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Scalable Vector Graphics (SVG) 1.1 (Second Edition)1 Introduction1.1 About SVG1.2 SVG MIME type1.3 SVG Namespace1.4 Compatibility with Other Standards Efforts1.5 Terminology1.6 Definitions2 Concepts2.1 Explaining the name: SVG2.2 Important SVG concepts2.3 Options for using SVG in Web pages3 Rendering Model3.1 Introduction3.2 The painters model3.3 Rendering Order3.4 How groups are rendered3.5 How elements are rendered3.6 Types of graphics elements3.6.1 Painting shapes and text3.6.2 Painting raster images3.7 Filtering painted regions3.8 Clipping3.9 Parent Compositing4 Basic Data Types and Interfaces4.1 Syntax4.2 Basic data types4.3 Real number precision4.4 Recognized color keyword names4.5 Basic DOM interfaces4.5.1 Interface SVGElement4.5.2 Interface SVGAnimatedBoolean4.5.3 Interface SVGAnimatedString4.5.4 Interface SVGStringList4.5.5 Interface SVGAnimatedEnumeration4.5.6 Interface SVGAnimatedInteger4.5.7 Interface SVGNumber4.5.8 Interface SVGAnimatedNumber4.5.9 Interface SVGNumberList4.5.10 Interface SVGAnimatedNumberList4.5.11 Interface SVGLength4.5.12 Interface SVGAnimatedLength4.5.13 Interface SVGLengthList4.5.14 Interface SVGAnimatedLengthList4.5.15 Interface SVGAngle4.5.16 Interface SVGAnimatedAngle4.5.17 Interface SVGColor4.5.18 Interface SVGICCColor4.5.19 Interface SVGRect4.5.20 Interface SVGAnimatedRect4.5.21 Interface SVGUnitTypes4.5.22 Interface SVGStylable4.5.23 Interface SVGLocatable4.5.24 Interface SVGTransformable4.5.25 Interface SVGTests4.5.26 Interface SVGLangSpace4.5.27 Interface SVGExternalResourcesRequired4.5.28 Interface SVGFitToViewBox4.5.29 Interface SVGZoomAndPan4.5.30 Interface SVGViewSpec4.5.31 Interface SVGURIReference4.5.32 Interface SVGCSSRule4.5.33 Interface SVGRenderingIntent5 Document Structure5.1 Defining an SVG document fragment: the 憇vg?element5.1.1 Overview5.1.2 The 憇vg?element5.2 Grouping: the 慻?element5.2.1 Overview5.2.2 The 慻?element5.3 Defining content for reuse5.3.1 Overview5.3.2 The 慸efs?element5.4 The 慸esc?and 憈itle?elements5.5 The 憇ymbol?element5.6 The 憉se?element5.7 The 慽mage?element5.8 Conditional processing5.8.1 Conditional processing overview5.8.2 The 憇witch?element5.8.3 The 憆equiredFeatures?attribute5.8.4 The 憆equiredExtensions?attribute5.8.5 The 憇ystemLanguage?attribute5.8.6 Applicability of test attributes5.9 Specifying whether external resources are required for proper rendering5.10 Common attributes5.10.1 Attributes common to all elements: 慽d?and 憍ml:base?5.10.2 The 憍ml:lang?and 憍ml:space?attributes5.11 DOM interfaces5.11.1 Interface SVGDocument5.11.2 Interface SVGSVGElement5.11.3 Interface SVGGElement5.11.4 Interface SVGDefsElement5.11.5 Interface SVGDescElement5.11.6 Interface SVGTitleElement5.11.7 Interface SVGSymbolElement5.11.8 Interface SVGUseElement5.11.9 Interface SVGElementInstance5.11.10 Interface SVGElementInstanceList5.11.11 Interface SVGImageElement5.11.12 Interface SVGSwitchElement5.11.13 Interface GetSVGDocument6 Styling6.1 SVG's styling properties6.2 Usage scenarios for styling6.3 Alternative ways to specify styling properties6.4 Specifying properties using the presentation attributes6.5 Styling with XSL6.6 Styling with CSS6.7 Case sensitivity of property names and values6.8 Facilities from CSS and XSL used by SVG6.9 Referencing external style sheets6.10 The 憇tyle?element6.11 The 慶lass?attribute6.12 The 憇tyle?attribute6.13 Specifying the default style sheet language6.14 Property inheritance6.15 The scope/range of styles6.16 User agent style sheet6.17 Aural style sheets6.18 DOM interfaces6.18.1 Interface SVGStyleElement7 Coordinate Systems7.1 Introduction7.2 The initial viewport7.3 The initial coordinate system7.4 Coordinate system transformations7.5 Nested transformations7.6 The 憈ransform?attribute7.7 The 憊iewBox?attribute7.8 The 憄reserveAspectRatio?attribute7.9 Establishing a new viewport7.10 Units7.11 Object bounding box units7.12 Intrinsic sizing properties of the viewport of SVG content7.13 Geographic coordinate systems7.14 The 憇vg:transform?attribute7.15 DOM interfaces7.15.1 Interface SVGPoint7.15.2 Interface SVGPointList7.15.3 Interface SVGMatrix7.15.4 Interface SVGTransform7.15.5 Interface SVGTransformList7.15.6 Interface SVGAnimatedTransformList7.15.7 Interface SVGPreserveAspectRatio7.15.8 Interface SVGAnimatedPreserveAspectRatio8 Paths8.1 Introduction8.2 The 憄ath?element8.3 Path data8.3.1 General information about path data8.3.2 The "moveto" commands8.3.3 The "closepath" command8.3.4 The "lineto" commands8.3.5 The curve commands8.3.6 The cubic B閦ier curve commands8.3.7 The quadratic B閦ier curve commands8.3.8 The elliptical arc curve commands8.3.9 The grammar for path data8.4 Distance along a path8.5 DOM interfaces8.5.1 Interface SVGPathSeg8.5.2 Interface SVGPathSegClosePath8.5.3 Interface SVGPathSegMovetoAbs8.5.4 Interface SVGPathSegMovetoRel8.5.5 Interface SVGPathSegLinetoAbs8.5.6 Interface SVGPathSegLinetoRel8.5.7 Interface SVGPathSegCurvetoCubicAbs8.5.8 Interface SVGPathSegCurvetoCubicRel8.5.9 Interface SVGPathSegCurvetoQuadraticAbs8.5.10 Interface SVGPathSegCurvetoQuadraticRel8.5.11 Interface SVGPathSegArcAbs8.5.12 Interface SVGPathSegArcRel8.5.13 Interface SVGPathSegLinetoHorizontalAbs8.5.14 Interface SVGPathSegLinetoHorizontalRel8.5.15 Interface SVGPathSegLinetoVerticalAbs8.5.16 Interface SVGPathSegLinetoVerticalRel8.5.17 Interface SVGPathSegCurvetoCubicSmoothAbs8.5.18 Interface SVGPathSegCurvetoCubicSmoothRel8.5.19 Interface SVGPathSegCurvetoQuadraticSmoothAbs8.5.20 Interface SVGPathSegCurvetoQuadraticSmoothRel8.5.21 Interface SVGPathSegList8.5.22 Interface SVGAnimatedPathData8.5.23 Interface SVGPathElement9 Basic Shapes9.1 Introduction9.2 The 憆ect?element9.3 The 慶ircle?element9.4 The 慹llipse?element9.5 The 憀ine?element9.6 The 憄olyline?element9.7 The 憄olygon?element9.7.1 The grammar for points specifications in 憄olyline?and 憄olygon?elements9.8 DOM interfaces9.8.1 Interface SVGRectElement9.8.2 Interface SVGCircleElement9.8.3 Interface SVGEllipseElement9.8.4 Interface SVGLineElement9.8.5 Interface SVGAnimatedPoints9.8.6 Interface SVGPolylineElement9.8.7 Interface SVGPolygonElement10 Text10.1 Introduction10.2 Characters and their corresponding glyphs10.3 Fonts10.4 The 憈ext?element10.5 The 憈span?element10.6 The 憈ref?element10.7 Text layout10.7.1 Text layout introduction10.7.2 Setting the inline-progression-direction10.7.3 Glyph orientation within a text run10.7.4 Relationship with bidirectionality10.8 Text rendering order10.9 Alignment properties10.9.1 Text alignment properties10.9.2 Baseline alignment properties10.10 Font selection properties10.11 Spacing properties10.12 Text decoration10.13 Text on a path10.13.1 Introduction to text on a path10.13.2 The 憈extPath?element10.13.3 Text on a path layout rules10.14 Alternate glyphs10.14.1 The 慳ltGlyph?element10.14.2 The 慳ltGlyphDef? 