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Cara menggunakan vue3 untuk melaksanakan permainan pecah bata

王林
王林ke hadapan
2023-05-15 16:22:061343semak imbas

Keperluan permainan

  1. Buat adegan

  2. Buat bola dan cipta sekumpulan blok pukulan

  3. Buat blok boleh alih dan kawal pergerakan kiri dan kanan

  4. Apabila bola berlanggar dengan sempadan atas kiri dan kanan dan blok bergerak melantun

  5. blok Permainan tamat apabila bola berlanggar dengan sempadan bawah

Kod penuh

<template>

    <button @click="stop">停止</button>
    <button @click="start">游戏开始</button>
    <div style="color: red; text-align: center;font-size: 25px">score:{{scroce}}</div>

    <div class="box" :style="{width :boxWidth +"px", height:boxHeight +"px"}">
        <div class="str">{{str}}</div>
        <div class="kuaiBox">
            <div class="kuai" v-for="(item,index) in arr" :key="index" :style="{opacity :item.active ? "0":"1"}"></div>
        </div>
        <div class="ball" :style="{left :x + "px", top : y + "px", width : ball +"px", height: ball+"px"}"></div>
        <div class="bottomMove"
             :style="{left :mx + "px" , top : my + "px",width :moveBottomW +"px",height : moveBottomH+"px"  }"></div>
    </div>
</template>

<script setup>
    import {onMounted, onUnmounted, reactive, toRefs} from "vue"

    const boxWidth = 500, // 场景宽度
        boxHeight = 300, // 场景高度
        ball = 10,//小球的宽高
        moveBottomH = 5,//移动方块高度
        moveBottomW = 100//移动方块快读

    const strArr = "恭喜你,挑战成功!!"

    //用reactive 保存一些可观察信息
    const state = reactive({
        x: boxWidth / 2 - ball / 2,  // 小球x轴位置信息 计算默认位置在中间
        y: boxHeight - ball - moveBottomH, // 小球Y轴的位置信息 计算默认位置在中间
        mx: boxWidth / 2 - moveBottomW / 2, //移动方块的位置信息 计算默认位置在中间
        my: boxHeight - moveBottomH, // 移动方块y轴的的位置信息  计算默认位置在中间
        // 被打击方块的数组
        arr: Array.from({length: 50}, (_, index) => {
            return {
                index,
                active: false
            }
        }),
        str: "", // 返回挑战成功字眼
        scroce: 0 // 分数
    })
    // 用toRefs将观察对象的信息解构出来供模板使用 
    const {x, y, mx, my, arr, str, scroce} = toRefs(state)
    let timer = null, // 小球定时器
        speed = 3,// 小球速度
        map = {x: 10, y: 10},
        timer2 = null, // 挑战成功字眼显示定时器
        index = 0//挑战成功字眼续个显示的索引值

    // 挑战成功字眼续个显示的方法
    const strFun = () => {
        if (strArr.length === index) clearInterval(timer2)
        state.str += strArr.substr(index, 1)
        index++
    }

    
    //移动小球的方法  
    // 1.这里同过变量map 对象来记录坐标信息, 确定小球碰到 左右上 及移动方块是否回弹
    // 2.循环砖块检测小球碰撞到砖块消失
    const moveBall = () => {
        const {offsetTop, offsetHeight, offsetLeft, offsetWidth} = document.querySelector(".bottomMove")
        if (state.x <= 0) {
            map.x = speed
        } else if (state.x > boxWidth - ball) {
            map.x = -speed
        }
        if (state.y <= 0) {
            map.y = speed
        }
        if (state.y >= offsetTop - offsetHeight &&
            state.y <= offsetTop + offsetHeight &&
            state.x >= offsetLeft &&
            state.x < offsetLeft + offsetWidth) {
            map.y = -speed
        }
        if (state.y > boxHeight) {
            clearInterval(timer)
            alert("game over")
            window.location.reload()
        }
        Array.from(state.arr).forEach((item, index) => {
            const {
                offsetLeft,
                offsetTop,
                offsetWidth,
                offsetHeight
            } = document.querySelectorAll(".kuai")[index]
            if (state.x > offsetLeft
                && state.x < offsetLeft + offsetWidth
                && state.y > offsetTop
                && state.y < offsetTop + offsetHeight) {
                if (!state.arr[index].active) {
                    state.scroce += 100
                }
                state.arr[index].active = true
            }
        })
        if (Array.from(state.arr).every(item => item.active)) {
            clearInterval(timer)
            timer2 = setInterval(strFun, 1000)
        }
        state.x = state.x += map.x
        state.y = state.y += map.y
    }

    //移动方块左右移动方法 ,接住小球
    const bottomMove = ev => {
        if (ev.code === "Space") clearInterval(timer)
        switch (ev.key) {
            case "ArrowRight":
                state.mx += 100
                break
            case  "ArrowLeft":
                state.mx -= 100
                break
        }
        state.mx = state.mx < 0 ? 0 : state.mx
        state.mx = state.mx > boxWidth - moveBottomW ? boxWidth - moveBottomW : state.mx
    }
    // 暂停游戏
    const stop = () => {
        clearInterval(timer)
    }
    // 开始游戏 
    const start = () => {
        timer = setInterval(moveBall, 20)
    }
    
    // 绑定移动方块事件
    onMounted(() => {
        document.addEventListener("keyup", bottomMove)
    })
    // 移动出移动方块事件
    onUnmounted(() => {
        clearInterval(timer)
    })
</script>

<style>

    .bottomMove {
        width: 100px;
        height: 10px;
        background: red;
        position: absolute;
        transition-duration: 100ms;
        transition-timing-function: ease-out;
    }

    .ball {
        width: 20px;
        height: 20px;
        background-color: red;
        border-radius: 50%;
        position: absolute;
    }

    .kuaiBox {
        display: flex;
        flex-wrap: wrap;
    }

    .kuai {
        width: 30px;
        height: 10px;
        background: red;
        margin: 10px;
        transition-duration: 100ms;
        transition-timing-function: ease-in;
    }

    .str {
        text-align: center;
        font-size: 50px;
        color: red;

    }

    .box {

        justify-content: center;
        width: 500px;
        height: 500px;
        margin: 0 auto;
        position: relative;
        border: 5px solid red;
        overflow: hidden;
    }

    .picker {
        width: 50px;
        height: 50px;
    }
</style>

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