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Summary of instance usage of classes and structures

伊谢尔伦
伊谢尔伦Original
2017-06-15 10:47:181647browse

1. What is an interface? Features? Implement code? An interface is defined using the interface keyword, consisting of a combination of class members, and a set of specifications that describes some functions. As you can see in C#, some interfaces of the system are named like this: IComparable (type comparison method), ICloneable (supports cloning), IDisposable (releases resources), etc. I represents the interface, and able reflects the characteristics of the interface. : "Can..." indicates what this set of specifications can do. (1) Interface implementation public interface IPrintAble {             void PrintString(); &nbs

1. C# Basic knowledge compilation: C# classes and structures (4)

Summary of instance usage of classes and structures

Introduction: In Java multi-threaded applications, the usage rate of queues is very high. The first interface of most production and consumption models is defined using the interface keyword, which is composed of a combination of class members and describes some functions. a set of specifications. As you can see in C#, some interfaces of the system are named like this: IComparable (type comparison method), ICloneable (supports cloning), IDisposable (releases resources), etc. I represents the interface, and able reflects the characteristics of the interface. : "Can..." indicates what this set of specifications can do.

2. C# basic knowledge compilation: C# classes and structures (3)

Summary of instance usage of classes and structures

Introduction: Static classes and static members refer to classes or members defined using the static keyword. All members of a static class must be static members, otherwise an error will be reported. One of the characteristics of static classes and members is that they are unique. If it is a static class, it cannot be instantiated, and there is only one loaded in the memory; if it is a static variable or method, if this class can be instantiated, no matter how many times it is instantiated, there will always be only one static variable or method.

3. C# basic knowledge compilation: C# classes and structures (2)

Summary of instance usage of classes and structures

Introduction: The so-called constructor is a method that can initialize the object. That is, after running this function, the memory will always open up a space for objects of this class. There are three types: normal constructor, that is, instantiation constructor; private constructor; static constructor.

4. Basic knowledge of C#: C# classes and structures (1)

Summary of instance usage of classes and structures

##Introduction: Structures are defined using the struct keyword, which is similar to classes, but has essential differences. The structure is essentially a value type, it does not require allocation.

5. C# Structures and Classes

Summary of instance usage of classes and structures

# #Introduction: Classes and structures are the two basic constructs of the same type system in the .NET Framework. Both are essentially data structures that encapsulate a set of data and behaviors as a logical unit. Data and behavior are "members" of the class or structure, and they contain their own methods, properties, events, etc.

6.

C#.net common knowledge points that are often confused

Summary of instance usage of classes and structures

Introduction: 1. Could you please tell me the difference between classes and structures in .NET? Answer: Structures and classes have a general syntax, but structures are more restricted than classes. The structure cannot be declared to have a default constructor, because the copy of the structure is...

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