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Bel arbre graphique implémenté avec CSS et JS

小云云
小云云original
2018-02-11 10:00:482165parcourir

Cet article partage principalement avec vous des exemples de beaux arbres graphiques implémentés en css et js. J'espère qu'il pourra vous aider.

J'aimerais partager avec vous un bel et cool effet d'arbre graphique généré en utilisant CSS et js. Le code pertinent est le suivant :


<!doctype html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>cloth</title>
  <style>
    @import url(http://fonts.googleapis.com/css?family=Poiret+One);
html {
  overflow: hidden;
  touch-action: none;
  content-zooming: none;
}
body {
  position: absolute;
  margin: 0;
  padding: 0;
  background: #000;
  width: 100%;
  height: 100%;
}
#canvas {
  width: 100%;
  height: 100%;
  background: #000;
  position: absolute;
}
#text {
  position: absolute;
  left: 0;
  top: 50%;
  width: 100%;
  pointer-events: none;
}
#text p {
  position: absolute;
  color: #888;
  left: 0;
  width: 100%;
  text-align: center;
  top: -12vmin;
  font-family: &#39;Poiret One&#39;, cursive;
  font-size: 6vmin;
}   
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>
<p id="text">
  <p id="clic" nowrap>
</p>
<script type="text/javascript" src="http://cdn.gbtags.com/jquery/1.11.1/jquery.min.js"></script>
  <script>
    ! function() {
  "use strict";
  // variables
  var root = null;
  var hue = 0;
  var automove = true;
  var angleX = 0;
  var angleY = 0;
  /////////////////////////
  var resolution = 1;
  var maxLevels = 6;
  var branchLength = 10 * resolution;
  var leafSize = 100;
  var growSpeed = 2;
  var maxAngle = 1.2;
  var freq = 0.3;
  /////////////////////////
  // branch constructor
  function Branch(parent, level, hue, x, y) {
    this.parent = parent;
    this.b1 = null;
    this.b2 = null;
    this.b3 = null;
    this.hue = hue;
    this.p0 = parent ? parent.p1 : new Point(x, y, 0);
    this.p1 = new Point(
      x,
      y,
      parent === root ?
      0 :
      (
        parent ?
        parent.p1.z + (
          level ?
          Math.random() * 10 - 5 :
          0
        ) :
        0
      )
    );
    this.level = level;
    this.life = 0;
    this.angle = 0;
    this.vx = 0;
    this.vy = 0;
  }
  // grow branch
  Branch.prototype.grow = function() {
    // z move
    this.p1.z--;
    // 3D projection
    this.p1.project();
    // recursively grow children branches
    this.b1 && this.b1.grow();
    this.b2 && this.b2.grow();
    // grow
    if (this.life-- > 1) {
      this.p1.x += this.vx;
      this.p1.y += this.vy;
    }
    // done - push more children branches
    if (this.life === 1 && this.level > 0) {
      this.b1 = newBranch(this);
      if (Math.random() <= freq) this.b2 = newBranch(this);
      this.life--;
    }
    // cut the tree
    if (this.p0.z <= -250) {
      this.parent = null;
    }
    // draw the branch 
    var width = resolution * (this.level === 1 ?
      1 :
      ((this.level + 1) * (this.level + 1)) * 0.5 * this.p1.scale
    );
    var color = 100 - Math.abs(this.p0.z * 0.5);
    ctx.beginPath();
    if (this.level) {
      ctx.lineWidth = width;
      ctx.strokeStyle = "hsl(" + (this.hue % 360) + ", 14%," + color + "%)";
      ctx.moveTo(this.p0.xp, this.p0.yp);
      ctx.lineTo(this.p1.xp, this.p1.yp);
      ctx.stroke();
    } else {
      ctx.globalCompositeOperation = "lighter";
      var c = ((this.hue + 180) % 360);
      ctx.fillStyle = "hsl(" + c + ", 100%, 70%)";
      ctx.arc(this.p1.xp, this.p1.yp, width * leafSize * 0.1, 0, Math.PI * 2);
      ctx.fill();
      ctx.beginPath();
      ctx.fillStyle = "hsl(" + c + ", 60%, 6%)";
      ctx.arc(this.p1.xp, this.p1.yp, width * leafSize, 0, Math.PI * 2);
      ctx.fill();
      ctx.globalCompositeOperation = "source-over";
    }
  }
  // 3D point constructor
