++;
}
}
}
}
EDITOR: My previous code contained bugs. Please use this one instead.
[#29] kramesch_NOSPAM_ at _nospam_idsolutions dot at [2002-02-26 13:44:30]
Here is a simple code to draw a line with an arbitrary stroke. The parameter aStroke is treated as a cyclic boolean array where true equals "set a point"
e.g. $aDotStroke = array(true,false);
function ImageStrokeLine($im,$x1,$y1,$x2,$y2,$farbe, $aStroke)
{
$deltax = abs($x2 - $x1);
$deltay = abs($y2 - $y1);
$x = $x1;
$y = $y1;
if ($x2 >= $x1)
{
$xinc1 = 1;
$xinc2 = 1;
}
else
{
$xinc1 = -1;
$xinc2 = -1;
}
if ($y2 >= $y1)
{
$yinc1 = 1;
$yinc2 = 1;
}
else
{
$yinc1 = -1;
$yinc2 = -1;
}
if ($deltax >= $deltay)
{
$xinc1 = 0;
$yinc2 = 0;
$den = $deltax;
$num = $deltax / 2;
$numadd = $deltay;
$numpixels = $deltax;
}
else
{
$xinc2 = 0;
$yinc1 = 0;
$den = $deltay;
$num = $deltay / 2;
$numadd = $deltax;
$numpixels = $deltay;
}
for ($curpixel = 0; $curpixel <= $numpixels; $curpixel++)
{
if ($iStrokeCount >= count($aStroke))
{
$iStrokeCount = 0;
}
if ($aStroke[$iStrokeCount++])
{
ImageSetPixel($im,$x, $y,$farbe);
}
$num += $numadd;
if ($num >= $den)
{
$num -= $den;
$x += $xinc1;
$y += $yinc1;
}
$x += $xinc2;
$y += $yinc2;
}
}
[#30] darren at php4hosting dot com [2000-10-28 10:48:01]
It does work (With a bit of editing)
save the following as graph.php (You dont need any directorys)
<?php
Header("Content-type: image/png");
$picWidth=360*2;
$picHeight=200;
$pic=ImageCreate($picWidth+1,$picHeight+1);
$cWhite=ImageColorAllocate($pic,255,255,255);
ImageFilledRectangle($pic,0,0,$picWidth+1,$picHeight+1,$cWhite);
$cRed=ImageColorAllocate($pic,255,0,0);
$cBlue=ImageColorAllocate($pic,0,0,255);
$curX=0;
$curY=$picHeight;
for($pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(cos(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cRed);
$curX=$newX;
$curY=$newY;
}
$curX=0;
$curY=$picHeight/2;
for($pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(sin(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cBlue);
$curX=$newX;
$curY=$newY;
}
$cBlack=ImageColorAllocate($pic,0,0,0);
ImageLine($pic,0,0,0,$picHeight,$cBlack);
ImageLine($pic,0,$picHeight/2,$picWidth,$picHeight/2,$cBlack);
ImagePNG($pic);
ImageDestroy($pic);
?>