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Function inheritance is implemented in Go through nested functions: the structure of the parent class is nested in the subclass, and the properties and methods of the parent class are inherited. Define your own methods in subclasses to implement subclass-specific functions. Use the methods of the parent class to access inherited properties, and use the methods of the subclass to access subclass-specific properties. Functional inheritance is not true inheritance, but implemented through function simulation, which provides flexibility but requires careful design.
Inheritance in object-oriented programming in Go functions
In object-oriented programming (OOP), inheritance is an institution. Allows a class (or object) to obtain properties and methods from other classes (called parent or base classes). In the Go language, traditional object-oriented inheritance cannot be used directly, but functions can be used to simulate classes and inheritance.
Implementing function inheritance
In Go, we can use nested structs and functions to implement function inheritance. As shown below:
// 父类 type Parent struct { name string } // 子类 type Child struct { Parent // 嵌套 Parent struct age int } // 父类的方法 func (p *Parent) GetName() string { return p.name } // 子类的方法 func (c *Child) GetAge() int { return c.age }
Practical case
Consider an example where we have Animal
(parent class) and Dog
(Subclass):
// Animal 类 type Animal struct { name string } // Animal 方法 func (a *Animal) GetName() string { return a.name } // Dog 类 (从 Animal 继承) type Dog struct { Animal // 嵌套 Animal struct breed string } // Dog 方法 func (d *Dog) GetBreed() string { return d.breed } func main() { // 创建 Dog 对象 dog := &Dog{ name: "Buddy", breed: "Golden Retriever", } // 使用父类方法 fmt.Println("Dog's name:", dog.GetName()) // 使用子类方法 fmt.Println("Dog's breed:", dog.GetBreed()) }
Output result:
Dog's name: Buddy Dog's breed: Golden Retriever
Notes
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