굉장히 멋진 HTML5 Canvas 네트워크 드로잉보드 코드 예제에 대한 자세한 설명
오늘의 HTML 튜토리얼에서는 HTML5 Canvas를 사용하여 매우 멋지고 간단한 코드를 구현하는 방법을 알아보겠습니다. 네트워크 드로잉 보드 기능. 이 튜토리얼에서는 브러시의 종류, 브러시의 크기, 브러시의 색상을 선택할 수 있습니다. 물론 드로잉 보드로서 많은 기능이 필요합니다. 직사각형, 타원 등 복잡한 요소를 직접 구현해 보세요.
여기에서 DEMO 데모도 볼 수 있습니다
이 HTML5 웹 페이지 드로잉 보드를 구현하는 원리와 원리를 간략하게 분석해 보겠습니다. 코드, 코드는 HTML과 Javascript로 구성되며 주로 Javascript 코드입니다.
<p style="width:530px;margin:10px auto"> <p id="canvasp"></p> </p>
HTML 코드는 매우 간단하며 캔버스 컨테이너를 구성하고 여기에 아트보드가 생성됩니다.
먼저 변수 세트를 통해 아트보드의 스타일을 정의하고 일부 데이터를 초기화합니다.
var canvas; var context; var canvasWidth = 490; var canvasHeight = 220; var padding = 25; var lineWidth = 8; var colorPurple = "#cb3594"; var colorGreen = "#659b41"; var colorYellow = "#ffcf33"; var colorBrown = "#986928"; var outlineImage = new Image(); var crayonImage = new Image(); var markerImage = new Image(); var eraserImage = new Image(); var crayonBackgroundImage = new Image(); var markerBackgroundImage = new Image(); var eraserBackgroundImage = new Image(); var crayonTextureImage = new Image(); var clickX = new Array(); var clickY = new Array(); var clickColor = new Array(); var clickTool = new Array(); var clickSize = new Array(); var clickDrag = new Array(); var paint = false; var curColor = colorPurple; var curTool = "crayon"; var curSize = "normal"; var mediumStartX = 18; var mediumStartY = 19; var mediumImageWidth = 93; var mediumImageHeight = 46; var drawingAreaX = 111; var drawingAreaY = 11; var drawingAreaWidth = 267; var drawingAreaHeight = 200; var toolHotspotStartY = 23; var toolHotspotHeight = 38; var sizeHotspotStartY = 157; var sizeHotspotHeight = 36; var sizeHotspotWidthObject = new Object(); sizeHotspotWidthObject.huge = 39; sizeHotspotWidthObject.large = 25; sizeHotspotWidthObject.normal = 18; sizeHotspotWidthObject.small = 16; var totalLoadResources = 8; var curLoadResNum = 0;
다음으로 캔버스 준비를 시작합니다. 캔버스 객체 초기화:
function prepareCanvas() { // Create the canvas (Neccessary for IE because it doesn't know what a canvas element is) var canvasp = document.getElementById('canvasp'); canvas = document.createElement('canvas'); canvas.setAttribute('width', canvasWidth); canvas.setAttribute('height', canvasHeight); canvas.setAttribute('id', 'canvas'); canvasp.appendChild(canvas); if(typeof G_vmlCanvasManager != 'undefined') { canvas = G_vmlCanvasManager.initElement(canvas); } context = canvas.getContext("2d"); // Grab the 2d canvas context // Note: The above code is a workaround for IE 8 and lower. Otherwise we could have used: // context = document.getElementById('canvas').getContext("2d"); // Load images // ----------- crayonImage.onload = function() { resourceLoaded(); }; crayonImage.src = "images/crayon-outline.png"; //context.drawImage(crayonImage, 0, 0, 100, 100); markerImage.onload = function() { resourceLoaded(); }; markerImage.src = "images/marker-outline.png"; eraserImage.onload = function() { resourceLoaded(); }; eraserImage.src = "images/eraser-outline.png"; crayonBackgroundImage.onload = function() { resourceLoaded(); }; crayonBackgroundImage.src = "images/crayon-background.png"; markerBackgroundImage.onload = function() { resourceLoaded(); }; markerBackgroundImage.src = "images/marker-background.png"; eraserBackgroundImage.onload = function() { resourceLoaded(); }; eraserBackgroundImage.src = "images/eraser-background.png"; crayonTextureImage.onload = function() { resourceLoaded(); }; crayonTextureImage.src = "images/crayon-texture.png"; outlineImage.onload = function() { resourceLoaded(); }; outlineImage.src = "images/watermelon-duck-outline.png"; // Add mouse events // ---------------- $('#canvas').mousedown(function(e) { // Mouse down location var mouseX = e.pageX - this.offsetLeft; var mouseY = e.pageY - this.offsetTop; if(mouseX < drawingAreaX) // Left of the drawing area { if(mouseX > mediumStartX) { if(mouseY > mediumStartY && mouseY < mediumStartY + mediumImageHeight){ curColor = colorPurple; }else if(mouseY > mediumStartY + mediumImageHeight && mouseY < mediumStartY + mediumImageHeight * 2){ curColor = colorGreen; }else if(mouseY > mediumStartY + mediumImageHeight * 2 && mouseY < mediumStartY + mediumImageHeight * 3){ curColor = colorYellow; }else if(mouseY > mediumStartY + mediumImageHeight * 3 && mouseY < mediumStartY + mediumImageHeight * 4){ curColor = colorBrown; } } } else if(mouseX > drawingAreaX + drawingAreaWidth) // Right of the drawing area { if(mouseY > toolHotspotStartY) { if(mouseY > sizeHotspotStartY) { var sizeHotspotStartX = drawingAreaX + drawingAreaWidth; if(mouseY < sizeHotspotStartY + sizeHotspotHeight && mouseX > sizeHotspotStartX) { if(mouseX < sizeHotspotStartX + sizeHotspotWidthObject.huge){ curSize = "huge"; }else if(mouseX < sizeHotspotStartX + sizeHotspotWidthObject.large + sizeHotspotWidthObject.huge){ curSize = "large"; }else if(mouseX < sizeHotspotStartX + sizeHotspotWidthObject.normal + sizeHotspotWidthObject.large + sizeHotspotWidthObject.huge){ curSize = "normal"; }else if(mouseX < sizeHotspotStartX + sizeHotspotWidthObject.small + sizeHotspotWidthObject.normal + sizeHotspotWidthObject.large + sizeHotspotWidthObject.huge){ curSize = "small"; } } } else { if(mouseY < toolHotspotStartY + toolHotspotHeight){ curTool = "crayon"; }else if(mouseY < toolHotspotStartY + toolHotspotHeight * 2){ curTool = "marker"; }else if(mouseY < toolHotspotStartY + toolHotspotHeight * 3){ curTool = "eraser"; } } } } else if(mouseY > drawingAreaY && mouseY < drawingAreaY + drawingAreaHeight) { // Mouse click location on drawing area } paint = true; addClick(mouseX, mouseY, false); redraw(); }); $('#canvas').mousemove(function(e){ if(paint==true){ addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true); redraw(); } }); $('#canvas').mouseup(function(e){ paint = false; redraw(); }); $('#canvas').mouseleave(function(e){ paint = false; }); }
앞면은 주로 캔버스의 배경 이미지를 초기화하는 것이고 뒷면은 click, mouseup, mouseleave 등과 같은 브러시 이벤트를 초기화하는 것입니다. 마우스 이벤트.
주요 그리기 방법은 다음과 같습니다.
function redraw() { // Make sure required resources are loaded before redrawing if(curLoadResNum < totalLoadResources){ return; } clearCanvas(); var locX; var locY; if(curTool == "crayon") { // Draw the crayon tool background context.drawImage(crayonBackgroundImage, 0, 0, canvasWidth, canvasHeight); // Purple locX = (curColor == colorPurple) ? 18 : 52; locY = 19; context.beginPath(); context.moveTo(locX + 41, locY + 11); context.lineTo(locX + 41, locY + 35); context.lineTo(locX + 29, locY + 35); context.lineTo(locX + 29, locY + 33); context.lineTo(locX + 11, locY + 27); context.lineTo(locX + 11, locY + 19); context.lineTo(locX + 29, locY + 13); context.lineTo(locX + 29, locY + 11); context.lineTo(locX + 41, locY + 11); context.closePath(); context.fillStyle = colorPurple; context.fill(); if(curColor == colorPurple){ context.drawImage(crayonImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(crayonImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Green locX = (curColor == colorGreen) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 41, locY + 11); context.lineTo(locX + 41, locY + 35); context.lineTo(locX + 29, locY + 35); context.lineTo(locX + 29, locY + 33); context.lineTo(locX + 11, locY + 27); context.lineTo(locX + 11, locY + 19); context.lineTo(locX + 29, locY + 13); context.lineTo(locX + 29, locY + 11); context.lineTo(locX + 41, locY + 11); context.closePath(); context.fillStyle = colorGreen; context.fill(); if(curColor == colorGreen){ context.drawImage(crayonImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(crayonImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Yellow locX = (curColor == colorYellow) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 41, locY + 11); context.lineTo(locX + 41, locY + 35); context.lineTo(locX + 29, locY + 35); context.lineTo(locX + 29, locY + 33); context.lineTo(locX + 11, locY + 27); context.lineTo(locX + 11, locY + 19); context.lineTo(locX + 29, locY + 13); context.lineTo(locX + 29, locY + 11); context.lineTo(locX + 41, locY + 11); context.closePath(); context.fillStyle = colorYellow; context.fill(); if(curColor == colorYellow){ context.drawImage(crayonImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(crayonImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Yellow locX = (curColor == colorBrown) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 41, locY + 11); context.lineTo(locX + 41, locY + 35); context.lineTo(locX + 29, locY + 35); context.lineTo(locX + 29, locY + 33); context.lineTo(locX + 11, locY + 27); context.lineTo(locX + 11, locY + 19); context.lineTo(locX + 29, locY + 13); context.lineTo(locX + 29, locY + 11); context.lineTo(locX + 41, locY + 11); context.closePath(); context.fillStyle = colorBrown; context.fill(); if(curColor == colorBrown){ context.drawImage(crayonImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(crayonImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } } else if(curTool == "marker") { // Draw the marker tool background context.drawImage(markerBackgroundImage, 0, 0, canvasWidth, canvasHeight); // Purple locX = (curColor == colorPurple) ? 