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次のコンテンツをテキスト ドキュメントにコピーし、名前を付けて保存しますJCanvas.js
/** * @author 智圆行方 */ /** * DisplayObject 类 * 可视对象(抽象) * 所有的可视对象均继承于此类 * 定义了所有可视对象最基本得五项属性 */ function DisplayObject() { this.x=0;//横坐标 this.y=0;//纵坐标 this.width=0;//宽度 this.height=0;//高度 this.stage=null;//对应的舞台对象(舞台对象对应的舞台对象为null) }; /** * InteractiveObject 类 * 交互对象(抽象) * 所有用来与用户交互的对象均继承于此类 * 定义了相关的事件操作方法、属性 */ function InteractiveObject() { DisplayObject.call(this);//继承 this.eventListner=new Object();//事件侦听器列表 }; InteractiveObject.prototype.addEventListner= function(type,func) {//添加事件侦听器(同一类型的事件可有多个侦听器) if(this.eventListner[type]==null || this.eventListner[type]==undefined) {//如果为空或未定义 this.eventListner[type]=new Array();//定义为数组对象 } this.eventListner[type].push(func);//添加一个事件侦听器到该类型 }; InteractiveObject.prototype.removeEventListner= function(type,func) {//移除事件侦听器(同一类型事件的某一侦听器) if(this.eventListner[type]==null || this.eventListner[type]==undefined) {//如果本来就没有 return;//返回 } for (var i=0; i < this.eventListner[type].length; i++) {//有,就循环 if(this.eventListner[type][i]==func) {//判断一下,哪一个是指定的侦听器函数 delete this.eventListner[type][i];//删除它 this.eventListner[type].splice(i,1);//在数组中移除他 } }; if(this.eventListner[type].length==0) {//如果该类型已经没有侦听器 delete this.eventListner[type];//清除该类型的侦听器对象 } }; InteractiveObject.prototype.removeAllEventListner= function(type) {//移除某类型事件的所有侦听器 if(this.eventListner[type]==null || this.eventListner[type]==undefined) {//本来为空,不理他 return; } this.eventListner[type].splice();//移除 delete this.eventListner[type];//删除 }; InteractiveObject.prototype.hasEventListner= function(type) {//是否有事件侦听器 return (this.eventListner[type]!=null && this.eventListner[type]!=undefined && this.eventListner[type].length>0); }; /** * DisplayObjectContainer 类 * 可视对象容器(具体) * 所有可以拥有子可视对象的对象均继承于此类 * 定义了操作子可视对象的属性、方法 */ function DisplayObjectContainer(ctx) { InteractiveObject.call(this);//继承 this.ctx=ctx;//具体类将涉及到canvas的上下文context,需要提供该参数并记录到属性中 this.childs=new Array();//子对象数组 this.maxWidth=0;//根据子对象宽高记录最大宽高 this.maxHeight=0; this.moveChild=new Array();//当前鼠标悬停子成员数组(由于对象重叠关系,悬停子成员并非一个,所以用数组)。此属性在处理事件时起作用。 }; DisplayObjectContainer.prototype=new InteractiveObject();//继承交互对象的原型 DisplayObjectContainer.prototype.getContext= function() {//取上下文,完全可以直接操作属性 return this.ctx; }; DisplayObjectContainer.prototype.addChild= function(child) {//添加子对象 if(this.maxWidth<child.x+child.width) { this.maxWidth=child.x+child.width;//自动处理最大宽高 } if(this.maxHeight<child.y+child.height) { this.maxHegiht=child.y+child.height; } this.childs.push(child);//加入 child.stage=this;//子对象的舞台stage属性自动赋值 }; DisplayObjectContainer.prototype.addChildAt= function(child,index) {//按照索引添加子对象 if(this.maxWidth<child.x+child.width) { this.maxWidth=child.x+child.width;//自动处理最大宽高 } if(this.maxHeight<child.y+child.height) { this.maxHegiht=child.y+child.height; } this.childs.splice(index,0,child);//在index索引处插入子对象 child.stage=this;//子对象的舞台stage属性自动赋值 }; DisplayObjectContainer.prototype.removeChild= function(child) {//移除子对象 this.childs.splice(this.getChildIndex(child),1);//移除 if(this.maxWidth==child.x+child.width) {//处理最大宽高 this.maxWidth=0; for (var i=0; i < this.childs.length; i++) { if(this.childs[i].x+this.childs[i].width>this.maxWidth) { this.maxWidth=this.childs[i].x+this.childs[i].width; } }; } if(this.maxHeight==child.y+child.height) { this.maxHeight=0; for (var i=0; i < this.childs.length; i++) { if(this.childs[i].y+this.childs[i].height>this.maxHeight) { this.maxHeight=this.childs[i].y+this.childs[i].height; } }; } child.stage=null;//已移除,故子对象舞台stage为空 }; DisplayObjectContainer.prototype.removeChildAt= function(index) {//根据索引移除子对象 this.childs[index].stage=null;//已移除,故子对象舞台stage为空 this.childs.splice(index,1);//移除 if(this.maxWidth==child.x+child.width) {//处理最大宽高 this.maxWidth=0; for (var i=0; i < this.childs.length; i++) { if(this.childs[i].x+this.childs[i].width>this.maxWidth) { this.maxWidth=this.childs[i].x+this.childs[i].width; } }; } if(this.maxHeight==child.y+child.height) { this.maxHeight=0; for (var i=0; i < this.childs.length; i++) { if(this.childs[i].y+this.childs[i].height>this.maxHeight) { this.maxHeight=this.childs[i].y+this.childs[i].height; } }; } }; DisplayObjectContainer.prototype.getChildAt= function(index) {//根据索引取出子对象 return this.childs[index]; }; DisplayObjectContainer.prototype.contains= function(child) {//判断某对象是否为该stage舞台的子对象 return (this.getChildIndex(child)!=-1); }; DisplayObjectContainer.prototype.getChildIndex= function(child) {//根据子对象取出索引 for (var i=0; i < this.childs.length; i++) { if(this.childs[i]==child) { return i; } }; return -1; }; DisplayObjectContainer.prototype.setChildIndex= function(child,index) {//重设子对象索引(未测试) this.removeChild(child); this.addChildAt(child,index); }; DisplayObjectContainer.prototype.swapChildren= function(child1,child2) {//交换子对象索引(未测试) this.setChildIndex(child1,this.getChildIndex(child2)); this.setChildIndex(child2,this.getChildIndex(child1)); }; DisplayObjectContainer.prototype.dispatchMouseEvent= function(type,x,y) {//调度鼠标事件 var mouseX=x; var mouseY=y; var newMoveChild=new Array();//当前鼠标悬浮子对象数组 for (var i=0; i < this.childs.length; i++) { if(this.childs[i].dispatchMouseEvent!=null && this.childs[i].dispatchMouseEvent!=undefined) { this.childs[i].dispatchMouseEvent(type,mouseX-this.childs[i].x,mouseY-this.childs[i].y);//如果子对象仍有调度函数,也需调用 } //↓ 与子对象相交 if(mouseX>this.childs[i].x && mouseX<this.childs[i].x+this.childs[i].width && mouseY>this.childs[i].y && mouseY<this.childs[i].y+this.childs[i].height) { if(type=="onmousemove" ) { newMoveChild.push(this.childs[i]);//如果是鼠标移动事件,记录悬浮对象 } if(this.childs[i].eventListner[type]==null || this.childs[i].eventListner[type]==undefined) { continue;//如果子对象没有相应事件侦听器,跳过 } for (var j=0; j < this.childs[i].eventListner[type].length; j++) { this.childs[i].eventListner[type][j](mouseX-this.childs[i].x,mouseY-this.childs[i].y);//否则循环执行一遍侦听器 } } }; if(type!="onmousemove") { return;//如果不是鼠标移动事件,就无事了 } for (var j=0; j < this.moveChild.length; j++) {//循环寻找 原先悬浮子对象中有,新悬浮子对象中没有的 var has=false; for (var i=0; i < newMoveChild.length; i++) { if(this.moveChild[j]==newMoveChild[i]) { has=true; } }; if(has==false) {//没有了 if(this.moveChild[j].eventListner["onmouseout"]) {//即鼠标移出了它,为他处理onmouseout事件 for (var i=0; i < this.moveChild[j].eventListner["onmouseout"].length; i++) { this.moveChild[j].eventListner["onmouseout"][i](mouseX-this.moveChild[j].x,mouseY-this.moveChild[j].y); } } delete this.moveChild[j]; this.moveChild[j]=undefined; } }; for (var i=0; i < newMoveChild.length; i++) {//循环寻找 新悬浮子对象中有,原悬浮子对象中没有的 var has=false; for (var j=0; j < this.moveChild.length; j++) { if(this.moveChild[j]==newMoveChild[i]) { has=true; } }; if(has==false) {//没有的 this.moveChild.push(newMoveChild[i]);//即新被鼠标碰撞的,处理onmouseover事件 if(newMoveChild[i].eventListner["onmouseover"]) { for (var j=0; j < newMoveChild[i].eventListner["onmouseover"].length; j++) { newMoveChild[i].eventListner["onmouseover"][j](mouseX-newMoveChild[i].x,mouseY-newMoveChild[i].y); } } } }; this.cleanUpMoveChild();//清理悬浮对象数组 }; DisplayObjectContainer.prototype.cleanUpMoveChild= function() { var tempArr=new Array();//临时数组 for(var i=0;i<this.moveChild.length;i++) { if(this.moveChild[i]!