慳ltGlyphItem?and 慻lyphRef?elements10.15 White space handling10.16 Text selection and clipboard operations10.17 DOM interfaces10.17.1 Interface SVGTextContentElement10.17.2 Interface SVGTextPositioningElement10.17.3 Interface SVGTextElement10.17.4 Interface SVGTSpanElement10.17.5 Interface SVGTRefElement10.17.6 Interface SVGTextPathElement10.17.7 Interface SVGAltGlyphElement10.17.8 Interface SVGAltGlyphDefElement10.17.9 Interface SVGAltGlyphItemElement10.17.10 Interface SVGGlyphRefElement11 Painting: Filling11.1 Introduction11.2 Specifying paint11.3 Fill Properties11.4 Stroke Properties11.5 Controlling visibility11.6 Markers11.6.1 Introduction11.6.2 The 憁arker?element11.6.3 Marker properties11.6.4 Details on how markers are rendered11.7 Rendering properties11.7.1 Color interpolation properties: 慶olor-interpolation?and 慶olor-interpolation-filters?11.7.2 The 慶olor-rendering?property11.7.3 The 憇hape-rendering?property11.7.4 The 憈ext-rendering?property11.7.5 The 慽mage-rendering?property11.8 Inheritance of painting properties11.9 DOM interfaces11.9.1 Interface SVGPaint11.9.2 Interface SVGMarkerElement12 Color12.1 Introduction12.2 The 慶olor?property12.3 Color profile descriptions12.3.1 Overview of color profile descriptions12.3.2 Alternative ways of defining a color profile description12.3.3 The 慶olor-profile?element12.3.4 The CSS @color-profile rule12.3.5 The 慶olor-profile?property12.4 DOM interfaces12.4.1 Interface SVGColorProfileElement12.4.2 Interface SVGColorProfileRule13 Gradients and Patterns13.1 Introduction13.2 Gradients13.2.1 Introduction13.2.2 Linear gradients13.2.3 Radial gradients13.2.4 Gradient stops13.3 Patterns13.4 DOM interfaces13.4.1 Interface SVGGradientElement13.4.2 Interface SVGLinearGradientElement13.4.3 Interface SVGRadialGradientElement13.4.4 Interface SVGStopElement13.4.5 Interface SVGPatternElement14 Clipping14.1 Introduction14.2 Simple alpha compositing14.3 Clipping paths14.3.1 Introduction14.3.2 The initial clipping path14.3.3 The 憃verflow?and 慶lip?properties14.3.4 Clip to viewport vs. clip to 憊iewBox?14.3.5 Establishing a new clipping path: the 慶lipPath?element14.3.6 Clipping paths14.4 Masking14.5 Object and group opacity: the 憃pacity?property14.6 DOM interfaces14.6.1 Interface SVGClipPathElement14.6.2 Interface SVGMaskElement15 Filter Effects15.1 Introduction15.2 An example15.3 The 慺ilter?element15.4 The 慺ilter?property15.5 Filter effects region15.6 Accessing the background image15.7 Filter primitives overview15.7.1 Overview15.7.2 Common attributes15.7.3 Filter primitive subregion15.8 Light source elements and properties15.8.1 Introduction15.8.2 Light source 慺eDistantLight?15.8.3 Light source 慺ePointLight?15.8.4 Light source 慺eSpotLight?15.8.5 The 憀ighting-color?property15.9 Filter primitive 慺eBlend?15.10 Filter primitive 慺eColorMatrix?15.11 Filter primitive 慺eComponentTransfer?15.12 Filter primitive 慺eComposite?15.13 Filter primitive 慺eConvolveMatrix?15.14 Filter primitive 慺eDiffuseLighting?15.15 Filter primitive 慺eDisplacementMap?15.16 Filter primitive 慺eFlood?15.17 Filter primitive 慺eGaussianBlur?15.18 Filter primitive 慺eImage?15.19 Filter primitive 慺eMerge?15.20 Filter primitive 慺eMorphology?15.21 Filter primitive 慺eOffset?15.22 Filter primitive 慺eSpecularLighting?15.23 Filter primitive 慺eTile?15.24 Filter primitive 慺eTurbulence?15.25 DOM interfaces15.25.1 Interface SVGFilterElement15.25.2 Interface SVGFilterPrimitiveStandardAttributes15.25.3 Interface SVGFEBlendElement15.25.4 Interface SVGFEColorMatrixElement15.25.5 Interface SVGFEComponentTransferElement15.25.6 Interface SVGComponentTransferFunctionElement15.25.7 Interface SVGFEFuncRElement15.25.8 Interface SVGFEFuncGElement15.25.9 Interface SVGFEFuncBElement15.25.10 Interface SVGFEFuncAElement15.25.11 Interface SVGFECompositeElement15.25.12 Interface SVGFEConvolveMatrixElement15.25.13 Interface SVGFEDiffuseLightingElement15.25.14 Interface SVGFEDistantLightElement15.25.15 Interface SVGFEPointLightElement15.25.16 Interface SVGFESpotLightElement15.25.17 Interface SVGFEDisplacementMapElement15.25.18 Interface SVGFEFloodElement15.25.19 Interface SVGFEGaussianBlurElement15.25.20 Interface SVGFEImageElement15.25.21 Interface SVGFEMergeElement15.25.22 Interface SVGFEMergeNodeElement15.25.23 Interface SVGFEMorphologyElement15.25.24 Interface SVGFEOffsetElement15.25.25 Interface SVGFESpecularLightingElement15.25.26 Interface SVGFETileElement15.25.27 Interface SVGFETurbulenceElement16 Interactivity16.1 Introduction16.2 Complete list of supported events16.3 User interface events16.4 Pointer events16.5 Hit-testing and processing order for user interface events16.5.1 Hit-testing16.5.2 Event processing16.6 The 憄ointer-events?property16.7 Magnification and panning16.8 Cursors16.8.1 Introduction to cursors16.8.2 The 慶ursor?property16.8.3 The 慶ursor?element16.9 DOM interfaces16.9.1 Interface SVGCursorElement17 Linking17.1 References17.1.1 Overview17.1.2 IRIs and URIs17.1.3 Syntactic forms: IRI and FuncIRI17.1.4 Processing of IRI references17.1.5 IRI reference attributes17.2 Links out of SVG content: the 慳?element17.3 Linking into SVG content: IRI fragments and SVG views17.3.1 Introduction: IRI fragments and SVG views17.3.2 SVG fragment identifiers17.3.3 Predefined views: the 憊iew?element17.3.4 Highlighting views17.4 DOM interfaces17.4.1 Interface SVGAElement17.4.2 Interface SVGViewElement18 Scripting18.1 Specifying the scripting language18.1.1 Specifying the default scripting language18.1.2 Local declaration of a scripting language18.2 The 憇cript?element18.3 Event handling18.4 Event attributes18.4.1 Event attribute for the SVGLoad event18.4.2 Event attributes on graphics and container elements18.4.3 