十二、舰队相关函数(unlocalised.php)
本节将把舰队派遣相关的函数做个说明,继续以注释方式说明;由于这次涉及的函数比较多,需要花不少时间来整理消化。
// ------------------------------------------------------------------- // // 以下是舰队派遣需要用到的函数列表 // // ------------------------------------------------------------------- // 计算两个星球之间的距离 function GetTargetDistance ($OrigGalaxy, $DestGalaxy, $OrigSystem, $DestSystem, $OrigPlanet, $DestPlanet) // 计算舰队到达指定距离需要的时间,这里会考虑服务器的倍速设置 function GetMissionDuration ($GameSpeed, $MaxFleetSpeed, $Distance, $SpeedFactor) // 取得游戏设置后的舰队速度 function GetGameSpeedFactor () // 计算舰队的最大速度 function GetFleetMaxSpeed ($FleetArray, $Fleet, $Player) // 计算单个舰种的HH消耗 function GetShipConsumption ( $Ship, $Player ) // 计算舰队的HH消耗,这里就是实际的HH消耗量,传入了很多参数 function GetFleetConsumption ($FleetArray, $SpeedFactor, $MissionDuration, $MissionDistance, $FleetMaxSpeed, $Player) // ------------------------------------------------------------------- // // 以下是字符串的格式化显示函数列表 // // ------------------------------------------------------------------- // 格式化时间,形如:xxd xxh xxm function pretty_time ($seconds) // 格式化分钟,形如:xxmin function pretty_time_hour ($seconds) // 建造时间格式,前面会有说明 function ShowBuildTime ($time) //孤立函数,没有被调用 function add_points ($resources, $userid) //孤立函数,没有被调用 function remove_points ($resources, $userid) //孤立函数,没有被调用 function get_userdata () // ------------------------------------------------------------------- // // 以下是模板文件的读/写/使用函数列表 // // ------------------------------------------------------------------- // 根据文件名读取文件内容 function ReadFromFile($filename) //孤立函数,没有被调用 function SaveToFile ($filename, $content) //前面介绍过,用$array的值进行替换 function parsetemplate ($template, $array) //也介绍过,就是取得指定模板文件的内容 function gettemplate ($templatename) // include不同语言文件 function includeLang ($filename, $ext = '.mo') // ------------------------------------------------------------------- // // 以下是舰队链接类函数列表 // // ------------------------------------------------------------------- // 构造一个舰队起始星球的星图超链接 function GetStartAdressLink ( $FleetRow, $FleetType ) // 构造一个舰队目的星球的星图超链接 function GetTargetAdressLink ( $FleetRow, $FleetType ) // 构造一个指定星球的星图超链接 function BuildPlanetAdressLink ( $CurrentPlanet ) // 构造一个给攻击者的发送消息到超链接 function BuildHostileFleetPlayerLink ( $FleetRow ) // 取得下次月门的开启时间 function GetNextJumpWaitTime ( $CurMoon ) // 构造一个攻击舰队明细列表 function CreateFleetPopupedFleetLink ( $FleetRow, $Texte, $FleetType ) //构造一个返回舰队的明细列表,包括有无资源 function CreateFleetPopupedMissionLink ( $FleetRow, $Texte, $FleetType )

Reasons for PHPSession failure include configuration errors, cookie issues, and session expiration. 1. Configuration error: Check and set the correct session.save_path. 2.Cookie problem: Make sure the cookie is set correctly. 3.Session expires: Adjust session.gc_maxlifetime value to extend session time.

Methods to debug session problems in PHP include: 1. Check whether the session is started correctly; 2. Verify the delivery of the session ID; 3. Check the storage and reading of session data; 4. Check the server configuration. By outputting session ID and data, viewing session file content, etc., you can effectively diagnose and solve session-related problems.

Multiple calls to session_start() will result in warning messages and possible data overwrites. 1) PHP will issue a warning, prompting that the session has been started. 2) It may cause unexpected overwriting of session data. 3) Use session_status() to check the session status to avoid repeated calls.

Configuring the session lifecycle in PHP can be achieved by setting session.gc_maxlifetime and session.cookie_lifetime. 1) session.gc_maxlifetime controls the survival time of server-side session data, 2) session.cookie_lifetime controls the life cycle of client cookies. When set to 0, the cookie expires when the browser is closed.

The main advantages of using database storage sessions include persistence, scalability, and security. 1. Persistence: Even if the server restarts, the session data can remain unchanged. 2. Scalability: Applicable to distributed systems, ensuring that session data is synchronized between multiple servers. 3. Security: The database provides encrypted storage to protect sensitive information.

Implementing custom session processing in PHP can be done by implementing the SessionHandlerInterface interface. The specific steps include: 1) Creating a class that implements SessionHandlerInterface, such as CustomSessionHandler; 2) Rewriting methods in the interface (such as open, close, read, write, destroy, gc) to define the life cycle and storage method of session data; 3) Register a custom session processor in a PHP script and start the session. This allows data to be stored in media such as MySQL and Redis to improve performance, security and scalability.

SessionID is a mechanism used in web applications to track user session status. 1. It is a randomly generated string used to maintain user's identity information during multiple interactions between the user and the server. 2. The server generates and sends it to the client through cookies or URL parameters to help identify and associate these requests in multiple requests of the user. 3. Generation usually uses random algorithms to ensure uniqueness and unpredictability. 4. In actual development, in-memory databases such as Redis can be used to store session data to improve performance and security.

Managing sessions in stateless environments such as APIs can be achieved by using JWT or cookies. 1. JWT is suitable for statelessness and scalability, but it is large in size when it comes to big data. 2.Cookies are more traditional and easy to implement, but they need to be configured with caution to ensure security.


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