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The complete 3D MAX shortcut key table can help you improve work efficiency. Thank you for your support.

王林
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2024-01-09 08:41:341354browse

The more complete the 3D MAX shortcut key table, the better. Thank you

A-Angle capture switch

B-Switch to bottom view

C-Switch to camera view

D-Close window

E-Switch to track view

F-Switch to front view

G-Switch to grid view

H-Show select by name dialog

I-Interactive Panning

J-Select box display switch

K-Switch to back view

L-Switch to left view

M-Material Editor

N-Animation mode switch

O-Adaptive Degradation Switch

P-Switch to perspective user view

Q-Display the number of triangles of the selected object

R-Switch to right view

S-Capture switch

T-Switch to top view

U-Switch to Isometric User View

V-rotating scene

W-Maximize window switch

X-center point loop

Y-Tool-like interface conversion

Z-Zoom Mode

[-Interactive Move Closer

]-Interactive Quectel

/-Play animation

F1-Help file

F3-Wireframe and Smooth Highlight Switch

F4-Edged Faces display switching

F5-Constraint to X-axis direction

F6-Constraint to Y axis direction

F7-Constrain to Z axis direction

F8-Constrained axis surface cycle

F9-Fast Rendering

F10-Rendering Scene

F11-MAX Script Program Editor

F12-Keyboard input transformation

Delete-Delete selected object

SPACE-Selection set lock switch

END-Go to the last frame

HOME-Go to the starting frame

INSERT-loop sub-object level

PAGEUP-Select parent

PAGEDOWN-Select sub-line

CTRL A-Redo scene operation

CTRL B-Sub-object selection switch

CTRL F-Cycle selection mode

CTRL L-Default light switch

CTRL N-New scene

CTRL O-Open file

CTRL P-Pan View

CTRL R-Rotate View Mode

CTRL S-Save File

CTRL T-Texture Correction

CTRL T-Open Toolbox (Nurbs Surface Modeling)

CTRL W-Area Zoom Mode

CTRL Z-Cancel scene operation

In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods. In the game, press the CTRL SPACE key to create a position lock, which can help you better locate and solve problems. In addition, pressing the SHIFT A key can redo the view operation, so you can re-examine the puzzle and find more clues. Remember these shortcut keys, I believe you can pass the level faster

SHIFT B-Window cube mode switch

SHIFT C-Display camera switch

SHIFT E-Render with previous parameter settings

SHIFT F-Show safe box switch

SHIFT G-Display network switch

SHIFT H-Display auxiliary object switch

SHIFT I-Display the image generated by the latest rendering

SHIFT L-Display light switch

SHIFT O-Show geometry switch

SHIFT P-Display particle system switch

SHIFT Q-Quick Rendering

SHIFT R-Render Scene

SHIFT S-Show shape switch

SHIFT W-Display space distortion switch

SHIFT Z-Cancel window operation

SHIFT 4-Switch to spotlight/parallel light view

SHIFT \-Swap Layout

SHIFT SPACE-Create rotation lock key

ALT S-Grid and Snap Settings

ALT SPACE-Loop through capture

ALT CTRL Z-Scene range fills the window

ALT CTRL SPACE-Offset Capture

SHIFT CTRL A-Adaptive perspective network cable switch

SHIFT CTRL P score capture switch

SHIFT CTRL ZThe entire scene range fills the window

What are the commonly used shortcut keys for 3DMAX

Show downgrade adaptation (switch) [O]

In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods. An important tip is to use perspective grid points. Press [Shift] [Ctrl] [A] to activate the perspective grid function, making it easier to solve puzzles. Remember this shortcut, it will help you progress in the game!

Arrange【Alt】【A】

Angle capture (switch) [A]

Animation Mode (Switch)【N】

Change to rear view [K]

Background lock (switch) [Alt] [Ctrl] [B]

Change to Top view [T]

Change the bottom view [B]

Change to Camera view [C]

Change to Front view [F]

Change to the same size User view [U]

Change to the right view [R]

Change to perspective (Perspective) diagram [P]

Delete object [DEL]

Whether to display the inner frame of the geometry (switch) [Ctrl] [E]

Expert mode? Full screen (switch) [Ctrl] [X]

Freeze selected object【6】

To help those players who haven't passed the level yet, let's take a look at how to use "Shift C" to show/hide the camera.

Show/hide geometry (Geometry) [Shift] [O]

Show/Hide Grids【G】

Show/Hide Helpers object [Shift] [H]

Show/hide light sources (Lights) [Shift] [L]

Show/hide particle systems (ParticleSystems) [Shift] [P]

Show/Hide SpaceWarps objects [Shift] [W]

Lock user interface (switch) [Alt] [0]

Match to the camera view [Ctrl] [C]

Material Editor【M】

Maximize the current view (switch) [ALT] [W]

Script Editor【F11】

New scene【Ctrl】【N】

Normal alignment [Alt] [N]

Nudge down the grid keypad [-]

Nudge the grid keypad upward【 】

NURBS surface display mode [Alt] [L] or [Ctrl] [4]

NURBS adjustment square 1【Ctrl】【1】

NURBS adjustment grid 2【Ctrl】【2】

NURBS adjustment grid 3 [Ctrl] [3]

Offset capture [Alt] [Ctrl] [Space]

Open a MAX file [Ctrl] [O]

Pan view [Ctrl] [P]

Interactive Pan View【I】

Place Highlight [Ctrl] [H]

Play/stop animation【/】

Quick rendering【Shift】【Q】

Return to the previous scene*Operation【Ctrl】【A】

Return to the previous view* do [Shift] [A]

Undo scene* operation【Ctrl】【Z】

Undo view* do [Shift] [Z]

Refresh all views【1】

Use the previous parameters to render [Shift] [E] or [F9]

Rendering configuration [Shift] [R] or [F10]

Cycle changes in xy/yz/zx lock [F8]

Constrained to X axis [F5]

Constrained to Y axis [F6]

Constrained to Z axis [F7]

Go to the grid【G】

The model covers the window frame【7a686964616fe78988e69d8331333330346665Z】

Shortcut operations during modeling: Directly select and right-click. Most of them are listed above!

You can also customize the modifier shortcut keys in the personalization settings

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