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Scalable Vector Graphics (SVG) 1.1 (Second Edition)1 Introduction1.1 About SVG1.2 SVG MIME type1.3 SVG Namespace1.4 Compatibility with Other Standards Efforts1.5 Terminology1.6 Definitions2 Concepts2.1 Explaining the name: SVG2.2 Important SVG concepts2.3 Options for using SVG in Web pages3 Rendering Model3.1 Introduction3.2 The painters model3.3 Rendering Order3.4 How groups are rendered3.5 How elements are rendered3.6 Types of graphics elements3.6.1 Painting shapes and text3.6.2 Painting raster images3.7 Filtering painted regions3.8 Clipping3.9 Parent Compositing4 Basic Data Types and Interfaces4.1 Syntax4.2 Basic data types4.3 Real number precision4.4 Recognized color keyword names4.5 Basic DOM interfaces4.5.1 Interface SVGElement4.5.2 Interface SVGAnimatedBoolean4.5.3 Interface SVGAnimatedString4.5.4 Interface SVGStringList4.5.5 Interface SVGAnimatedEnumeration4.5.6 Interface SVGAnimatedInteger4.5.7 Interface SVGNumber4.5.8 Interface SVGAnimatedNumber4.5.9 Interface SVGNumberList4.5.10 Interface SVGAnimatedNumberList4.5.11 Interface SVGLength4.5.12 Interface SVGAnimatedLength4.5.13 Interface SVGLengthList4.5.14 Interface SVGAnimatedLengthList4.5.15 Interface SVGAngle4.5.16 Interface SVGAnimatedAngle4.5.17 Interface SVGColor4.5.18 Interface SVGICCColor4.5.19 Interface SVGRect4.5.20 Interface SVGAnimatedRect4.5.21 Interface SVGUnitTypes4.5.22 Interface SVGStylable4.5.23 Interface SVGLocatable4.5.24 Interface SVGTransformable4.5.25 Interface SVGTests4.5.26 Interface SVGLangSpace4.5.27 Interface SVGExternalResourcesRequired4.5.28 Interface SVGFitToViewBox4.5.29 Interface SVGZoomAndPan4.5.30 Interface SVGViewSpec4.5.31 Interface SVGURIReference4.5.32 Interface SVGCSSRule4.5.33 Interface SVGRenderingIntent5 Document Structure5.1 Defining an SVG document fragment: the 憇vg?element5.1.1 Overview5.1.2 The 憇vg?element5.2 Grouping: the 慻?element5.2.1 Overview5.2.2 The 慻?element5.3 Defining content for reuse5.3.1 Overview5.3.2 The 慸efs?element5.4 The 慸esc?and 憈itle?elements5.5 The 憇ymbol?element5.6 The 憉se?element5.7 The 慽mage?element5.8 Conditional processing5.8.1 Conditional processing overview5.8.2 The 憇witch?element5.8.3 The 憆equiredFeatures?attribute5.8.4 The 憆equiredExtensions?attribute5.8.5 The 憇ystemLanguage?attribute5.8.6 Applicability of test attributes5.9 Specifying whether external resources are required for proper rendering5.10 Common attributes5.10.1 Attributes common to all elements: 慽d?and 憍ml:base?5.10.2 The 憍ml:lang?and 憍ml:space?attributes5.11 DOM interfaces5.11.1 Interface SVGDocument5.11.2 Interface SVGSVGElement5.11.3 Interface SVGGElement5.11.4 Interface SVGDefsElement5.11.5 Interface SVGDescElement5.11.6 Interface SVGTitleElement5.11.7 Interface SVGSymbolElement5.11.8 Interface SVGUseElement5.11.9 Interface SVGElementInstance5.11.10 Interface SVGElementInstanceList5.11.11 Interface SVGImageElement5.11.12 Interface SVGSwitchElement5.11.13 Interface GetSVGDocument6 Styling6.1 SVG's styling properties6.2 Usage scenarios for styling6.3 Alternative ways to specify styling properties6.4 Specifying properties using the presentation attributes6.5 Styling with XSL6.6 Styling with CSS6.7 Case sensitivity of property names and values6.8 Facilities from CSS and XSL used by SVG6.9 Referencing external style sheets6.10 The 憇tyle?element6.11 The 慶lass?attribute6.12 The 憇tyle?attribute6.13 Specifying the default style sheet language6.14 Property inheritance6.15 The scope/range of styles6.16 User agent style sheet6.17 Aural style sheets6.18 DOM interfaces6.18.1 Interface SVGStyleElement7 Coordinate Systems7.1 Introduction7.2 The initial viewport7.3 The initial coordinate system7.4 Coordinate system transformations7.5 Nested