=null && this.moveChild[i]!=undefined) {//如果悬浮对象数组中当前元素非空非未定义 tempArr.push(this.moveChild[i]);//加入到临时数组 } } this.moveChild=tempArr;//临时数组赋值给悬浮对象数组 } /** * Stage 类 * 舞台(具体) * 任何一个Canvas只能对应且必须对应一个舞台对象。此类无子类。 * 此类定义了对Canvas的封装的功能 */ function Stage(canvas) {//传递一个canvas对象 this.canvas=canvas;//记录canvas对象 this.hasStart=false;//是否已经启动 DisplayObjectContainer.call(this,this.canvas.getContext("2d"));//继承于可视对象容器类 this.Interval=null;//时钟 this.stage=null;//舞台的stage变量为null(前面说过) this.width=this.canvas.width;//宽高即canvas宽高 this.height=this.canvas.height; //下面开始挂接事件 //鼠标事件 this.canvas.onmousemove= function(param) { return function(event) {//首先进行stage本身的事件处理 if(param.eventListner["onmousemove"]!=null && param.eventListner["onmousemove"]!=undefined) { for (var i=0; i < param.eventListner["onmousemove"].length; i++) { param.eventListner["onmousemove"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } //然后调度鼠标事件到各个子对象 param.dispatchMouseEvent("onmousemove",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); this.canvas.onclick= function(param) { return function(event) {//同理 if(param.eventListner["onclick"]!=null && param.eventListner["onclick"]!=undefined) { for (var i=0; i < param.eventListner["onclick"].length; i++) { param.eventListner["onclick"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } param.dispatchMouseEvent("onclick",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); this.canvas.onmousedown= function(param) { return function(event) { if(param.eventListner["onmousedown"]!=null && param.eventListner["onmousedown"]!=undefined) { for (var i=0; i < param.eventListner["onmousedown"].length; i++) { param.eventListner["onmousedown"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } param.dispatchMouseEvent("onmousedown",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); this.canvas.onmouseup= function(param) { return function(event) { event.clientX-=param.canvas.offsetLeft; event.clientY-=param.canvas.offsetTop; if(param.eventListner["onmouseup"]!=null && param.eventListner["onmouseup"]!=undefined) { for (var i=0; i < param.eventListner["onmouseup"].length; i++) { param.eventListner["onmouseup"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } param.dispatchMouseEvent("onmouseup",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); this.canvas.onmouseover= function(param) { return function(event) { if(param.eventListner["onmouseover"]!=null && param.eventListner["onmouseover"]!=undefined) { for (var i=0; i < param.eventListner["onmouseover"].length; i++) { param.eventListner["onmouseover"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } param.dispatchMouseEvent("onmouseover",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); this.canvas.onmouseout= function(param) { return function(event) { if(param.eventListner["onmouseout"]!=null && param.eventListner["onmouseout"]!=undefined) { for (var i=0; i < param.eventListner["onmouseout"].length; i++) { param.eventListner["onmouseout"][i](event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); } } param.dispatchMouseEvent("onmouseout",event.clientX-param.canvas.offsetLeft,event.clientY-param.canvas.offsetTop); }; }(this); //键盘事件,只有stage的事情 document.onkeydown= function(param) { return function(event) { if(param.eventListner["onkeydown"]!