Home >Backend Development >Python Tutorial >Why Is My Pygame Application Loop Not Working Properly?
Issue: Application loop not functioning correctly.
Context:
The provided Python script attempts to create a basic 2D adventure game using Pygame, but the application loop seems to be malfunctioning. The user is seeking guidance in implementing a camera system within the game. However, the primary focus of this response will be on resolving the faulty application loop.
Root Cause:
The incorrect approach in the script lies in attempting to draw the background at the position of an object, followed by moving the object and blitting it on its new position. This approach is redundant and unnecessary.
Resolution:
A fundamental understanding of the main application loop is crucial:
In summary, the application loop should proceed as follows:
Modified Code:
while 1: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # Object updates keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: objects[0].move_left() if keys[pygame.K_RIGHT]: objects[0].move_right() if keys[pygame.K_UP]: objects[0].move_up() if keys[pygame.K_DOWN]: objects[0].move_down() for num in range(num_objects - 1): objects[num + 1].rand_move() # Background rendering screen.blit(background, (0, 0)) # Scene rendering for o in objects: screen.blit(o.image, o.pos) # Display update pygame.display.update() pygame.time.delay(100)
The above is the detailed content of Why Is My Pygame Application Loop Not Working Properly?. For more information, please follow other related articles on the PHP Chinese website!