transformations7.6 The 憈ransform?attribute7.7 The 憊iewBox?attribute7.8 The 憄reserveAspectRatio?attribute7.9 Establishing a new viewport7.10 Units7.11 Object bounding box units7.12 Intrinsic sizing properties of the viewport of SVG content7.13 Geographic coordinate systems7.14 The 憇vg:transform?attribute7.15 DOM interfaces7.15.1 Interface SVGPoint7.15.2 Interface SVGPointList7.15.3 Interface SVGMatrix7.15.4 Interface SVGTransform7.15.5 Interface SVGTransformList7.15.6 Interface SVGAnimatedTransformList7.15.7 Interface SVGPreserveAspectRatio7.15.8 Interface SVGAnimatedPreserveAspectRatio8 Paths8.1 Introduction8.2 The 憄ath?element8.3 Path data8.3.1 General information about path data8.3.2 The "moveto" commands8.3.3 The "closepath" command8.3.4 The "lineto" commands8.3.5 The curve commands8.3.6 The cubic B閦ier curve commands8.3.7 The quadratic B閦ier curve commands8.3.8 The elliptical arc curve commands8.3.9 The grammar for path data8.4 Distance along a path8.5 DOM interfaces8.5.1 Interface SVGPathSeg8.5.2 Interface SVGPathSegClosePath8.5.3 Interface SVGPathSegMovetoAbs8.5.4 Interface SVGPathSegMovetoRel8.5.5 Interface SVGPathSegLinetoAbs8.5.6 Interface SVGPathSegLinetoRel8.5.7 Interface SVGPathSegCurvetoCubicAbs8.5.8 Interface SVGPathSegCurvetoCubicRel8.5.9 Interface SVGPathSegCurvetoQuadraticAbs8.5.10 Interface SVGPathSegCurvetoQuadraticRel8.5.11 Interface SVGPathSegArcAbs8.5.12 Interface SVGPathSegArcRel8.5.13 Interface SVGPathSegLinetoHorizontalAbs8.5.14 Interface SVGPathSegLinetoHorizontalRel8.5.15 Interface SVGPathSegLinetoVerticalAbs8.5.16 Interface SVGPathSegLinetoVerticalRel8.5.17 Interface SVGPathSegCurvetoCubicSmoothAbs8.5.18 Interface SVGPathSegCurvetoCubicSmoothRel8.5.19 Interface SVGPathSegCurvetoQuadraticSmoothAbs8.5.20 Interface SVGPathSegCurvetoQuadraticSmoothRel8.5.21 Interface SVGPathSegList8.5.22 Interface SVGAnimatedPathData8.5.23 Interface SVGPathElement9 Basic Shapes9.1 Introduction9.2 The 憆ect?element9.3 The 慶ircle?element9.4 The 慹llipse?element9.5 The 憀ine?element9.6 The 憄olyline?element9.7 The 憄olygon?element9.7.1 The grammar for points specifications in 憄olyline?and 憄olygon?elements9.8 DOM interfaces9.8.1 Interface SVGRectElement9.8.2 Interface SVGCircleElement9.8.3 Interface SVGEllipseElement9.8.4 Interface SVGLineElement9.8.5 Interface SVGAnimatedPoints9.8.6 Interface SVGPolylineElement9.8.7 Interface SVGPolygonElement10 Text10.1 Introduction10.2 Characters and their corresponding glyphs10.3 Fonts10.4 The 憈ext?element10.5 The 憈span?element10.6 The 憈ref?element10.7 Text layout10.7.1 Text layout introduction10.7.2 Setting the inline-progression-direction10.7.3 Glyph orientation within a text run10.7.4 Relationship with bidirectionality10.8 Text rendering order10.9 Alignment properties10.9.1 Text alignment properties10.9.2 Baseline alignment properties10.10 Font selection properties10.11 Spacing properties10.12 Text decoration10.13 Text on a path10.13.1 Introduction to text on a path10.13.2 The 憈extPath?element10.13.3 Text on a path layout rules10.14 Alternate glyphs10.14.1 The 慳ltGlyph?element10.14.2 The 慳ltGlyphDef? 慳ltGlyphItem?and 慻lyphRef?elements10.15 White space handling10.16 Text selection and clipboard operations10.17 DOM interfaces10.17.1 Interface SVGTextContentElement10.17.2 Interface SVGTextPositioningElement10.17.3 Interface SVGTextElement10.17.4 Interface SVGTSpanElement10.17.5 Interface SVGTRefElement10.17.6 Interface SVGTextPathElement10.17.7 Interface SVGAltGlyphElement10.17.8 Interface SVGAltGlyphDefElement10.17.9 Interface SVGAltGlyphItemElement10.17.10 Interface SVGGlyphRefElement11 Painting: Filling11.1 Introduction11.2 Specifying paint11.3 Fill Properties11.4 Stroke Properties11.5 Controlling visibility11.6 Markers11.6.1 Introduction11.6.2 The 