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How to package uniapp for ios

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2023-04-27 09:04:005052browse

With the popularity of mobile applications, many developers have begun to pay attention to cross-platform development frameworks. UniApp is a very excellent cross-platform development framework that allows us to write code at once and generate it through packaging tools for different platforms. Applications on different platforms, among which the iOS platform is also an application platform with a very large market demand. Here is a detailed introduction to how uniapp packages ios.

1. Basic requirements

Before packaging the iOS platform app, we need to meet the following basic requirements:

1. Obtain an Apple developer account, including iOS developers Account and publisher account

2. Install Xcode and download the corresponding version of iOS SDK

3. Configure the Xcode environment of the current computer

4. Perform related work in UniApp Configuration and packaging operations

2. Uniapp project configuration

Before performing packaging operations on the iOS platform, the following configurations need to be performed in the uniapp project:

1. Open HBuilderX, enter the uniapp project, select the manifest.json file

2. In the manifest.json file, find "app-plus" -> "ios" -> "base" and modify it to the following Configuration:

"app-plus": {
"ios": {

"base": {
  "type": "uni-app",
  "bundleid": "com.xxx.xxx",
  "name": "app名称",
  "version": "1.0.0",
  "icon": "/static/logo.png",
  "scheme": "myapp",
  "orientation": "portrait",
  "fullscreen": false,
  "statusbar": {
    "style": "light"
  },
  "push": {
    "provider": {
      "apns": {
        "production": false,
        "p12": "apns-dev.p12",
        "password": "123456"
      }
    }
  },
  "debug": {
    "enabled": true
  }
}

}
}

Among them, bundleid represents the developer account The unique identifier of the application can be configured in the developer account; name represents the name of the application; version represents the version number of the application; icon represents the icon of the application; orientation represents the direction of the application; fullscreen represents whether the application Full screen display; statusbar indicates the style of the status bar; push indicates the configuration related to message push; debug indicates whether to enable debugging mode.

3. Compile and package

After completing the above project configuration, we need to compile and package the operation. The specific steps are as follows:

1. Select "Run" in HBuilderX -> "Run to web page or simulator" -> "Run to real machine debugging"

2. In "Run to real machine debugging", select "Build Settings" -> "Build Target " -> "iOS"

3. Click the "Build" button and wait for the compilation to complete

4. After the compilation is completed, the generated iOS platform can be found in the dist directory of the UniApp project app package

5. Upload the generated app package to your own developer account and publish it through Xcode

4. Xcode release

After generating the iOS platform app After the package, we need to publish it through Xcode. The specific steps are as follows:

1. Open Xcode, select "File" -> "Import Project", and import the generated iOS platform app package

2. In Xcode, select Project-> General -> Bundle Identifier and fill in the bundleid previously configured in the manifest.json file here

3. Select "Signature and Certificate" and add your own Log in with a developer account and select your own developer certificate

4. Sign the code and select the publishing method

5. After configuring all parameters, click the "Publish" button

The above is the basic process for UniApp to package iOS platform applications. It requires some additional configuration and review in the developer account, but overall, the whole process is relatively simple, just follow the steps. . At the same time, in order to ensure the smoothness of the application on the iOS platform, we also need to perform corresponding performance optimization and beautification operations, which is also the focus of attention in the development of iOS platform applications.

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