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Particle animation can be implemented in ThreeJs in several ways. This example uses the Sprite class to build particles. Official explanation of the Sprite class. Sprite A sprite is a plane that always faces toward the camera, generally with a partially transparent texture applied. Sprites do not cast shadows, setting castShadow = true will have no effect. Approximate meaning: This class creates
Introduction: Particle animation can be implemented in ThreeJs in several ways. This example uses the Sprite class to build particles {code...} Approximate meaning: This The object created by the class is a plane that always faces the camera, and textures can be applied to it. The Sprite object cannot add shadows, so the castShadow attribute is invalid...
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