憁arker?element11.6.3 Marker properties11.6.4 Details on how markers are rendered11.7 Rendering properties11.7.1 Color interpolation properties: 慶olor-interpolation?and 慶olor-interpolation-filters?11.7.2 The 慶olor-rendering?property11.7.3 The 憇hape-rendering?property11.7.4 The 憈ext-rendering?property11.7.5 The 慽mage-rendering?property11.8 Inheritance of painting properties11.9 DOM interfaces11.9.1 Interface SVGPaint11.9.2 Interface SVGMarkerElement12 Color12.1 Introduction12.2 The 慶olor?property12.3 Color profile descriptions12.3.1 Overview of color profile descriptions12.3.2 Alternative ways of defining a color profile description12.3.3 The 慶olor-profile?element12.3.4 The CSS @color-profile rule12.3.5 The 慶olor-profile?property12.4 DOM interfaces12.4.1 Interface SVGColorProfileElement12.4.2 Interface SVGColorProfileRule13 Gradients and Patterns13.1 Introduction13.2 Gradients13.2.1 Introduction13.2.2 Linear gradients13.2.3 Radial gradients13.2.4 Gradient stops13.3 Patterns13.4 DOM interfaces13.4.1 Interface SVGGradientElement13.4.2 Interface SVGLinearGradientElement13.4.3 Interface SVGRadialGradientElement13.4.4 Interface SVGStopElement13.4.5 Interface SVGPatternElement14 Clipping14.1 Introduction14.2 Simple alpha compositing14.3 Clipping paths14.3.1 Introduction14.3.2 The initial clipping path14.3.3 The 憃verflow?and 慶lip?properties14.3.4 Clip to viewport vs. clip to 憊iewBox?14.3.5 Establishing a new clipping path: the 慶lipPath?element14.3.6 Clipping paths14.4 Masking14.5 Object and group opacity: the 憃pacity?property14.6 DOM interfaces14.6.1 Interface SVGClipPathElement14.6.2 Interface SVGMaskElement15 Filter Effects15.1 Introduction15.2 An example15.3 The 慺ilter?element15.4 The 慺ilter?property15.5 Filter effects region15.6 Accessing the background image15.7 Filter primitives overview15.7.1 Overview15.7.2 Common attributes15.7.3 Filter primitive subregion15.8 Light source elements and properties15.8.1 Introduction15.8.2 Light source 慺eDistantLight?15.8.3 Light source 慺ePointLight?15.8.4 Light source 慺eSpotLight?15.8.5 The 憀ighting-color?property15.9 Filter primitive 慺eBlend?15.10 Filter primitive 慺eColorMatrix?15.11 Filter primitive 慺eComponentTransfer?15.12 Filter primitive 慺eComposite?15.13 Filter primitive 慺eConvolveMatrix?15.14 Filter primitive 慺eDiffuseLighting?15.15 Filter primitive 慺eDisplacementMap?15.16 Filter primitive 慺eFlood?15.17 Filter primitive 慺eGaussianBlur?15.18 Filter primitive 慺eImage?15.19 Filter primitive 慺eMerge?15.20 Filter primitive 慺eMorphology?15.21 Filter primitive 慺eOffset?15.22 Filter primitive 慺eSpecularLighting?15.23 Filter primitive 慺eTile?15.24 Filter primitive 慺eTurbulence?15.25 DOM interfaces15.25.1 Interface SVGFilterElement15.25.2 Interface SVGFilterPrimitiveStandardAttributes15.25.3 Interface SVGFEBlendElement15.25.4 Interface SVGFEColorMatrixElement15.25.5 Interface SVGFEComponentTransferElement15.25.6 Interface SVGComponentTransferFunctionElement15.25.7 Interface SVGFEFuncRElement15.25.8 Interface SVGFEFuncGElement15.25.9 Interface SVGFEFuncBElement15.25.10 Interface SVGFEFuncAElement15.25.11 Interface SVGFECompositeElement15.25.12 Interface SVGFEConvolveMatrixElement15.25.13 Interface SVGFEDiffuseLightingElement15.25.14 Interface SVGFEDistantLightElement15.25.15 Interface SVGFEPointLightElement15.25.16 Interface SVGFESpotLightElement15.25.17 Interface SVGFEDisplacementMapElement15.25.18 Interface SVGFEFloodElement15.25.19 Interface SVGFEGaussianBlurElement15.25.20 Interface SVGFEImageElement15.25.21 Interface SVGFEMergeElement15.25.22 Interface SVGFEMergeNodeElement15.25.23 Interface SVGFEMorphologyElement15.25.24 Interface SVGFEOffsetElement15.25.25 Interface SVGFESpecularLightingElement15.25.26 Interface SVGFETileElement15.25.27 Interface