Document-level event attributes18.4.4 Animation event attributes18.5 DOM interfaces18.5.1 Interface SVGScriptElement18.5.2 Interface SVGZoomEvent19 Animation19.1 Introduction19.2 Animation elements19.2.1 Overview19.2.2 Relationship to SMIL Animation19.2.3 Animation elements example19.2.4 Attributes to identify the target element for an animation19.2.5 Attributes to identify the target attribute or property for an animation19.2.6 Animation with namespaces19.2.7 Paced animation and complex types19.2.8 Attributes to control the timing of the animation19.2.8.1 Clock values19.2.9 Attributes that define animation values over time19.2.10 Attributes that control whether animations are additive19.2.11 Inheritance19.2.12 The 慳nimate?element19.2.13 The 憇et?element19.2.14 The 慳nimateMotion?element19.2.15 The 慳nimateColor?element19.2.16 The 慳nimateTransform?element19.2.17 Elements19.3 Animation using the SVG DOM19.4 DOM interfaces19.4.1 Interface ElementTimeControl19.4.2 Interface TimeEvent19.4.3 Interface SVGAnimationElement19.4.4 Interface SVGAnimateElement19.4.5 Interface SVGSetElement19.4.6 Interface SVGAnimateMotionElement19.4.7 Interface SVGMPathElement19.4.8 Interface SVGAnimateColorElement19.4.9 Interface SVGAnimateTransformElement20 Fonts20.1 Introduction20.2 Overview of SVG fonts20.3 The 慺ont?element20.4 The 慻lyph?element20.5 The 憁issing-glyph?element20.6 Glyph selection rules20.7 The 慼kern?and 憊kern?elements20.8 Describing a font20.8.1 Overview of font descriptions20.8.2 Alternative ways for providing a font description20.8.3 The 慺ont-face?element20.8.4 The 慺ont-face-src?element20.8.5 The 慺ont-face-uri?and 慺ont-face-format?elements20.8.6 The 慺ont-face-name?element20.9 DOM interfaces20.9.1 Interface SVGFontElement20.9.2 Interface SVGGlyphElement20.9.3 Interface SVGMissingGlyphElement20.9.4 Interface SVGHKernElement20.9.5 Interface SVGVKernElement20.9.6 Interface SVGFontFaceElement20.9.7 Interface SVGFontFaceSrcElement20.9.8 Interface SVGFontFaceUriElement20.9.9 Interface SVGFontFaceFormatElement20.9.10 Interface SVGFontFaceNameElement21 Metadata21.1 Introduction21.2 The 憁etadata?element21.3 An example21.4 DOM interfaces21.4.1 Interface SVGMetadataElement22 Backwards Compatibility23 Extensibility23.1 Foreign namespaces and private data23.2 Embedding foreign object types23.3 The 慺oreignObject?element23.4 An example23.5 Adding private elements and attributes to the DTD23.6 DOM interfaces23.6.1 Interface SVGForeignObjectElementAppendix A: Document Type DefinitionA.1 IntroductionA.2 ModularizationA.2.1 Element and attribute collectionsA.2.2 Profiling the SVG specificationA.2.3 Practical considerationsA.3 SVG 1.1 module definitions and DTD implementationsA.3.1 Modular Framework ModuleA.3.2 Datatypes ModuleA.3.3 Qualified Name ModuleA.3.4 Core Attribute ModuleA.3.5 Container Attribute ModuleA.3.6 Viewport Attribute ModuleA.3.7 Paint Attribute ModuleA.3.8 Basic Paint Attribute ModuleA.3.9 Paint Opacity Attribute ModuleA.3.10 Graphics Attribute ModuleA.3.11 Basic Graphics Attribute ModuleA.3.12 Document Events Attribute ModuleA.3.13 Graphical Element Events Attribute ModuleA.3.14 Animation Events Attribute ModuleA.3.15 XLink Attribute ModuleA.3.16 External Resources Attribute ModuleA.3.17 Structure ModuleA.3.18 Basic Structure ModuleA.3.19 Conditional Processing ModuleA.3.20 Image ModuleA.3.21 Style ModuleA.3.22 Shape ModuleA.3.23 Text ModuleA.3.24 Basic Text ModuleA.3.25 Marker ModuleA.3.26 Color Profile ModuleA.3.27 Gradient ModuleA.3.28 Pattern ModuleA.3.29 Clip ModuleA.3.30 Basic Clip ModuleA.3.31 Mask ModuleA.3.32 Filter ModuleA.3.33 Basic Filter ModuleA.3.34 Cursor ModuleA.3.35 Hyperlinking ModuleA.3.36 View ModuleA.3.37 Scripting ModuleA.3.38 Animation ModuleA.3.39 Font ModuleA.3.40 Basic Font ModuleA.3.41 Extensibility ModuleA.4 SVG 1.1 Document Type DefinitionA.4.1 SVG 1.1 DTD DriverA.4.2 SVG 1.1 Document ModelA.4.3 SVG 1.1 Attribute CollectionAppendix B: SVG Document Object Model (DOM)B.1 SVG DOM overviewB.1.1 SVG DOM object initializationB.2 Elements in the SVG DOMB.3 Naming conventionsB.4 Exception SVGExceptionB.5 Feature strings for the hasFeature method callB.6 Relationship with DOM Level 2 EventsB.7 Relationship with DOM Level 2 CSSB.7.1 IntroductionB.7.2 User agents that do not support styling with CSSB.7.3 User agents that support styling with CSSB.7.4 Extended interfacesB.8 Read only nodes in the DOMB.9 Invalid valuesAppendix C: IDL DefinitionsAppendix D: Java Language BindingD.1 The Java language bindingD.2 Using SVG with the Java languageAppendix E: ECMAScript Language BindingE.1 ExceptionsE.2 ConstantsE.3 TypesE.4 ObjectsAppendix F: Implementation RequirementsF.1 IntroductionF.2 Error processingF.3 Version controlF.4 Clamping values which are restricted to a particular rangeF.5 憄ath?element implementation notesF.6 Elliptical arc implementation notesF.6.1 Elliptical arc syntaxF.6.2 Out-of-range parametersF.6.3 Parameterization alternativesF.6.4 Conversion from center to endpoint parameterizationF.6.5 Conversion from endpoint to center parameterizationF.6.6 Correction of out-of-range radiiF.7 Text selection implementation notesF.8 Printing implementation notesAppendix G: Conformance CriteriaG.1 IntroductionG.2 Conforming SVG Document FragmentsG.3 Conforming SVG Stand-Alone FilesG.4 Conforming SVG GeneratorsG.5 Conforming SVG ServersG.6 Conforming SVG DOM SubtreeG.7 Conforming SVG InterpretersG.8 Conforming SVG ViewersAppendix H: Accessibility SupportH.1 WAI Accessibility GuidelinesH.2 SVG Content Accessibility GuidelinesAppendix I: Internationalization SupportI.1 IntroductionI.2 Internationalization and SVGI.3 SVG Internationalization GuidelinesAppendix J: Minimizing SVG File SizesAppendix K: ReferencesK.1 Normative referencesK.2 Informative referencesAppendix L: Element IndexAppendix M: Attribute IndexM.1 Regular attributesM.2 Presentation attributesAppendix N: Property IndexAppendix O: Feature StringsO.1 IntroductionO.2 SVG 1.1 feature stringsO.3 SVG 1.0 feature stringsAppendix P: Media Type Registration for image/svg+xmlP.1 IntroductionP.2 Registration of media type image/svg+xmlAppendix Q: ChangesCheck Update
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SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties

16 Interactivity

Contents

  • 16.1 Introduction
  • 16.2 Complete list of supported events
  • 16.3 User interface events
  • 16.4 Pointer events
  • 16.5 Hit-testing and processing order for user interface events
    • 16.5.1 Hit-testing
    • 16.5.2 Event processing
  • 16.6 The ‘pointer-events’ property
  • 16.7 Magnification and panning
  • 16.8 Cursors
    • 16.8.1 Introduction to cursors
    • 16.8.2 The ‘cursor’ property
    • 16.8.3 The ‘cursor’ element
  • 16.9 DOM interfaces
    • 16.9.1 Interface SVGCursorElement

16.1 Introduction

SVG content can be interactive (i.e., responsive to user-initiated events) by utilizing the following features in the SVG language:

  • User-initiated actions such as button presses on the pointing device (e.g., a mouse) can cause animations or scripts to execute.
  • The user can initiate hyperlinks to new Web pages (see Links out of SVG content: the ‘a’ element) by actions such as mouse clicks when the pointing device is positioned over particular graphics elements.
  • In many cases, depending on the value of the ‘zoomAndPan’ attribute on the ‘svg’ element and on the characteristics of the user agent, users are able to zoom into and pan around SVG content.
  • User movements of the pointing device can cause changes to the cursor that shows the current position of the pointing device.

