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How about Sword and Expedition Departure to Renea? Sword and Expedition Departure Renea is a hero with S-level or even S+-level evaluations in all scenarios. He can both output and provide a lot of defensive gains. Many friends still don’t know what Sword and Expedition Departure Renea is like. Here we have compiled a skill attribute illustration of Sword and Expedition Departure Renea. Let’s take a look at it together.
Evil Law of Balance/Reneia
Level
Peak+
Attributes
Super Rare
Professional
Auxiliary
Alliance
Demon
Attack Type
Magic Attack
Range: 5
HP: 1.62 million
Attack: 140,000
Armor: 32,092
Magic Resistance: 35,3 01
Conformal Mapping
1.25 secondsFull Field0
Select an enemy, cause 230% damage to it, and transfer yourself and the enemy to another dimension in space for 10 seconds. Except for summons, if the enemy has more survivors than you, you will remain on the field. When the target is stable, dominant, or the only non-summon character left alive by the enemy is the target, it will not be transferred, but will cause 450% damage. This skill prioritizes the healthiest non-summon enemies as targets.
Level 2: When releasing "Conformal Mapping", if the enemy has at least 2 more survivors than us except the summons, then "Conformal Mapping" will take effect on an additional enemy, and the enemy will be transferred to The duration of the space in another dimension is reduced to 7 seconds.
Level 3: The damage is increased to 250%. When the target is stable, dominant, or the only non-summoned character left alive by the enemy, the damage is increased to 460. %.
Level 4: The damage is increased to 260%. When the target is stable, dominant or the only surviving non-summon character is the target, the damage is increased to 480%.
Level 5: The damage is increased to 480%. 270%. When the target is stable, dominant, or the only surviving non-summon character is the target, the damage is increased to 500%.
Dynamic Balance
All
When the battle starts, If there is a symmetrical relationship between an ally and an enemy within 1 grid of himself, Renea will release this skill to cause the two parties to swap positions, giving priority to the ally behind him every time he takes damage. , the friendly hero recovers health equal to 45% of the damage, which lasts until the end of the battle. In this way, the total amount of health restored every 8 consecutive seconds does not exceed 1000%.
Level 2: The friendly hero recovers equal to the damage.
Level 3: The friendly hero recovers 48% of the damage.
Level 4: The friendly hero recovers 50% of the damage.
golden ratio
12 secondsFull audience
Punch the healthiest enemy violently through the portal, causing an interruption effect and causing 45% damage to it 8 times, and then use the last punch to cause 120% damage and It flies away. If the enemy's health ratio is higher than 61.8%, each attack will cause 1% of the enemy's current health as damage, up to 20% of your own attack power.
Level 2: When the health ratio of each enemy falls below 61.8% for the first time, Renea feels a burst of satisfaction and restores 200% health and 80 energy points.
Level 3: The incidental damage of each attack is increased to 1.2% of the enemy's current health.
Level 4: When the health ratio of each enemy falls below 61.8% for the first time, Renea will also share the satisfaction with allies, causing all allies to recover 120% health and 50 energy points.
Hero Specialization
1 grid
"Dynamic Balance" The attack power of the swapped friendly troops is increased by 7%, and the swapped enemy's attack power is reduced by 7%
Level 2:''Dynamic Balance "The attack power of the swapped friendly troops is increased by 10%, and the attack power of the swapped enemy troops is reduced by 10%.
Level 3: "Dynamic Balance" The attack power of the swapped friendly troops is increased by 12%, and the attack power of the swapped enemy troops is reduced by 12 %.
Reconciliation Aesthetics
All-Scene
When "Dynamic Balance" is released, it will also cause 200% damage to the enemy and knock it down, increasing the damage it takes by 25% until the end of the battle.
Level 2: The damage dealt to the enemy is increased to 250%.
Level 3: Releasing "Dynamic Balance" will also reduce the damage taken by the ally by 25%, which lasts until the end of the battle.
Level 4: The damage caused to the enemy is increased to ×300%.
Awakening Power
0 seconds
At the beginning of the battle, if our hero's position is in a symmetrical relationship with the enemy hero, the attack power will be increased by 4%, which will last until the end of the battle.
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