SVGFETurbulenceElement16 Interactivity16.1 Introduction16.2 Complete list of supported events16.3 User interface events16.4 Pointer events16.5 Hit-testing and processing order for user interface events16.5.1 Hit-testing16.5.2 Event processing16.6 The 憄ointer-events?property16.7 Magnification and panning16.8 Cursors16.8.1 Introduction to cursors16.8.2 The 慶ursor?property16.8.3 The 慶ursor?element16.9 DOM interfaces16.9.1 Interface SVGCursorElement17 Linking17.1 References17.1.1 Overview17.1.2 IRIs and URIs17.1.3 Syntactic forms: IRI and FuncIRI17.1.4 Processing of IRI references17.1.5 IRI reference attributes17.2 Links out of SVG content: the 慳?element17.3 Linking into SVG content: IRI fragments and SVG views17.3.1 Introduction: IRI fragments and SVG views17.3.2 SVG fragment identifiers17.3.3 Predefined views: the 憊iew?element17.3.4 Highlighting views17.4 DOM interfaces17.4.1 Interface SVGAElement17.4.2 Interface SVGViewElement18 Scripting18.1 Specifying the scripting language18.1.1 Specifying the default scripting language18.1.2 Local declaration of a scripting language18.2 The 憇cript?element18.3 Event handling18.4 Event attributes18.4.1 Event attribute for the SVGLoad event18.4.2 Event attributes on graphics and container elements18.4.3 Document-level event attributes18.4.4 Animation event attributes18.5 DOM interfaces18.5.1 Interface SVGScriptElement18.5.2 Interface SVGZoomEvent19 Animation19.1 Introduction19.2 Animation elements19.2.1 Overview19.2.2 Relationship to SMIL Animation19.2.3 Animation elements example19.2.4 Attributes to identify the target element for an animation19.2.5 Attributes to identify the target attribute or property for an animation19.2.6 Animation with namespaces19.2.7 Paced animation and complex types19.2.8 Attributes to control the timing of the animation19.2.8.1 Clock values19.2.9 Attributes that define animation values over time19.2.10 Attributes that control whether animations are additive19.2.11 Inheritance19.2.12 The 慳nimate?element19.2.13 The 憇et?element19.2.14 The 慳nimateMotion?element19.2.15 The 慳nimateColor?element19.2.16 The 慳nimateTransform?element19.2.17 Elements19.3 Animation using the SVG DOM19.4 DOM interfaces19.4.1 Interface ElementTimeControl19.4.2 Interface TimeEvent19.4.3 Interface SVGAnimationElement19.4.4 Interface SVGAnimateElement19.4.5 Interface SVGSetElement19.4.6 Interface SVGAnimateMotionElement19.4.7 Interface SVGMPathElement19.4.8 Interface SVGAnimateColorElement19.4.9 Interface SVGAnimateTransformElement20 Fonts20.1 Introduction20.2 Overview of SVG fonts20.3 The 慺ont?element20.4 The 慻lyph?element20.5 The 憁issing-glyph?element20.6 Glyph selection rules20.7 The 慼kern?and 憊kern?elements20.8 Describing a font20.8.1 Overview of font descriptions20.8.2 Alternative ways for providing a font description20.8.3 The 慺ont-face?element20.8.4 The 慺ont-face-src?element20.8.5 The 慺ont-face-uri?and 慺ont-face-format?elements20.8.6 The 慺ont-face-name?element20.9 DOM interfaces20.9.1 Interface SVGFontElement20.9.2 Interface SVGGlyphElement20.9.3 Interface SVGMissingGlyphElement20.9.4 Interface SVGHKernElement20.9.5 Interface SVGVKernElement20.9.6 Interface SVGFontFaceElement20.9.7 Interface SVGFontFaceSrcElement20.9.8 Interface SVGFontFaceUriElement20.9.9 Interface SVGFontFaceFormatElement20.9.10 Interface SVGFontFaceNameElement21 Metadata21.1 Introduction21.2 The 憁etadata?element21.3 An example21.4 DOM interfaces21.4.1 Interface SVGMetadataElement22 Backwards Compatibility23 Extensibility23.1 Foreign namespaces and private data23.2 Embedding foreign object types23.3 The 慺oreignObject?element23.4 An example23.5 Adding private elements and attributes to the DTD23.6 DOM interfaces23.6.1 Interface SVGForeignObjectElementAppendix A: Document Type DefinitionA.1 