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Guide to pass the sixth level of Honkai Impact: Star Dome Railway Battle Frenzy The "Honkai: Star Dome Railway" Battle Frenzy event has come to an end, and the sixth level is the final level, and the challenge is not easy. In order to help players pass smoothly, PHP editor Xigua has brought a detailed clearance guide to analyze the cheats for you to pass the level. This article will introduce the skills for clearing the sixth level of Fighting Frenzy, including strategies such as using accumulated fighting spirit to upgrade the level and reasonably matching the lineup. By reading this article carefully, you will master the key points of passing the sixth level, easily complete this challenge, and win generous rewards.
[Note: Enemy difficulty and trial character level will change with the balance level Improved by the improvement of the system]
1. Analysis of the effect of "Fighting Will Mechanism"
Fighting Will Mechanism: Our characters can gain a large amount of fighting will points by taking continuous actions.
Phase 4BUFF: The enemy gains vulnerability. Our character has a 100% chance of taking two actions immediately.
Analysis:
①The core of the strategy is to let our characters act continuously. Inserting a finishing move after the regular round of the same character can be counted as a continuous action, but additional attacks without action determination cannot be counted into this fighting spirit mechanism.
② This mechanism is more friendly to characters who have the ability to self-draw, especially those who have the ability to self-draw after casting finishing moves (I just thought of this, I looked at the BUFF of the fighting spirit stage 2 and found that the planning has given This effect, all characters can gain this ability here).
③ The two self-pull bars in Phase 4 cannot be actively selected to trigger the time. After entering Phase 4, the character's first action will definitely take 3 consecutive rounds.
2. Lineup selection and "auxiliary functions" matching
Trial characters: Doctor Truth, Topa & Accountant, Silver Branch, Sand Gold, Jackdaw
Lineup selection: Doctor Truth, Topa & Account, Placer Gold, Jackdaw
Auxiliary function selection:
Fighting Intent Phase 2: Linked Incentive
Fighting Intention Stage 3: Explosive Genius
3. Key points for automatic or manual operation. Pay attention to this level
You can fight automatically. What needs to be noted is that if you find that Topa's mark is on the monster during each wave transition, you can switch to manually using Topa's combat skills to fight the boss and straighten the mark. Otherwise, the auto-battle Topa will keep beating the marked mobs.
If you want to get more fighting spirit points semi-automatically, there are two options:
First, turn off the setting of automatic combat and automatic casting of finishing moves in the settings, and change it to manual casting of finishing moves. Skills.
Option 1: If the character is full of energy outside the turn, do not activate immediately. When it is about to be your turn, activate the finishing move immediately after casting the skill, triggering the self-pull bar, which can be counted as 3 consecutive actions. times.
Option 2: If the character is full of energy outside the round, it can be activated immediately after other characters take action, and the self-pull bar will be directly obtained, which can also be regarded as continuous action.
But this operation requires more hand speed, and it will lose energy or draw bars.
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