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Guide Chapter 5 of 'Sanyin' and play it easily

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2024-01-17 20:03:14863browse

How to clear Chapter 5 of Shanyin? The plot difficulty of this chapter is still a bit difficult, which makes it difficult for many players to resist. Therefore, the editor will share the speed pass guide for Chapter 5 of Shanin Game below. Friends who need it can take a look.

Guide Chapter 5 of Sanyin and play it easily

"Sanyin" Chapter 5 Clearance Strategy

After exiting the cave, you will arrive in the underworld. First, check the compass on the right and play a round puzzle. After completing Get the compass.

Guide Chapter 5 of Sanyin and play it easily

Check the stone lantern on the left and take the beads on it. The following is a puzzle that requires imagination. We will talk about it in detail later. Check the location of the river and play with your memory. In the mini game, just click with beads in the order in which the lotus flowers light up. The number of lotus flowers in the first wave will be reduced by one each time. It is not difficult. If you feel it is difficult, just write down the order with a pen. After completion, a boat will appear on the river. When you get on the boat and use the compass, you have to play a boating game again. Pay attention to the direction the compass points to and the female ghost will appear. Whichever direction it points to, draw the line.

Guide Chapter 5 of Sanyin and play it easily

I lost the bead after crossing the river, but there is still a bead on the stone lantern on the right. Take it. Get the hammer next to the stone lantern on the left. Take it from the table in the middle. When it comes to the brush, the lanterns on both sides must be clues. 3714 on the left and 2856 on the right are consecutive numbers. First consider the order, so click the door knocker in the order of left, left, left, right, left, left, and right... It does not open~ but one falls out. Ring the big clock with a hammer and check the middle table to find an extra customs clearance document. On it is a name that has never appeared before. This name is our big boss~ It will definitely appear in the second part.

Guide Chapter 5 of Sanyin and play it easily

Click the brush to write your name on the left side and you will be able to open the door and enter. After checking the stone tablet on the left, a road will appear. When you arrive at the small pavilion, you will learn that you need to exchange things for things. Yes, look at the stone tablet on the left. Use the brush in the small cup next to it to get clean brushes and brush washing water. On the left and right are two guardians with bull heads and horse faces. Just put the beads on either side to open the passage there. You can put them wherever you want. Use the brush on the bead after one bead to get a hard brush.

Guide Chapter 5 of Sanyin and play it easily

Go back to the small pavilion in the middle and check out the mechanism on the right. It’s super troublesome here. We already know that there are black and white chessboards under the stone lamps. The stone tablets next to them and the left and right There is also a black and white chessboard on the guardian stone lamp, that is, there are 5*4 chessboards in total, and each chessboard is actually a Chinese character. If you squint your eyes and look at the white chess pieces, you can barely make out the characters, and then compare it with the machine to find it. That word is enough. Here Michelle has sorted everything out as shown in the picture above.

Guide Chapter 5 of Sanyin and play it easily

Now that the puzzles have been explained clearly, let’s talk about the clues as well. The stone lantern clue that has not crossed the river is the last one to use, after crossing the river first. After crossing the river, the puzzle of the stone lantern on the left is the Jingwei Doufang. The clue provided on the first page is the usage of the Tianji niche. Put the things on the left - close the door and ring the bell on the left - after the bell on the right rings, open the door on the right to get the things and return them. On the second page, it is mentioned that if you want a spiritual sword, you must exchange it with a talisman and a sword, and on the third page, the most important spell is "Every fighter who goes forward will be attacked by enemies."

Guide Chapter 5 of Sanyin and play it easily

The puzzle of the stone lantern on the right is the heart of the girl in Zhenshi, which does not provide any important clues. The puzzle on the stone statue on the left is Di Lou Angg. It is only one page and has no important clues. The puzzle of the stone statue on the right is Xuwei Zhenbi. It is also only one page but provides two important clues. The box on the left hand contains pen, ink, paper and inkstone, and the abacus number on the right hand is 12893457. The stone tablet puzzle at the door on the right is Xingbi Liukang, and it doesn't provide any useful clues. Let's solve the puzzle first before crossing the river.

Guide Chapter 5 of Sanyin and play it easily

There are so many clues at hand that I don’t know where to start~ I almost burned out the CPU after getting too many clues at once. Calm down and take your time. Return first. Go to the river and use the writing brush on the nearby wooden boat to get the wooden boat. Now you have understood the game of carving the boat and asking for the boat. If it cannot be used here, reflect on whether you have read the guide carefully and whether your writing brush has been baked on the beads! Return Go to the small pavilion, open the door on the left and put in the wooden boat. After closing the door, click the bell on the left and then the bell on the right. Open the door on the right and you will get the wooden sword. It is said to be carving a boat and asking for the sword!

Guide Chapter 5 of Sanyin and play it easily

Put the beads on the stone lamp in front of the guardian on the left to open the path to the guardian cow on the left. First check the sword in the hand of the cow/cow. Aren't cows/cows the ones who ring the bells? Turn all the copper coins to the exposed part to be black. If there is no response, check whether the upper left corner and lower left corner are in the right position. After all is completed, you will get a black copper coin. Use the stone sword to click on the cow/cow in the middle. Get the black heart in the circular position, put the black copper coin on the cow/cow's forehead and the cow/cow's eyes will light up.