IntroductionA.2 ModularizationA.2.1 Element and attribute collectionsA.2.2 Profiling the SVG specificationA.2.3 Practical considerationsA.3 SVG 1.1 module definitions and DTD implementationsA.3.1 Modular Framework ModuleA.3.2 Datatypes ModuleA.3.3 Qualified Name ModuleA.3.4 Core Attribute ModuleA.3.5 Container Attribute ModuleA.3.6 Viewport Attribute ModuleA.3.7 Paint Attribute ModuleA.3.8 Basic Paint Attribute ModuleA.3.9 Paint Opacity Attribute ModuleA.3.10 Graphics Attribute ModuleA.3.11 Basic Graphics Attribute ModuleA.3.12 Document Events Attribute ModuleA.3.13 Graphical Element Events Attribute ModuleA.3.14 Animation Events Attribute ModuleA.3.15 XLink Attribute ModuleA.3.16 External Resources Attribute ModuleA.3.17 Structure ModuleA.3.18 Basic Structure ModuleA.3.19 Conditional Processing ModuleA.3.20 Image ModuleA.3.21 Style ModuleA.3.22 Shape ModuleA.3.23 Text ModuleA.3.24 Basic Text ModuleA.3.25 Marker ModuleA.3.26 Color Profile ModuleA.3.27 Gradient ModuleA.3.28 Pattern ModuleA.3.29 Clip ModuleA.3.30 Basic Clip ModuleA.3.31 Mask ModuleA.3.32 Filter ModuleA.3.33 Basic Filter ModuleA.3.34 Cursor ModuleA.3.35 Hyperlinking ModuleA.3.36 View ModuleA.3.37 Scripting ModuleA.3.38 Animation ModuleA.3.39 Font ModuleA.3.40 Basic Font ModuleA.3.41 Extensibility ModuleA.4 SVG 1.1 Document Type DefinitionA.4.1 SVG 1.1 DTD DriverA.4.2 SVG 1.1 Document ModelA.4.3 SVG 1.1 Attribute CollectionAppendix B: SVG Document Object Model (DOM)B.1 SVG DOM overviewB.1.1 SVG DOM object initializationB.2 Elements in the SVG DOMB.3 Naming conventionsB.4 Exception SVGExceptionB.5 Feature strings for the hasFeature method callB.6 Relationship with DOM Level 2 EventsB.7 Relationship with DOM Level 2 CSSB.7.1 IntroductionB.7.2 User agents that do not support styling with CSSB.7.3 User agents that support styling with CSSB.7.4 Extended interfacesB.8 Read only nodes in the DOMB.9 Invalid valuesAppendix C: IDL DefinitionsAppendix D: Java Language BindingD.1 The Java language bindingD.2 Using SVG with the Java languageAppendix E: ECMAScript Language BindingE.1 ExceptionsE.2 ConstantsE.3 TypesE.4 ObjectsAppendix F: Implementation RequirementsF.1 IntroductionF.2 Error processingF.3 Version controlF.4 Clamping values which are restricted to a particular rangeF.5 憄ath?element implementation notesF.6 Elliptical arc implementation notesF.6.1 Elliptical arc syntaxF.6.2 Out-of-range parametersF.6.3 Parameterization alternativesF.6.4 Conversion from center to endpoint parameterizationF.6.5 Conversion from endpoint to center parameterizationF.6.6 Correction of out-of-range radiiF.7 Text selection implementation notesF.8 Printing implementation notesAppendix G: Conformance CriteriaG.1 IntroductionG.2 Conforming SVG Document FragmentsG.3 Conforming SVG Stand-Alone FilesG.4 Conforming SVG GeneratorsG.5 Conforming SVG ServersG.6 Conforming SVG DOM SubtreeG.7 Conforming SVG InterpretersG.8 Conforming SVG ViewersAppendix H: Accessibility SupportH.1 WAI Accessibility GuidelinesH.2 SVG Content Accessibility GuidelinesAppendix I: Internationalization SupportI.1 IntroductionI.2 Internationalization and SVGI.3 SVG Internationalization GuidelinesAppendix J: Minimizing SVG File SizesAppendix K: ReferencesK.1 Normative referencesK.2 Informative referencesAppendix L: Element IndexAppendix M: Attribute IndexM.1 Regular attributesM.2 Presentation attributesAppendix N: Property IndexAppendix O: Feature StringsO.1 IntroductionO.2 SVG 1.1 feature stringsO.3 SVG 1.0 feature stringsAppendix P: Media Type Registration for image/svg+xmlP.1 IntroductionP.2 Registration of media type image/svg+xmlAppendix Q: ChangesCheck Update
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SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties

