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Detailed tutorial on CAD commands?

Apr 24, 2024 am 09:22 AM
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As CAD drawing is widely used in engineering, design and other fields, it is crucial to master its basic commands. In this tutorial, PHP editor Youzi will explain the basic CAD commands in detail, from drawing line segments to filling graphics, step by step, and in simple terms. By learning these commands, beginners can quickly master the basics of CAD drawing, while experienced users can also improve drawing efficiency and lay a solid foundation for actual project applications.

Detailed tutorial on CAD commands?

1: Commonly used function keys

F1: Get help

F2: Switch between the drawing window and the text window

F3: Control whether to realize automatic object snapping

F4: Digitizer control

F5: Isometric plane switching

F6: Control the display of coordinates on the status line Mode

F7: Grid display mode control

F8: Orthogonal mode control

F9: Grid snapping mode control

F10: Polar mode Control

F11: Object tracking mode control

(Use ALT letters to quickly select commands. This method can quickly operate most software.)

Two commonly used CTRL, ALT Shortcut keys

ALT TK Such as quick selection

ALT NL Linear annotation ALT VV4 Quickly create four viewports

ALT MUP Extract outline

Ctrl B: Grid snap mode control (F9)

Ctrl C: Copy the selected object to the clipboard

Ctrl F: Control whether to implement automatic object snapping (F3)

Ctrl G: Grid display mode control (F7)

Ctrl J: Repeat the previous command

Ctrl K: Hyperlink

Ctrl N: Create a new graphic file

Ctrl M: Open the options dialog box

Ctrl O: Open the image file

Ctrl P: Open the print dialog box

Ctrl S: Save the file

Ctrl U: Polar mode control (F10)

Ctrl v: Paste the contents of the clipboard

Ctrl W: Object tracking control (F11)

Ctrl

Ctrl 2: Open the image explorer

Ctrl 3: Open the tool palette

Ctrl 6: Open the image data atom

Ctrl 8 Or QC: Quick Calculator

Three Dimension Dimensions

DRA: Radius Dimension

DDI: Diameter Dimension

DAL: Alignment Dimension

DAN: Angle annotation

END: Snap to endpoint

MID: Snap to midpoint

INT: Snap to intersection point

CEN: Snap to circle center

QUA: Snap to the quadrant point

TAN: Snap to the tangent point

PER: Snap to the vertical foot

NOD: Snap to the node

NEA: Capture the closest point

AA: Measurement area and perimeter (area)

ID: Specify the coordinates

LI: Specify the coordinates of the collective (individual)

AL: align

AR: array

AP: load *lsp program system

AV: open the view dialog box ( dsviewer)

SE: Open the object automatic snapping dialog box

ST: Open the font setting dialog box (style)

SO: Draw the two-sided surface (2d solid)

SP: Pinyin calibration (spell)

SC: Scaling ratio (scale)

SN: Grid snap mode setting (snap)

DT: Text settings (dtext)

DI: Measure the distance between two points

OI: Insert external objects

RE: Update display

RO: Rotate

LE: Leader label

ST: Single line text input

La: Layer manager

Four drawing commands

A: Draw Arc

B: Define Block

C: Draw Circle

D: Dimension Explorer

E: Delete

F: Round

G: Opposite combination

H: Fill

I: Insert

J: Butt

S : Stretch

T: Multi-line text input

W: Define blocks and save to hard disk

L: Straight line

M: Move

X: Explode

V: Set the current coordinates

U: Restore the last operation

O: Offset

P: Move

Z: Zoom

The following include 3ds max shortcut keys

Show downgrade adaptation (switch)

Adapt to perspective grid points

Arrangement

Angle Capture (Switch)

Animation Mode (Switch)

Change to Back View

Background Lock (Switch)

Previous time unit

Next time unit

Change to Top view

Change to Bottom view

Change to camera (Camera) view

Change to the Front (Front) view

Change to the equal-sized User (User) view

Change to the Right (Right) view

Change to Perspective view

Cycle change selection method

Default light (switch)

Delete object

The current view is temporarily invalid

Whether to display the inner geometry frame (switch)

Show the first toolbar

Expert mode Yuyou (switch)

Temporary (Hold) scene

Fetch scene

Freeze the selected object

Jump to the last frame

Jump to the first frame

Display /Hide Cameras

Show/Hide Geometry

Show/Hide Grids

Show/Hide Helpers Object

Show/Hide Lights

Show/Hide Particle Systems

Show/Hide Space Warps Objects

Lock User Interface (Switch)

Match to Camera view

Material editor

Maximize the current view (switch)

Script editor

New scene

Normal alignment

Nudge down Grid keypad

Push up the grid keypad

NURBS surface display mode or

NURBS adjustment grid 1

NURBS adjustment grid 2

NURBS adjustment grid 3

Offset snapping

Open a MAX file

Pan view

Interactive pan view

Place Highlight

Play/Stop Animation

Quick Rendering

Return to the previous scene*Operation

Back Go to the previous view*do

Undo scene*do

Undo view*do

Refresh all views

Use the previous parameters to render or

Render configuration or

Cycle changes in xy/yz/zx lock

Constraint to X axis

Constraint to Y axis

Constraint to Z axis

Rotate view mode or

Save file

Show selected object transparently (switch)