Guide Chapter 5 of Sanyin and play it easily

Note here that there is blue light on the left side of the two eyes and red light on the right side. However, the red light cannot be touched. The blue light on the left side can jump to the adjacent position. The game It means that you need to use blue to catch red. Every time blue takes a step, red must also take a step. Then use blue to force red to an unavoidable position. That is, first let blue go to the lower left corner. At this time, the red must be in the upper right corner, and then move the blue to the middle position. At this time, the red can only go to the upper or lower right corner. No matter which way you go, the blue can be touched in the next step. After completion, you will get the cow/cow's mouth Black Magatama.

Guide Chapter 5 of Sanyin and play it easily

Remove the beads and put them on the stone lamp in front of the guardian on the right. Open the road to the horse face. Check the box on the right and put in the pen and ink. Use the stone sword. Click on the middle circular position to get a white heart. Check the abacus on the left and dial it to 12893457 to get a white copper coin. It is actually used in the same way as an abacus. I remember that there seemed to be this kind of abacus before. The beads on the top are 5 and the beads below are 1. Look at the dial Just move it.

Guide Chapter 5 of Sanyin and play it easily

Put the white copper coin on Ma Mian's forehead. Ma Mian's eyes also lit up. He looked at the two eyes and found that they were two moving puzzle pieces. The second one was The row and the fourth row are linked, so adjust these two first. After the adjustment is completed, it is as follows. It is actually Hetu Luoshu. After the adjustment, as shown below, the horse face and mouth are obtained with white magatama. Note here that if the puzzle about the eyes of the bull head in front is not solved, it will be useless to adjust it correctly. Be sure to solve the eyes of the cow head on the left first~

Guide Chapter 5 of Sanyin and play it easily

Guide Chapter 5 of Sanyin and play it easily

Take off the beads and place them on the lamp with the bull head on the left to create a path. Look at the scale on the left and put two hearts on them to adjust the balance. After balance, the black heart is the wishful part of Om Mani Padme Hum and the white heart is the wishful part of obtaining jade. It is Hum Mi Ba Ne Ma Om that obtains the jade part of Jade Ruyi. Click on the jade and you will automatically get the complete Jade Ruyi.

Guide Chapter 5 of Sanyin and play it easily

Guide Chapter 5 of Sanyin and play it easily

Go back to the middle pavilion, open the door on the left - put in the jade ruyi - close the door on the left - ring the bell on the left - ring the bell on the right -Open the door on the right to get the magic weapon. As mentioned in the previous clue, you can break the formation by chanting the spell in reverse. Check the talisman on the roof. Put the black magatama on the left and the white magatama on the right. Then use the magic weapon to enter the reverse direction. The password is the first to fight. After completing it, you will get the spell above and go back to the automatic plot.

Guide Chapter 5 of Sanyin and play it easily

After the plot, we need to use a magic sword to help her understand. Put the spell and the sword into the door on the left, close the door again and ring the bell to open the door. Take out the magical copper coin sword on the right side. Use the copper coin sword on the second girl and play a puzzle game. After putting the pieces together as shown below, you will get the talisman paper and a picture. What can be clearly seen are two magatama.

Guide Chapter 5 of Sanyin and play it easily

Then the plot reaches the battle mini-game. Speaking of which, this style of painting is really not recommended to be made into a battle mini-game. Although the one with the paper wedding dress is very stunning, this style of painting is just It’s almost the same as children’s drawings, it can be completely changed into another form! Personally, Michelle feels that it is still the traditional floating skill and then pressing text to attack. After the plot, look through the books on the ground. There is nothing important. Go to the stone lantern in front of Ma Mian on the right and put the beads. Then check the box in Ma Mian's hand. After putting the paper, the box shrinks. Take the beads back to the middle position.

Guide Chapter 5 of Sanyin and play it easily

Let’s do it again: open the left door - put the box - close the left door - ring the left bell - ring the right bell - open the right door, and finally get the second bead. When I return to the river, I put in the two beads and they appear. On the pontoon, the farthest scene you can return to is the coffin scene. Check the coffin. Don't be afraid. There are two clues inside. One is the jade pendant in the lower left corner. Take one and you can get two jade pendants at once~ The other One is that the box next to the head is temporarily out of use.

Guide Chapter 5 of Sanyin and play it easily

Click on the well to return to the river scene and check out the stone lantern on the left. In fact, if you saw it at the beginning, you can use it directly if you remember it, but still take a look. Returning to the small pavilion, Yi Wei Jiao Kui entered the clues of the stone lantern and obtained the spell walker before leaving. Isn't the original purpose to make the heroine into a ghost? Could this be the final conspiracy? Isn't it? Something feels wrong! But anyway, there is no other ending to the game. I can only follow it. Go back to the coffin and check the box on the head of the heroine to get hair and blood. Go back to the small pavilion and open the door, put in magatama, hair and blood, and exit. After arriving, I used the magical instrument to click on the location of the original talisman on the top of my head to input the traveler before leaving. When I opened the door, I found only a Pisces jade pendant. It also responded to the male protagonist's call. It seems that this was a success~

Guide Chapter 5 of Sanyin and play it easily

The final plot is a bit intriguing. The old lady passing by outside seems to be here to confirm whether the male protagonist has a jade pendant. In other words, to confirm whether the male protagonist has successfully turned the female protagonist into a puppet, will that actually be the case? Is this a big conspiracy?

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