3 Rendering Model

Contents

  • 3.1 Introduction
  • 3.2 The painters model
  • 3.3 Rendering Order
  • 3.4 How groups are rendered
  • 3.5 How elements are rendered
  • 3.6 Types of graphics elements
    • 3.6.1 Painting shapes and text
    • 3.6.2 Painting raster images
  • 3.7 Filtering painted regions
  • 3.8 Clipping, masking and object opacity
  • 3.9 Parent Compositing

3.1 Introduction

Implementations of SVG are expected to behave as though they implement a rendering (or imaging) model corresponding to the one described in this chapter. A real implementation is not required to implement the model in this way, but the result on any device supported by the implementation shall match that described by this model.

The appendix on conformance requirements describes the extent to which an actual implementation may deviate from this description. In practice an actual implementation will deviate slightly because of limitations of the output device (e.g. only a limited range of colors might be supported) and because of practical limitations in implementing a precise mathematical model (e.g. for realistic performance curves are approximated by straight lines, the approximation need only be sufficiently precise to match the conformance requirements).

3.2 The painters model

SVG uses a "painters model" of rendering. Paint is applied in successive operations to the output device such that each operation paints over some area of the output device. When the area overlaps a previously painted area the new paint partially or completely obscures the old. When the paint is not completely opaque the result on the output device is defined by the (mathematical) rules for compositing described under Alpha Blending.

3.3 Rendering Order

Elements in an SVG document fragment have an implicit drawing order, with the first elements in the SVG document fragment getting "painted" first. Subsequent elements are painted on top of previously painted elements.

3.4 How groups are rendered

Grouping elements such as the ‘g’ element (see container elements) have the effect of producing a temporary separate canvas initialized to transparent black onto which child elements are painted. Upon the completion of the group, any filter effects specified for the group are applied to create a modified temporary canvas. The modified temporary canvas is composited into the background, taking into account any group-level masking and opacity settings on the group.

3.5 How elements are rendered

Individual graphics elements are rendered as if each graphics element represented its own group; thus, the effect is as if a temporary separate canvas is created for each graphics element. The element is first painted onto the temporary canvas (see Painting shapes and text and Painting raster images below). Then any filter effects specified for the graphics element are applied to create a modified temporary canvas. The modified temporary canvas is then composited into the background, taking into account any clipping, masking and object opacity settings on the graphics element.

