ホームページ >ウェブフロントエンド >H5 チュートリアル >html5 Canvas_html5 チュートリアル スキルで実装された絵ガラスの破片特殊効果
今日は、HTML5 キャンバスに実装された絵のガラスの破片の特殊効果をお届けします。絵はガラスの破片の形でインターフェイスに表示され、その後、割れたガラスの効果は徐々に消えていきます。レンダリングは次のとおりです:
HTML コード:
コードは次のとおりです:
<img src="city_copy.jpg" id="src_img" class="hidden"> <p id="container" style="-webkit-perspective: 500px;"> <p> <script src="delaunay.js?1.1.5"></script> <script src="TweenMax.min.js?1.1.5"></script>
JS コード:
コードは次のとおりです:
// canvas settings var imageWidth = 768, imageHeight = 485; var vertices = [], indices, boxes = []; var image, fragments = [], container = document.getElementById('container'); window.onload = function () { image = document.getElementById('src_img'); triangulate(); makeBoxes(); makeFragments(); }; function triangulate() { var x, y, dx = imageWidth / 8, dy = imageHeight / 8, offset = 0.5; for (var i = 0; i <= imageWidth; i += dx) { for (var j = 0; j <= imageHeight; j += dy) { if (i && (i !== imageWidth)) x = i + randomRange(-dx * offset, dx * offset); else x = i; if (j && (j !== imageHeight)) y = j + randomRange(-dy * offset, dy * offset); else y = j; vertices.push([x, y]); } } indices = Delaunay.triangulate(vertices); } function makeBoxes() { var p0, p1, p2, xMin, xMax, yMin, yMax; for (var i = 0; i < indices.length; i += 3) { p0 = vertices[indices[i + 0]]; p1 = vertices[indices[i + 1]]; p2 = vertices[indices[i + 2]]; xMin = Math.min(p0[0], p1[0], p2[0]); xMax = Math.max(p0[0], p1[0], p2[0]); yMin = Math.min(p0[1], p1[1], p2[1]); yMax = Math.max(p0[1], p1[1], p2[1]); boxes.push({ x: xMin, y: yMin, w: xMax - xMin, h: yMax - yMin }); } } function makeFragments() { var p0, p1, p2, box, fragment; TweenMax.set(container, { perspective: 500 }); var tl0 = new TimelineMax({ repeat: -1 }); for (var i = 0; i < indices.length; i += 3) { p0 = vertices[indices[i + 0]]; p1 = vertices[indices[i + 1]]; p2 = vertices[indices[i + 2]]; box = boxes[i / 3]; fragment = new Fragment(p0, p1, p2, box); var rx = randomRange(30, 60) * ((i % 2) ? 1 : -1); var ry = randomRange(30, 60) * ((i % 2) ? -1 : 1); var tl1 = new TimelineMax(); TweenMax.set(fragment.canvas, { y: box.y - 1000 }); tl1.to(fragment.canvas, randomRange(0.9, 1.1), { y: box.y, ease: Back.easeOut }); tl1.to(fragment.canvas, 0.5, { z: -100, ease: Cubic.easeIn, delay: 0.4 }); tl1.to(fragment.canvas, randomRange(1, 1.2), { rotationX: rx, rotationY: ry, z: 250, alpha: 0, ease: Cubic.easeOut }); tl0.insert(tl1); fragments.push(fragment); container.appendChild(fragment.canvas); } } function randomRange(min, max) { return min + (max - min) * Math.random(); } Fragment = function (v0, v1, v2, box) { this.v0 = v0; this.v1 = v1; this.v2 = v2; this.box = box; this.canvas = document.createElement('canvas'); this.canvas.width = this.box.w; this.canvas.height = this.box.h; this.canvas.style.width = this.box.w + 'px'; this.canvas.style.height = this.box.h + 'px'; this.ctx = this.canvas.getContext('2d'); TweenMax.set(this.canvas, { x: this.box.x, y: this.box.y }); this.ctx.translate(-this.box.x, -this.box.y); this.ctx.beginPath(); this.ctx.moveTo(this.v0[0], this.v0[1]); this.ctx.lineTo(this.v1[0], this.v1[1]); this.ctx.lineTo(this.v2[0], this.v2[1]); this.ctx.closePath(); this.ctx.clip(); this.ctx.drawImage(image, 0, 0); }; //@ sourceURL=pen.js