This chapter describes:

  • information about events, including under which circumstances events are triggered
  • how to indicate whether a given document can be zoomed and panned
  • how to specify which cursors to use

Related information can be found in other chapters:

  • hyperlinks are discussed in Links
  • scripting and event attributes are discussed in Scripting
  • SVG's relationship to DOM2 events is discussed in Relationship with DOM2 event model
  • animation is discussed in Animation

16.2 Complete list of supported events

The following aspects of SVG are affected by events:

  • Using SVG Document Object Model (DOM), a script can register DOM 2 event listeners ([DOM2EVENTS], section 1.3) so that script can be invoked when a given event occurs.
  • SVG includes event attributes on selected elements which define script that can be executed when a given event occurs in association with the given element.
  • SVG's animation elements can be defined to begin or end based on events.

The following table lists all of the events which are recognized and supported in SVG. The Event name in the first column is the name to use within SVG's animation elements to define the events which can start or end animations. The DOM2 name in the second column is the name to use when defining DOM 2 event listeners ([DOM2EVENTS], section 1.3). The Event attribute name in the fourth column contains the corresponding name of the event attributes that can be attached to elements in the SVG language.

Requirements in the table on whether an event of a given type bubbles or is cancelable apply only to events that are created and dispatched by the user agent. Events of those types created from script using the createEvent method on the DocumentEvent interface can be made to bubble or be cancelable with the initEvent method.

Event name and description DOM2 name DOM2 category Event attribute name

focusin

Occurs when an element receives focus, such as when a ‘text’ becomes selected.

DOMFocusIn UIEvent onfocusin

focusout

Occurs when an element loses focus, such as when a ‘text’ becomes unselected.

DOMFocusOut UIEvent onfocusout

activate

Occurs when an element is activated, for instance, through a mouse click or a keypress. A numerical argument is provided to give an indication of the type of activation that occurs: 1 for a simple activation (e.g. a simple click or Enter), 2 for hyperactivation (for instance a double click or Shift Enter).

DOMActivate UIEvent onactivate

click

Occurs when the pointing device button is clicked over an element. A click is defined as a mousedown and mouseup over the same screen location. The sequence of these events is: mousedown, mouseup, click. If multiple clicks occur at the same screen location, the sequence repeats with the detail attribute incrementing with each repetition.

(same) MouseEvent onclick

mousedown

Occurs when the pointing device button is pressed over an element.

(same) MouseEvent onmousedown

mouseup

Occurs when the pointing device button is released over an element.

(same) MouseEvent onmouseup

mouseover

Occurs when the pointing device is moved onto an element.

(same) MouseEvent onmouseover

mousemove

Occurs when the pointing device is moved while it is over an element.

(same) MouseEvent onmousemove

mouseout

Occurs when the pointing device is moved away from an element.

(same) MouseEvent onmouseout

DOMSubtreeModified

This is a general event for notification of all changes to the document. It can be used instead of the more specific events listed below. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMNodeInserted

Fired when a node has been added as a child of another node. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMNodeRemoved

Fired when a node is being removed from another node. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMNodeRemovedFromDocument

Fired when a node is being removed from a document, either through direct removal of the Node or removal of a subtree in which it is contained. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMNodeInsertedIntoDocument

Fired when a node is being inserted into a document, either through direct insertion of the Node or insertion of a subtree in which it is contained. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMAttrModified

Fired after an attribute has been modified on a node. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

DOMCharacterDataModified

Fired after CharacterData within a node has been modified but the node itself has not been inserted or deleted. (The normative definition of this event is the description in the DOM2 specification.)

(same) MutationEvent none

SVGLoad

The event is triggered at the point at which the user agent has fully parsed the element and its descendants and is ready to act appropriately upon that element, such as being ready to render the element to the target device. Referenced external resources that are required must be loaded, parsed and ready to render before the event is triggered. Optional external resources are not required to be ready for the event to be triggered.

SVGLoad events do not bubble and are not cancelable.

(same) none onload

SVGUnload

Only applicable to outermost svg elements. The unload event occurs when the DOM implementation removes a document from a window or frame.

SVGUnload events do not bubble and are not cancelable.

(same) none onunload

SVGAbort

The abort event occurs when page loading is stopped before an element has been allowed to load completely.

SVGAbort events bubble but are not cancelable.

(same) none onabort

SVGError

The error event occurs when an element does not load properly or when an error occurs during script execution.

SVGError events bubble but are not cancelable.

(same) none onerror

SVGResize

Occurs when a document view is being resized. This event is only applicable to outermost svg elements and is dispatched after the resize operation has taken place. The target of the event is the ‘svg’ element.

SVGResize events bubble but are not cancelable.

(same) none onresize

SVGScroll

Occurs when a document view is being shifted along the X or Y or both axis, either through a direct user interaction or any change on the currentTranslate property available on SVGSVGElement interface. This event is only applicable to outermost svg elements and is dispatched after the shift modification has taken place. The target of the event is the ‘svg’ element.

SVGScroll events bubble but are not cancelable.

(same) none onscroll

SVGZoom

Occurs when the zoom level of a document view is being changed, either through a direct user interaction or any change to the currentScale property available on SVGSVGElement interface. This event is only applicable to outermost svg elements and is dispatched after the zoom level modification has taken place. The target of the event is the ‘svg’ element.

SVGZoom events bubble but are not cancelable.

none none onzoom

beginEvent

Occurs when an animation element begins. For details, see the description of Interface TimeEvent in the SMIL Animation specification.

none none onbegin

endEvent

Occurs when an animation element ends. For details, see the description of Interface TimeEvent in the SMIL Animation specification.

none none onend

repeatEvent

Occurs when an animation element repeats. It is raised each time the element repeats, after the first iteration. For details, see the description of Interface TimeEvent in the SMIL Animation specification.

none none onrepeat

As in DOM 2 Key events ([DOM2EVENTS], section 1.6.3), the SVG specification does not provide a key event set. An event set designed for use with keyboard input devices will be included in a later version of the DOM and SVG specifications.