=null && param.eventListner["onkeydown"]!=undefined) { for (var i=0; i < param.eventListner["onkeydown"].length; i++) { param.eventListner["onkeydown"][i](event); } } }; }(this); document.onkeyup= function(param) { return function(event) { if(param.eventListner["onkeyup"]!=null && param.eventListner["onkeyup"]!=undefined) { for (var i=0; i < param.eventListner["onkeyup"].length; i++) { param.eventListner["onkeyup"][i](event); } } }; }(this); document.onkeypress= function(param) { return function(event) { if(param.eventListner["onkeypress"]!=null && param.eventListner["onkeypress"]!=undefined) { for (var i=0; i < param.eventListner["onkeypress"].length; i++) { param.eventListner["onkeypress"][i](event); } } }; }(this); this.draw= function() {//舞台自身的绘制函数 }; this.onEnterFrame= function() {//单独的舞台的刷新帧事件处理 }; }; Stage.prototype=new DisplayObjectContainer();//继承 Stage.prototype.render= function() {//舞台的渲染函数(所有可视对象都应该有一个render函数) this.ctx.clearRect(0,0,this.width,this.height);//清空canvas this.draw();//画自己 for (var i=0; i < this.childs.length; i++) {//循环绘制子对象 this.ctx.translate(this.childs[i].x,this.childs[i].y);//根据子对象坐标,平移坐标系 this.childs[i].render(); this.ctx.translate(-this.childs[i].x,-this.childs[i].y);//再回来 }; }; Stage.prototype.start= function() {//开始 this.hasStart=true; this.Interval=setInterval((function(param) { return function() { param.render(); param.onEnterFrame(); } })(this),10); }; Stage.prototype.stop= function() {//停止 this.hasStart=false; clearInterval(this.Interval); } /** * Sprite 类 * 精灵(具体) * 拥有一些对图形的操作方法(如拖放) */ function Sprite(ctx) { DisplayObjectContainer.call(this,ctx);//继承 this.isDragging=false;//是否正在拖放 this.dragX=null;//拖放时需要临时使用的坐标变量 this.dragY=null; this.dragFunc=null;//拖放事件处理函数的记录,以便移除 this.stopDragFunc=null;//停止拖放事件处理函数,以便移除 this.draw= function() {//本身的绘制函数 }; }; Sprite.prototype=new DisplayObjectContainer();//继承 Sprite.prototype.render= function() {//必有的渲染函数 this.draw();//画自己 //根据子对象最大宽高决定缩放程度 this.ctx.scale(this.width<this.maxWidth?this.width/this.maxWidth:1,this.height<this.maxHeight?this.height/this.maxHeight:1); for (var i=0; i < this.childs.length; i++) {//循环绘制子对象 this.ctx.translate(this.childs[i].x,this.childs[i].y); this.childs[i].render(); this.ctx.translate(-this.childs[i].x,-this.childs[i].y); }; this.ctx.scale(this.width<this.maxWidth?this.maxWidth/this.width:1,this.height<this.maxHeight?this.maxHeight/this.height:1); }; Sprite.prototype.startDrag= function (startX,startY) {//开始拖放 this.isDragging=true; this.dragX=startX+this.x; this.dragY=startY+this.y; this.dragFunc= function(param) { return function(x,y) { var offsetX=x-param.dragX; var offsetY=y-param.dragY; param.x+=offsetX; param.y+=offsetY; param.dragX=x; param.dragY=y; }; }(this); this.stopDragFunc= function(param) { return function(x,y) { param.stopDrag(); }; }(this); this.stage.addEventListner("onmousemove",this.dragFunc); this.stage.addEventListner("onmouseout",this.stopDragFunc); }; Sprite.prototype.stopDrag= function() {//停止拖放 this.isDragging=false; this.dragY=this.dragX=null; this.stage.removeEventListner("onmousemove",this.dragFunc); delete this.dragFunc; this.stage.removeEventListner("onmouseout",this.stopDragFunc); delete this.stopDragFunc; }; /** * Shape 类 * 图形(具体) * 无任何交互功能 */ function Shape(ctx) { DisplayObject.call(this);//继承 this.ctx=ctx; this.draw= function() {//绘制函数 }; } Shape.prototype.render=function(){//渲染函数,即绘制自己 this.draw(); }; /** * SimpleButton 类 * 普通按钮(具体) * 根据三态图形形成按钮。 */ function SimpleButton(ctx) { InteractiveObject.call(this);//继承 this.upState=new Shape(ctx);//三态图形 this.overState=new Shape(ctx); this.downState=new Shape(ctx); this.curState="up";//当前状态,可为“up” “over” “down” //根据不同事件改变当前状态 this.addEventListner("onmouseover", function(param) { return function(x,y) { param.curState="over"; } }(this)); this.addEventListner("onmousedown", function(param) { return function(x,y) { param.curState="down"; } }(this)); this.addEventListner("onmouseup", function(param) { return function(x,y) { param.curState="up"; } }(this)); this.addEventListner("onmouseout", function(param) { return function(x,y) { param.curState="up"; } }(this)); }; SimpleButton.prototype=new InteractiveObject();//继承 SimpleButton.prototype.render= function() {//渲染 switch(this.curState) {//判断当前状态,进行不同图形绘制 case "up": if(this.upState!=null && this.upState!=undefined) { this.upState.width=this.width; this.upState.height=this.height; this.upState.draw(); } break; case "down": if(this.downState!=null && this.downState!=undefined) { this.downState.width=this.width; this.downState.height=this.height; this.downState.draw(); } break; case "over": if(this.overState!=null && this.overState!=undefined) { this.overState.width=this.width; this.overState.height=this.height; this.overState.draw(); } break; } };
次のコンテンツをテキスト ドキュメントにコピーし、名前を付けて保存しますReal-時間追跡.htm (上記のファイルと同じディレクトリに配置する必要があります)。
<!DOCTYPE HTML> <html> <head> <meta charset=UTF-8 /> <title>智圆行方JCanvas库 之 实时追踪</title> <script type="text/javascript" src="JCanvas+.js"></script> </head> <body> <canvas id="myCanvas" width="800" height="600"> 您的浏览器不支持Canvas标签。 IE用户请务必使用IE9(不兼容XP)及以上版本; 其它浏览器用户请尽量使用最新版本浏览器。 </canvas> <script type="text/javascript"> var canvas=document.getElementById("myCanvas");//获得canvas对象 var stage=new Stage(canvas);//一个canvas对象只能对应且必须对应一个Stage类型的实例 var myself=new Sprite(stage.ctx); myself.x=myself.y=50; myself.width=50; myself.height=50; myself.draw= function() { this.ctx.beginPath(); this.ctx.arc(0,0,25,0,Math.PI*2,true); this.ctx.closePath(); this.ctx.fillStyle="black"; this.ctx.fill(); }; var badMan=new Sprite(stage.ctx); badMan.x=500; badMan.y=500; badMan.width=50; badMan.height=50; badMan.draw= function() { this.ctx.beginPath(); this.ctx.arc(0,0,25,0,Math.PI*2,true); this.ctx.closePath(); this.ctx.fillStyle="red"; this.ctx.fill(); }; var btn1=new SimpleButton(stage.ctx); btn1.width=200; btn1.height=50; btn1.upState.draw= function() { this.ctx.fillStyle="blue"; this.ctx.fillRect(0,0,this.width,this.height); }; btn1.downState.draw= function() { this.ctx.fillStyle="black"; this.ctx.fillRect(0,0,this.width,this.height); }; btn1.overState.draw= function() { this.ctx.fillStyle="yellow"; this.ctx.fillRect(0,0,this.width,this.height); }; btn1.addEventListner("onclick",function(){ alert("哈哈!"); }); stage.addChild(myself); stage.addChild(badMan); stage.addChild(btn1); stage.onEnterFrame= function() { badMan.x+=(myself.x-badMan.x)*0.1; badMan.y+=(myself.y-badMan.y)*0.1; }; stage.addEventListner("onmousemove", function(x,y) { myself.x=x; myself.y=y; }); stage.start(); </script> </body> </html>上は JCANVAS ライブラリ開発インターフェイスのコンテンツです。その他の関連コンテンツについては、PHP 中国語 Web サイト (www.php.cn) に注目してください。