18 : 52; locY = 19; context.beginPath(); context.moveTo(locX + 10, locY + 24); context.lineTo(locX + 10, locY + 24); context.lineTo(locX + 22, locY + 16); context.lineTo(locX + 22, locY + 31); context.closePath(); context.fillStyle = colorPurple; context.fill(); if(curColor == colorPurple){ context.drawImage(markerImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(markerImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Green locX = (curColor == colorGreen) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 10, locY + 24); context.lineTo(locX + 10, locY + 24); context.lineTo(locX + 22, locY + 16); context.lineTo(locX + 22, locY + 31); context.closePath(); context.fillStyle = colorGreen; context.fill(); if(curColor == colorGreen){ context.drawImage(markerImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(markerImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Yellow locX = (curColor == colorYellow) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 10, locY + 24); context.lineTo(locX + 10, locY + 24); context.lineTo(locX + 22, locY + 16); context.lineTo(locX + 22, locY + 31); context.closePath(); context.fillStyle = colorYellow; context.fill(); if(curColor == colorYellow){ context.drawImage(markerImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(markerImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } // Yellow locX = (curColor == colorBrown) ? 18 : 52; locY += 46; context.beginPath(); context.moveTo(locX + 10, locY + 24); context.lineTo(locX + 10, locY + 24); context.lineTo(locX + 22, locY + 16); context.lineTo(locX + 22, locY + 31); context.closePath(); context.fillStyle = colorBrown; context.fill(); if(curColor == colorBrown){ context.drawImage(markerImage, locX, locY, mediumImageWidth, mediumImageHeight); }else{ context.drawImage(markerImage, 0, 0, 59, mediumImageHeight, locX, locY, 59, mediumImageHeight); } } else if(curTool == "eraser") { context.drawImage(eraserBackgroundImage, 0, 0, canvasWidth, canvasHeight); context.drawImage(eraserImage, 18, 19, mediumImageWidth, mediumImageHeight); }else{ alert("Error: Current Tool is undefined"); } if(curSize == "small"){ locX = 467; }else if(curSize == "normal"){ locX = 450; }else if(curSize == "large"){ locX = 428; }else if(curSize == "huge"){ locX = 399; } locY = 189; context.beginPath(); context.rect(locX, locY, 2, 12); context.closePath(); context.fillStyle = '#333333'; context.fill(); // Keep the drawing in the drawing area context.save(); context.beginPath(); context.rect(drawingAreaX, drawingAreaY, drawingAreaWidth, drawingAreaHeight); context.clip(); var radius; var i = 0; for(; i < clickX.length; i++) { if(clickSize[i] == "small"){ radius = 2; }else if(clickSize[i] == "normal"){ radius = 5; }else if(clickSize[i] == "large"){ radius = 10; }else if(clickSize[i] == "huge"){ radius = 20; }else{ alert("Error: Radius is zero for click " + i); radius = 0; } context.beginPath(); if(clickDrag[i] && i){ context.moveTo(clickX[i-1], clickY[i-1]); }else{ context.moveTo(clickX[i], clickY[i]); } context.lineTo(clickX[i], clickY[i]); context.closePath(); if(clickTool[i] == "eraser"){ //context.globalCompositeOperation = "destination-out"; // To erase instead of draw over with white context.strokeStyle = 'white'; }else{ //context.globalCompositeOperation = "source-over"; // To erase instead of draw over with white context.strokeStyle = clickColor[i]; } context.lineJoin = "round"; context.lineWidth = radius; context.stroke(); } //context.globalCompositeOperation = "source-over";// To erase instead of draw over with white context.restore(); // Overlay a crayon texture (if the current tool is crayon) if(curTool == "crayon"){ context.globalAlpha = 0.4; // No IE support context.drawImage(crayonTextureImage, 0, 0, canvasWidth, canvasHeight); } context.globalAlpha = 1; // No IE support // Draw the outline image context.drawImage(outlineImage, drawingAreaX, drawingAreaY, drawingAreaWidth, drawingAreaHeight); }
사실 HTML5는 여전히 자바스크립트 지원이 많이 필요한데, Canvas는 매우 좋고 그 위에서 자유롭게 그래픽과 애니메이션을 그릴 수 있게 해줍니다. . HTML5 Canvas 기반의 웹 드로잉보드가 좋은 예입니다. 소스코드 다운로드>
위 내용은 매우 멋진 HTML5 Canvas 네트워크 드로잉 보드 코드 예제에 대한 자세한 설명의 상세 내용입니다. 자세한 내용은 PHP 중국어 웹사이트의 기타 관련 기사를 참조하세요!