Details on the parameters passed to event listeners for the event types from DOM2 can be found in the DOM2 specification. For other event types, the parameters passed to event listeners are described elsewhere in this specification.

Event listener attributes can be specified on some elements to listen to a given event. The script in such attributes is run only in response to "bubbling" and "at target" phase events dispatched to the element.

Likewise, event-value timing specifiers used in animation element ‘begin’ and ‘end’ attributes are resolved to concrete times only in response to "bubbling" and "at target" phase events dispatched to the relevant element.

16.3 User interface events

On user agents which support interactivity, it is common for authors to define SVG documents such that they are responsive to user interface events. Among the set of possible user events are pointer events, keyboard events, and document events.

In response to user interface (UI) events, the author might start an animation, perform a hyperlink to another Web page, highlight part of the document (e.g., change the color of the graphics elements which are under the pointer), initiate a "roll-over" (e.g., cause some previously hidden graphics elements to appear near the pointer) or launch a script which communicates with a remote database.

16.4 Pointer events

User interface events that occur because of user actions performed on a pointer device are called pointer events.

Many systems support pointer devices such as a mouse or trackball. On systems which use a mouse, pointer events consist of actions such as mouse movements and mouse clicks. On systems with a different pointer device, the pointing device often emulates the behavior of the mouse by providing a mechanism for equivalent user actions, such as a button to press which is equivalent to a mouse click.

For each pointer event, the SVG user agent determines the target element of a given pointer event. The target element is the topmost graphics element whose relevant graphical content is under the pointer at the time of the event. (See property ‘pointer-events’ for a description of how to determine whether an element's relevant graphical content is under the pointer, and thus in which circumstances that graphic element can be the target element for a pointer event.) When an element is not displayed (i.e., when the ‘display’ property on that element or one of its ancestors has a value of none), that element cannot be the target of pointer events.

If a target element for the pointer event exists, then the event is dispatched to that element according to the normal event flow ([DOM2EVENTS], section 1.2). Note, however, that if the target element is in a ‘use’ element shadow tree, that the event flow will include SVGElementInstance objects. See The ‘use’ element for details.

If a target element for the pointer event does not exist, then the event is ignored.

16.5 Hit-testing and processing order for user interface events

There are two distinct aspects of pointer-device interaction with an element or area:

  1. hit-testing, to determine if a pointer event (such as a mouse movement or mouse click) occurred within the interaction area of an element, and the subsequent DOM event flow;
  2. functional processing of actions associated with any relevant element.

16.5.1 Hit-testing

Determining whether a pointer event results in a positive hit-test depends upon the position of the pointer, the size and shape of the graphics element, and the computed value of the ‘pointer-events’ property on the element. The definition of the ‘pointer-events’ property below describes the exact region that is sensitive to pointer events for a given type of graphics element.

Note that the ‘svg’ element is not a graphics element, and in a Conforming SVG Stand-Alone File a rootmost ‘svg’ element will never be the target of pointer events, though events can bubble to this element. If a pointer event does not result in a positive hit-test on a graphics element, then it should evoke any user-agent-specific window behavior, such as a presenting a context menu or controls to allow zooming and panning of an SVG document fragment.

This specification does not define the behavior of pointer events on the rootmost ‘svg’ element for SVG images which are embedded by reference or inclusion within another document, e.g., whether the rootmost ‘svg’ element embedded in an HTML document intercepts mouse click events; future specifications may define this behavior, but for the purpose of this specification, the behavior is implementation-specific.

16.5.2 Event processing

An element which is the target of a user interface event may have particular interaction behaviors, depending upon the type of element and whether it has explicit associated interactions, such as scripted event listeners, CSS pseudo-classes matches, or declarative animations with event-based timing. The algorithm and order for processing user interface events for a given target element, after dispatching the DOM event, is as follows:

  1. If an event handler registered on this element invokes the preventDefault() DOM method, then no further processing for this element is performed, and the event follows the event flow processing as described in DOM Level 2 Events [DOM2EVENTS] (or its successor);
  2. If the element has an associated title or description, such as a ‘title’ element or an ‘xlink:title’ attribute, and the user agent supports the display of such information (e.g. via a tooltip or status-bar message), that information should be displayed, as appropriate to the type of pointer event;
  3. If the element matches any relevant dynamic pseudo-class selectors appropriate to the type of pointer event, such as :hover, :active, or :focus as described in [CSS2], section 5.11, then the relevant class properties are applied;
  4. If the element and the event type are associated with the activation or cancelation of declarative animation though the use of event-value timing specifiers, any corresponding instance times must be resolved, and any conseqential actions of this instance time resolution (such as immediately starting or stopping the animation) must be performed;
  5. If the element is a hyperlink (e.g., it is a descendant element of an ‘a’ element), and the pointer event is of a type that activates that hyperlink (e.g. via a mouse click), and if the hyperlink traversal changes the context of the content (e.g. opens a different document, or moves the pointer away from this element by moving to another part of the same document), then no further processing for this element is performed;
  6. If the element is a text content element, and the event type is one which the user agent recognizes as part of a text-selection operation (e.g., a mouse click and drag, or a double-click), then the text selection algorithm is performed;
  7. If the event type is one which the user agent associates with the evocation of special user-interface controls (e.g., a right-click or command-click evoking a context menu), the user agent should evoke such user-agent-specific behavior, such as presenting a context menu or controls to allow zooming and panning of an SVG document fragment.

16.6 The ‘pointer-events’ property

In different circumstances, authors may want to control under what conditions particular graphic elements can become the target of pointer events. For example, the author might want a given element to receive pointer events only when the pointer is over the stroked perimeter of a given shape. In other cases, the author might want a given element to ignore pointer events under all circumstances so that graphical elements underneath the given element will become the target of pointer events.

The effects of masking and clipping differ with respect to pointer-events. A clip path is a geometric boundary, and a given point is clearly either inside or outside that boundary; thus, pointer events must be captured normally over the rendered areas of a clipped element, but must not be captured over the clipped areas, as described in the definition of clipping paths. By contrast, a mask is not a binary transition, but a pixel operation, and different behavior for fully transparent and almost-but-not-fully-transparent may be confusingly arbitrary; as a consequence, for elements with a mask applied, pointer-events must still be captured even in areas where the mask goes to zero opacity. If an author wishes to achieve an effect where the transparent parts of a mask allow pointer-events to pass to an element below, a combination of masking and clipping may be used.

