HTML SVGLOGIN

HTML SVG

HTML5 supports inline SVG.

What is SVG?

  • SVG refers to Scalable Vector Graphics

  • SVG is used to define based on Vector graphics

  • SVG uses XML format to define graphics

  • SVG images will not lose their graphic quality when they are enlarged or resized.

  • SVG is a standard of the World Wide Web Consortium


SVG Advantages

Compared with other image formats (such as JPEG and GIF), the advantages of using SVG are:

  • SVG images can be created and modified through a text editor

  • SVG images can be searched, indexed, scripted or compressed

  • SVG is scalable

  • SVG images can be printed with high quality at any resolution

  • SVG images can be enlarged without loss of image quality


Browser support

8.jpg


##Internet Inline SVG is supported in Explorer 9+, Firefox, Opera, Chrome, and Safari.


Embed SVG directly into the HTML page

In HTML5, you can embed SVG elements directly into HTML pages:

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>php.cn</title>
</head>
<body>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190">
    <polygon points="100,10 40,180 190,60 10,60 160,180"
             style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;">
</svg>
</body>
</html>

Program running results:

6.jpg


To learn more about SVG tutorials, please visit SVG Tutorials.


The Difference Between SVG and Canvas

SVG is a language that uses XML to describe 2D graphics.

Canvas draws 2D graphics through JavaScript.

SVG is based on XML, which means every element in the SVG DOM is available. You can attach a JavaScript event handler to an element.

In SVG, each drawn graphic is considered an object. If the properties of an SVG object change, the browser can automatically reproduce the graphic.

Canvas is rendered pixel by pixel. In canvas, once a graphic is drawn, it no longer gets the browser's attention. If its position changes, the entire scene needs to be redrawn, including any objects that may have been covered by graphics.


Comparison of Canvas and SVG

The following table lists some of the differences between canvas and SVG .

Canvas SVG

Depends on resolution

Does not depend on resolution

Does not support event handlers

Support event handlers

Weak text rendering capabilities

Best suited for applications with large rendering areas (such as Google Maps)

## can be used as. png or .jpg format

Save the result image

High complexity will slow down rendering (any application that overuses the DOM is not fast)

Best suited for graphics-intensive games,

where many objects will be frequently

redrawn


Not suitable for game applications


Next Section

<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>php.cn</title> </head> <body> <svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190"> <polygon points="100,10 40,180 190,60 10,60 160,180" style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;"> </svg> </body> </html>
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