3.6 Types of graphics elements

SVG supports three fundamental types of graphics elements that can be rendered onto the canvas:

  • Shapes, which represent some combination of straight line and curves
  • Text, which represents some combination of character glyphs
  • Raster images, which represent an array of values that specify the paint color and opacity (often termed alpha) at a series of points on a rectangular grid. (SVG requires support for specified raster image formats under conformance requirements.)

3.6.1 Painting shapes and text

Shapes and text can be filled (i.e., apply paint to the interior of the shape) and stroked (i.e., apply paint along the outline of the shape). A stroke operation is centered on the outline of the object; thus, in effect, half of the paint falls on the interior of the shape and half of the paint falls outside of the shape.

For certain types of shapes, marker symbols (which themselves can consist of any combination of shapes, text and images) can be drawn at selected vertices. Each marker symbol is painted as if its graphical content were expanded into the SVG document tree just after the shape object which is using the given marker symbol. The graphical contents of a marker symbol are rendered using the same methods as graphics elements. Marker symbols are not applicable to text.

The fill is painted first, then the stroke, and then the marker symbols. The marker symbols are rendered in order along the outline of the shape, from the start of the shape to the end of the shape.

Each fill and stroke operation has its own opacity settings; thus, you can fill and/or stroke a shape with a semi-transparently drawn solid color, with different opacity values for the fill and stroke operations.

The fill and stroke operations are entirely independent painting operations; thus, if you both fill and stroke a shape, half of the stroke will be painted on top of part of the fill.

SVG supports the following built-in types of paint which can be used in fill and stroke operations:

  • Solid color
  • Gradients (linear and radial)
  • Patterns

3.6.2 Painting raster images

When a raster image is rendered, the original samples are "resampled" using standard algorithms to produce samples at the positions required on the output device. Resampling requirements are discussed under conformance requirements.

3.7 Filtering painted regions

SVG allows any painting operation to be filtered. (See Filter Effects.)

In this case the result must be as though the paint operations had been applied to an intermediate canvas initialized to transparent black, of a size determined by the rules given in Filter Effects then filtered by the processes defined in Filter Effects.

3.8 Clipping, masking and object opacity

SVG allows any painting operation to be limited to a subregion of the output device by clipping and masking. This is described in Clipping, Masking and Compositing.

Clipping uses a path to define a region of the output device to which paint can be applied. Any painting operation executed within the scope of the clipping must be rendered such that only those parts of the device that fall within the clipping region are affected by the painting operation. A clipping path can be thought of as a mask wherein those pixels outside the clipping path are black with an alpha value of zero and those pixels inside the clipping path are white with an alpha value of one. "Within" is defined by the same rules used to determine the interior of a path for painting. The clipping path is typically anti-aliased on low-resolution devices (see ‘shape-rendering’. Clipping is described in Clipping paths.

Masking uses the luminance of the color channels and alpha channel in a referenced SVG element to define a supplemental set of alpha values which are multiplied to the alpha values already present in the graphics to which the mask is applied. Masking is described in Masking.

A supplemental masking operation may also be specified by applying a "global" opacity to a set of rendering operations. In this case the mask is infinite, with a color of white and an alpha channel of the given opacity value. (See the ‘opacity’ property.)

In all cases the SVG implementation must behave as though all painting and filtering is first performed to an intermediate canvas which has been initialized to transparent black. Then, alpha values on the intermediate canvas are multiplied by the implicit alpha values from the clipping path, the alpha values from the mask, and the alpha values from the ‘opacity’ property. The resulting canvas is composited into the background using simple alpha blending. Thus if an area of the output device is painted with a group opacity of 50% using opaque red paint followed by opaque green paint the result is as though it had been painted with just 50% opaque green paint. This is because the opaque green paint completely obscures the red paint on the intermediate canvas before the intermediate as a whole is rendered onto the output device.

3.9 Parent Compositing

SVG document fragments can be semi-opaque. In many environments (e.g., Web browsers), the SVG document fragment has a final compositing step where the document as a whole is blended translucently into the background canvas.

SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties
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