The ‘filter’ property has no effect on pointer-events processing, and must in this context be treated as if the ‘filter’ wasn't specified.

For example, suppose a circle with a ‘stroke’ of red (i.e., the outline is solid red) and a ‘fill’ of none (i.e., the interior is not painted) is rendered directly on top of a rectangle with a ‘fill’ of blue. The author might want the circle to be the target of pointer events only when the pointer is over the perimeter of the circle. When the pointer is over the interior of the circle, the author might want the underlying rectangle to be the target element of pointer events.

The ‘pointer-events’ property specifies under what circumstances a given graphics element can be the target element for a pointer event. It affects the circumstances under which the following are processed:

  • user interface events such as mouse clicks
  • dynamic pseudo-classes (i.e., :hover, :active and :focus; [CSS2], section 5.11)
  • hyperlinks (see Links out of SVG content: the ‘a’ element)
‘pointer-events’
Value:   visiblePainted | visibleFill | visibleStroke | visible |
painted | fill | stroke | all | none | inherit
Initial:   visiblePainted
Applies to:   graphics elements
Inherited:   yes
Percentages:   N/A
Media:   visual
Animatable:   yes
visiblePainted
The given element can be the target element for pointer events when the ‘visibility’ property is set to visible and when the pointer is over a "painted" area. The pointer is over a painted area if it is over the interior (i.e., fill) of the element and the ‘fill’ property has an actual value other than none or it is over the perimeter (i.e., stroke) of the element and the ‘stroke’ property is set to a value other than none.
visibleFill
The given element can be the target element for pointer events when the ‘visibility’ property is set to visible and when the pointer is over the interior (i.e., fill) of the element. The value of the ‘fill’ property does not affect event processing.
visibleStroke
The given element can be the target element for pointer events when the ‘visibility’ property is set to visible and when the pointer is over the perimeter (i.e., stroke) of the element. The value of the ‘stroke’ property does not affect event processing.
visible
The given element can be the target element for pointer events when the ‘visibility’ property is set to visible and the pointer is over either the interior (i.e., fill) or the perimeter (i.e., stroke) of the element. The values of the ‘fill’ and ‘stroke’ do not affect event processing.
painted
The given element can be the target element for pointer events when the pointer is over a "painted" area. The pointer is over a painted area if it is over the interior (i.e., fill) of the element and the ‘fill’ property has an actual value other than none or it is over the perimeter (i.e., stroke) of the element and the ‘stroke’ property has an actual value other than none. The value of the ‘visibility’ property does not effect event processing.
fill
The given element can be the target element for pointer events when the pointer is over the interior (i.e., fill) of the element. The values of the ‘fill’ and ‘visibility’ properties do not affect event processing.
stroke
The given element can be the target element for pointer events when the pointer is over the perimeter (i.e., stroke) of the element. The values of the ‘stroke’ and ‘visibility’ properties do not affect event processing.
all
The given element can be the target element for pointer events whenever the pointer is over either the interior (i.e., fill) or the perimeter (i.e., stroke) of the element. The values of the ‘fill’, ‘stroke’ and ‘visibility’ properties do not affect event processing.
none
The given element does not receive pointer events.

For text elements, hit-testing is performed on a character cell basis:

  • The value visiblePainted means that the text string can receive events anywhere within the character cell if either the ‘fill’ property is set to a value other than none or the ‘stroke’ property is set to a value other than none, with the additional requirement that the ‘visibility’ property is set to visible.
  • The values visibleFill, visibleStroke and visible are equivalent and indicate that the text string can receive events anywhere within the character cell if the ‘visibility’ property is set to visible. The values of the ‘fill’ and ‘stroke’ properties do not affect event processing.
  • The value painted means that the text string can receive events anywhere within the character cell if either the ‘fill’ property is set to a value other than none or the ‘stroke’ property is set to a value other than none. The value of the ‘visibility’ property does not affect event processing.
  • The values fill, stroke and all are equivalent and indicate that the text string can receive events anywhere within the character cell. The values of the ‘fill’, ‘stroke’ and ‘visibility’ properties do not affect event processing.
  • The value none indicates that the given text does not receive pointer events.

For raster images, hit-testing is either performed on a whole-image basis (i.e., the rectangular area for the image is one of the determinants for whether the image receives the event) or on a per-pixel basis (i.e., the alpha values for pixels under the pointer help determine whether the image receives the event):

  • The value visiblePainted means that the raster image can receive events anywhere within the bounds of the image if any pixel from the raster image which is under the pointer is not fully transparent, with the additional requirement that the ‘visibility’ property is set to visible.
  • The values visibleFill, visibleStroke and visible are equivalent and indicate that the image can receive events anywhere within the rectangular area for the image if the ‘visibility’ property is set to visible.
  • The value painted means that the raster image can receive events anywhere within the bounds of the image if any pixel from the raster image which is under the pointer is not fully transparent. The value of the ‘visibility’ property does not affect event processing.
  • The values fill, stroke and all are equivalent and indicate that the image can receive events anywhere within the rectangular area for the image. The value of the ‘visibility’ property does not affect event processing.
  • The value none indicates that the image does not receive pointer events.

Note that for raster images, the values of properties ‘opacity’, ‘fill-opacity’, ‘stroke-opacity’, ‘fill’ and ‘stroke’ do not affect event processing.

16.7 Magnification and panning

Magnification represents a complete, uniform transformation on an SVG document fragment, where the magnify operation scales all graphical elements by the same amount. A magnify operation has the effect of a supplemental scale and translate transformation placed at the outermost level on the SVG document fragment (i.e., outside the outermost svg element).

Panning represents a translation (i.e., a shift) transformation on an SVG document fragment in response to a user interface action.

SVG user agents that operate in interaction-capable user environments are required to support the ability to magnify and pan.