  function Point(x, y, z) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.scale = 0;
    this.xp = 0;
    this.yp = 0;
  }
  // 3D point projection
  Point.prototype.project = function() {
    this.scale = 265 / (265 + this.z);
    this.xp = canvas.centerX + (this.x - canvas.centerX) * this.scale;
    this.yp = canvas.centerY + (this.y - canvas.centerY) * this.scale;
  }
  // new branch factory
  function newBranch(parent) {
    var branch = new Branch(parent, parent.level - 1, hue, parent.p1.x, parent.p1.y);
    branch.angle = Math.atan2(
      parent.p1.y - parent.p0.y,
      parent.p1.x - parent.p0.x
    ) + (branch.level ?
      (Math.random() * maxAngle - (maxAngle * 0.5)) :
      0
    );
    branch.vx = Math.cos(branch.angle) * growSpeed;
    branch.vy = Math.sin(branch.angle) * growSpeed;
    branch.life = branch.level ?
      Math.round(Math.random() * branch.level * branchLength) + 1 :
      2;
    return branch;
  }
  // animate the tree
  function tree() {
    // clear screen
    ctx.fillStyle = &#39;#000&#39;;
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    // pointer trail
    if (pointer.moveDistance > 10 * resolution) {
      pointer.moveDistance = 0;
      // main trunk
      var branch = new Branch(
        root,
        root.level,
        hue,
        root.p1.x,
               root.p1.y
      );
      // add another branch
      if (Math.random() <= freq) root.b1 = newBranch(root);
      // new root
      root = branch;
      root.p1.x = pointer.x;
      root.p1.y = pointer.y;
    }
    // increment color
    hue++;
    // traverse the tree
    var trunk = root;
    while (trunk) {
      trunk.grow();
      trunk = trunk.parent;
    }
  }
  // prepare the canvas
  var canvas = {
    elem: document.getElementById(&#39;canvas&#39;),
    resize: function() {
      this.width = this.elem.width = this.elem.offsetWidth * resolution;
      this.height = this.elem.height = this.elem.offsetHeight * resolution;
      this.centerX = this.width * 0.5;
      this.centerY = this.height * 0.5;
    }
  }
  var ctx = canvas.elem.getContext("2d");
  window.addEventListener(&#39;resize&#39;, canvas.resize.bind(canvas), false);
  canvas.resize();
  // pointer events
  var pointer = {
    x: 0,
    y: 0,
    px: 0,
    py: 0,
    moveDistance: 0,
    move: function(e) {
      e.preventDefault();
      var pointer = e.targetTouches ? e.targetTouches[0] : e;
      // stop automove
      if (automove) {
        automove = false;
        document.getElementById("clic").innerHTML = "";
      }
      this.x = pointer.clientX * resolution;
      this.y = pointer.clientY * resolution;
      this.distance();
      // render tree
      requestAnimationFrame(tree);
    },
    distance: function() {
      var dx = this.x - this.px;
      var dy = this.y - this.py;
      this.moveDistance += Math.sqrt(dx * dx + dy * dy);
      // speed limit
      if (!automove && this.moveDistance > 40) {
        this.x = this.px + dx * 0.1;
        this.y = this.py + dy * 0.1;
      }
      this.px = this.x;
      this.py = this.y;
    }
  }
  window.addEventListener("mousemove", pointer.move.bind(pointer), false);
  canvas.elem.addEventListener("touchmove", pointer.move.bind(pointer), false);
  // auto start
  ! function auto() {
    automove && requestAnimationFrame(auto);
    // lissajou
    pointer.x = canvas.centerX + canvas.centerX * Math.cos(angleX += 0.02) * 0.20;
    pointer.y = canvas.centerY + canvas.centerY * Math.sin(angleY += 0.04) * 0.25;
    pointer.distance();
    // create the first branch
    if (!root) {
      root = new Branch(false, maxLevels, hue, pointer.x, pointer.y);
      root.p0 = root.p1;
      root.p0.project();
    }
    // render tree
    tree();
  }();
}();
  </script>
</body>
</html>
.

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