Select parent Object

Select sub-object

Select object by name

Select lock (switch)

Dodge the face of the selected object (switch)

Show all view grids (Grids) (switch)

Show/hide command panel

Show/hide floating toolbar

Show the last rendered picture

Show/hide the main toolbar

Show/hide the safe box

*Show/hide the bracket of the selected object

Show/hide the toolbar/

Percent snap (switch)

Turn on/off snap (Snap)

Loop through snap points

Sound (switch)

Place objects at intervals

Change to light view

Cycle change of sub-object levels

Sub-object selection (switch)

Texture material (Texture) Correction

Increase dynamic coordinates

Decrease dynamic coordinates

Activate dynamic coordinates (switch)

Accurately enter the transformation amount

All Unfreeze

Show hidden objects by name

Refresh the background image (Background)

Show geometry frame (switch)

View background (Background)

Use the box (Box) to quickly display the geometry (switch)

Open the virtual reality numeric keyboard

Move the virtual view down the numeric keyboard

Virtual view to Move the numeric keyboard left

Virtual view moves the numeric keyboard right

Virtual view moves the numeric keyboard middle

Virtual view enlarges the numeric keyboard

Virtual view reduces the numeral Keyboard

Solid color display of geometry in the scene (switch)

All views display all objects

*The view window is zoomed to the selected object range (Extents)

Zoom range

Enlarge the window twice. Numeric keyboard

Magnifying glass tool

Reduce the window twice. Numeric keyboard

Enlarge according to the frame selection

Window interactive zoom-in

Window interactive zoom-out

Track view

Add keyframe

Previous time unit

Next time unit

Edit keyframe mode

Edit area mode

Edit time mode

Expand object (Object) switch

Expand Track to switch

Function curve mode or

Lock the selected object

Move the highlight up

Move highlight down

Nudge keyframe left

Nudge keyframe right

Position area mode

Go back to previous scene *Make

Undo scene*Make

Use the previous configuration to render

Rendering configuration

Collapse downward

Collapse upward

Material Editor

Render with the previous configuration

Rendering configuration

Undo scene*Make

Schematic View

Next time unit

Previous time unit

Return to the previous scene*Operation

Undo scene*Operation

Active Shade

Draw area

Render

Lock toolbar (docker)

Video editing

Add filter project

Add input project

Add layer project

Add output project

Add new project

Add Scene event

Edit current event

Execute (Run) sequence

New (New) sequence

Undo scene*Operation

NURBS editing

CV constrain normal (Normal) movement

CV constraint to U-direction movement

CV is constrained to move in the V direction

Display curves (Curves)

Display control points (Dependents)

Display grids (Lattices)

NURBS surface display mode switch

Display surfaces (Surfaces)

Display toolbox (Toolbox)

Display surface neatness (Trims)

Select according to name The sub-level of this object

Lock the 2D selected object

Select the next point in the U direction

Select the next point in the V direction

Select the next point in the U direction Previous point

Select the previous point in the V direction

Select the sub-object according to the name

Soften the selected object

Convert to Curve CV level

Convert to Curve level

Convert to Imports level

Convert to Point level

Convert to Surface CV level

Convert to Surface level

Convert to the previous level

Convert to downgrade

FFD

Convert to the Control Point level

To the Lattice level

To the Volume setting

Convert to the upper level

Open UVW map

Enter Edit UVW mode

Call *.uvw file

Save UVW as a file in *.uvw format

Break selection point

Detach boundary point

Filter selection surface

Horizontal flip

Vertical flip

Freeze (Freeze) selected material points

Hide (Hide) selected material points

Unfreeze all (unFreeze)

UnHide all (unHide) )

Get face selection from stack

Get selection from faces

Lock selected vertices

Horizontal mirror

Vertical mirror Image

Horizontal movement

Vertical movement

Pan view

Pixel snap

Plane map surface/Reset UVW

Horizontal scaling

Vertical scaling

Move material points

Rotate material points

Scale material points in equal proportions

Welding ( Weld) the selected material point

Weld (Weld) to the target material point

Unwrap options (Options)

Update map (Map)

Expand the Unwrap view to show all

Frame selection to enlarge the Unwrap view

Expand the Unwrap view to the size of the selected material points

Zoom to Gizmo size

Zoom Tool

Reactor

Create Reaction

Delete Reaction

Editing state (State) switch

Set the maximum influence (Influence)

Set the minimum influence (Influence)

Set the influence value (Value)

ActiveShade ( Scanline)

Initialization

Update

Macro Editor

Cumulative Counter

Copy

VBA Macro Command

Visual Basic Editor

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