The outermost svg element in an SVG document fragment has attribute ‘zoomAndPan’, which takes the possible values of disable and magnify, with the default being magnify.

If disable, the user agent shall disable any magnification and panning controls and not allow the user to magnify or pan on the given document fragment.

If magnify, in environments that support user interactivity, the user agent shall provide controls to allow the user to perform a "magnify" operation on the document fragment.

If a ‘zoomAndPan’ attribute is assigned to an inner ‘svg’ element, the ‘zoomAndPan’ setting on the inner ‘svg’ element will have no effect on the SVG user agent.

Animatable: no.

16.8 Cursors

16.8.1 Introduction to cursors

Some interactive display environments provide the ability to modify the appearance of the pointer, which is also known as the cursor. Three types of cursors are available:

  • Standard built-in cursors
  • Platform-specific custom cursors
  • Platform-independent custom cursors

The ‘cursor’ property is used to specify which cursor to use. The ‘cursor’ property can be used to reference standard built-in cursors by specifying a keyword such as crosshair or a custom cursor. Custom cursors are referenced via a <funciri> and can point to either an external resource such as a platform-specific cursor file or to a ‘cursor’ element, which can be used to define a platform-independent cursor.

16.8.2 The ‘cursor’ property

‘cursor’
Value:   [ [<funciri> ,]* [ auto | crosshair | default | pointer | move | e-resize | ne-resize | nw-resize | n-resize | se-resize | sw-resize | s-resize | w-resize| text | wait | help ] ] | inherit
Initial:   auto
Applies to:   container elements and graphics elements
Inherited:   yes
Percentages:   N/A
Media:   visual, interactive
Animatable:   yes

This property specifies the type of cursor to be displayed for the pointing device. Values have the following meanings:

auto
The UA determines the cursor to display based on the current context.
crosshair
A simple crosshair (e.g., short line segments resembling a "+" sign).
default
The platform-dependent default cursor. Often rendered as an arrow.
pointer
The cursor is a pointer that indicates a link.
move
Indicates something is to be moved.
e-resize, ne-resize, nw-resize, n-resize, se-resize, sw-resize, s-resize, w-resize
Indicate that some edge is to be moved. For example, the 'se-resize' cursor is used when the movement starts from the south-east corner of the box.
text
Indicates text that can be selected. Often rendered as an I-bar.
wait
Indicates that the program is busy. Often rendered as a watch or hourglass.
help
Help is available for the object under the cursor. Often rendered as a question mark or a balloon.
<funciri>
The user agent retrieves the cursor from the resource designated by the URI. If the user agent cannot handle the first cursor of a list of cursors, it shall attempt to handle the second, etc. If the user agent cannot handle any user-defined cursor, it must use the generic cursor at the end of the list.
P { cursor : url("mything.cur"), url("second.svg#curs"), text; }

The ‘cursor’ property for SVG is identical to the ‘cursor’ property defined in CSS2 ([CSS2], section 18.1), with the additional requirement that SVG user agents must support cursors defined by the SVG ‘cursor’ element. This gives a single, cross-platform, interoperable cursor format, with PNG as the raster component.

16.8.3 The ‘cursor’ element

The ‘cursor’ element can be used to define a platform-independent custom cursor. A recommended approach for defining a platform-independent custom cursor is to create a PNG image [PNG] and define a ‘cursor’ element that references the PNG image and identifies the exact position within the image which is the pointer position (i.e., the hot spot).

The PNG format is recommended because it supports the ability to define a transparency mask via an alpha channel. If a different image format is used, this format should support the definition of a transparency mask (two options: provide an explicit alpha channel or use a particular pixel color to indicate transparency). If the transparency mask can be determined, the mask defines the shape of the cursor; otherwise, the cursor is an opaque rectangle. Typically, the other pixel information (e.g., the R, G and B channels) defines the colors for those parts of the cursor which are not masked out. Note that cursors usually contain at least two colors so that the cursor can be visible over most backgrounds.

‘cursor’
Categories:
None
Content model:
Any number of the following elements, in any order:
  • descriptive elements‘desc’, ‘metadata’, ‘title’
Attributes:
  • core attributes‘id’, ‘xml:base’, ‘xml:lang’, ‘xml:space’
  • conditional processing attributes‘requiredFeatures’, ‘requiredExtensions’, ‘systemLanguage’
  • xlink attributes‘xlink:href’, ‘xlink:show’, ‘xlink:actuate’, ‘xlink:type’, ‘xlink:role’, ‘xlink:arcrole’, ‘xlink:title’
  • ‘externalResourcesRequired’
  • ‘x’
  • ‘y’
  • ‘xlink:href’
DOM Interfaces:
  • SVGCursorElement

Attribute definitions:

x = "<coordinate>"
The x-coordinate of the position in the cursor's coordinate system which represents the precise position that is being pointed to.
If the attribute is not specified, the effect is as if a value of '0' were specified.
Animatable: yes.
y = "<coordinate>"
The y-coordinate of the position in the cursor's coordinate system which represents the precise position that is being pointed to.
If the attribute is not specified, the effect is as if a value of '0' were specified.
Animatable: yes.
xlink:href = "<funciri>"
A Functional IRI reference to the file or element which provides the image of the cursor.
Animatable: yes.

SVG user agents are required to support PNG format images as targets of the ‘xlink:href’ attribute.

16.9 DOM interfaces

16.9.1 Interface SVGCursorElement

The SVGCursorElement interface corresponds to the ‘cursor’ element.
interface SVGCursorElement : SVGElement,
                             SVGURIReference,
                             SVGTests,
                             SVGExternalResourcesRequired {
  readonly attribute SVGAnimatedLength x;
  readonly attribute SVGAnimatedLength y;
};
Attributes:
x (readonly SVGAnimatedLength)
Corresponds to attribute ‘x’ on the given ‘cursor’ element.
y (readonly SVGAnimatedLength)
Corresponds to attribute ‘y’ on the given ‘cursor’ element.
SVG 1.1 (Second Edition) – 16 August 2011Top ⋅ Contents ⋅ Previous ⋅ Next ⋅ Elements ⋅ Attributes ⋅ Properties
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