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A guide to introduce Ella's skills in 'Arknights”

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2024-03-08 11:40:231364browse

php editor Apple brings you a skill introduction guide for the new operator Ella in "Arknights". As an archer, Ayla exhibits unique talents and skills on the battlefield, adding powerful combat effectiveness to your formation. By in-depth understanding of her skill characteristics and tactical applications, it will help you better utilize Ella's potential in the game and achieve more battle victories. Let's take a look at how Ella's skills come into play in combat!

A guide to introduce Ellas skills in Arknights”

Arknights Arknights Ella skill introduction guide

1468 HP, 588 80 attack, 173 defense, cost 10-12, attack speed 0.85;

The first talent: You can use 4 (1) thunder mines (up to 4). The first enemy passing by will trigger its effect. When retreating, the thunder mine effect will be triggered once centered on yourself;

Second talent: The attack has a 30% chance of causing physical damage equivalent to 160% of the attack power (10%), and it will definitely trigger on the target affected by the thundering mine effect;

Infrastructure skills: control center skill specialization;

Skill 1: Passive effect: When the trap is triggered, all surrounding targets will be stopped and the physical and spell hit rate will be -40% for 10 seconds;

Active effect: Get a trap immediately, cost 18;

Second skill: Passive effect: When the trap is triggered, all surrounding targets will be stunned for 5 seconds;

A guide to introduce Ellas skills in Arknights”

Active effect: Set up a mobile shield to increase self-defense to 300%, reduce the attack range, and cause splash physical damage around the target and ignore its 800 defense. When the skill ends, a trap is obtained, initial 12, consumption 16, lasting 20 ;

Skill 3: Passive effect: When the trap is triggered, all surrounding targets will stop and gain 35% vulnerability effect, lasting 7 seconds;

Active effect: attack interval is shortened (-0.35), attack power is 90%, priority is given to attacking enemies affected by the thundering mine effect, the attack is equipped with 40 bullets, the skill ends after the attack (the skill can be stopped at any time during the period), and is obtained when the skill ends The two traps start at 16 and cost 34.

This time, the original work has been restored at the upper limit of the number of mines, and what is interesting is that this operator seems to have a lot of benefits from increasing his potential, with one more mine and a 10% increase in damage. Although the skill rotation does not feel like a big improvement, it is still quite important.

The fragility value of 35% is not low, and it is still fragile in the short axis of the ground range. Skill 3 is very suitable as a decisive battle support, but the fragility mine is generally not used, which is different from Dorothy's gameplay.

Although the white value is low, each skill looks good. The key is that the armor-breaking line is very reasonable. The current guaranteed output is 13W. This special type feels like it has dissuaded the sniper operator. After all, this operator has output and control.

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