


In recent years, psychological terms have come into use in connection with game design. At CEDEC 2024, a conference for game developers, there was a lecture about the process: ``'Human brain functions common to the game UX community' and their application to game design.''
In this lecture, we will discuss how games and psychology came to be related. He also talked about the importance of unifying the will within the company to improve UX.
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The speakers are:
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How did games and psychology come together? It is said that the use of psychological terminology in game design stemmed from a movement from ``Western game textbooks''.
You can make games without studying psychology, but when introducing various features to your work, the reason is that you can use psychology as a base to clearly explain the rationale, saying, ``Humans have evolved that way.'' , says Mr. Yamane.For example, deciding on the length of a menu used to depend on personal experience and the amount of servings, but with the knowledge of psychology, it is possible to determine the length of a menu because humans can only remember up to this length. It can be clearly explained as "I made it." When skills and know-how are passed on from person to person, some things cannot be transferred through personal experience as mentioned above. It also assumes that both the person communicating and the person listening are literate. Even if someone in the arcade game industry tries to explain to someone who only knows mobile games why the work was a hit, it would be difficult to communicate because the knowledge and terminology held by both parties is different.
However,
“If psychological terminology is used as a common language,” such a generational disconnect will be less likely to occur. In recent years, game design courses have been held at universities, and the reason this is possible is because a language has been established that can be explained across generations.
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Because games are a good subject to study human motivation, the Game Developers Conference (GDC), a conference for developers, had a series of speakers from psychological research think tanks.
Also, Mr. Will Wright, known for simulation games such as "Sim City" and "Sim Earth", gives a presentation every year about his new work "Spore" in which a psychology doctor participated in the game design, and other scholars also use the same work as a subject. This was followed up with a paper published in 2013. In addition, In "Left 4 Dead," an experimental psychologist was hired to design the game.Hypotheses for the experience were formulated, equipment was created, and verification was carried out. The relationship between games and psychology has progressed, as demonstrated by Mr. Yamane, In the development of "Left 4 Dead," unique efforts were made in game development, such as creating a machine that measures psychological stimulation from the sweat of the players' hands. There is something reminiscent of research in the attitude of making the records public.
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