As CAD drawing is widely used in engineering, design and other fields, it is crucial to master its basic commands. In this tutorial, PHP editor Youzi will explain the basic CAD commands in detail, from drawing line segments to filling graphics, step by step, and in simple terms. By learning these commands, beginners can quickly master the basics of CAD drawing, while experienced users can also improve drawing efficiency and lay a solid foundation for actual project applications.
1: Commonly used function keys
F1: Get help
F2: Switch between the drawing window and the text window
F3: Control whether to realize automatic object snapping
F4: Digitizer control
F5: Isometric plane switching
F6: Control the display of coordinates on the status line Mode
F7: Grid display mode control
F8: Orthogonal mode control
F9: Grid snapping mode control
F10: Polar mode Control
F11: Object tracking mode control
(Use ALT letters to quickly select commands. This method can quickly operate most software.)
Two commonly used CTRL, ALT Shortcut keys
ALT TK Such as quick selection
ALT NL Linear annotation ALT VV4 Quickly create four viewports
ALT MUP Extract outline
Ctrl B: Grid snap mode control (F9)
Ctrl C: Copy the selected object to the clipboard
Ctrl F: Control whether to implement automatic object snapping (F3)
Ctrl G: Grid display mode control (F7)
Ctrl J: Repeat the previous command
Ctrl K: Hyperlink
Ctrl N: Create a new graphic file
Ctrl M: Open the options dialog box
Ctrl O: Open the image file
Ctrl P: Open the print dialog box
Ctrl S: Save the file
Ctrl U: Polar mode control (F10)
Ctrl v: Paste the contents of the clipboard
Ctrl W: Object tracking control (F11)
Ctrl
Ctrl 2: Open the image explorer
Ctrl 3: Open the tool palette
Ctrl 6: Open the image data atom
Ctrl 8 Or QC: Quick Calculator
Three Dimension Dimensions
DRA: Radius Dimension
DDI: Diameter Dimension
DAL: Alignment Dimension
DAN: Angle annotation
END: Snap to endpoint
MID: Snap to midpoint
INT: Snap to intersection point
CEN: Snap to circle center
QUA: Snap to the quadrant point
TAN: Snap to the tangent point
PER: Snap to the vertical foot
NOD: Snap to the node
NEA: Capture the closest point
AA: Measurement area and perimeter (area)
ID: Specify the coordinates
LI: Specify the coordinates of the collective (individual)
AL: align
AR: array
AP: load *lsp program system
AV: open the view dialog box ( dsviewer)
SE: Open the object automatic snapping dialog box
ST: Open the font setting dialog box (style)
SO: Draw the two-sided surface (2d solid)
SP: Pinyin calibration (spell)
SC: Scaling ratio (scale)
SN: Grid snap mode setting (snap)
DT: Text settings (dtext)
DI: Measure the distance between two points
OI: Insert external objects
RE: Update display
RO: Rotate
LE: Leader label
ST: Single line text input
La: Layer manager
Four drawing commands
A: Draw Arc
B: Define Block
C: Draw Circle
D: Dimension Explorer
E: Delete
F: Round
G: Opposite combination
H: Fill
I: Insert
J: Butt
S : Stretch
T: Multi-line text input
W: Define blocks and save to hard disk
L: Straight line
M: Move
X: Explode
V: Set the current coordinates
U: Restore the last operation
O: Offset
P: Move
Z: Zoom
The following include 3ds max shortcut keys
Show downgrade adaptation (switch)
Adapt to perspective grid points
Arrangement
Angle Capture (Switch)
Animation Mode (Switch)
Change to Back View
Background Lock (Switch)
Previous time unit
Next time unit
Change to Top view
Change to Bottom view
Change to camera (Camera) view
Change to the Front (Front) view
Change to the equal-sized User (User) view
Change to the Right (Right) view
Change to Perspective view
Cycle change selection method
Default light (switch)
Delete object
The current view is temporarily invalid
Whether to display the inner geometry frame (switch)
Show the first toolbar
Expert mode Yuyou (switch)
Temporary (Hold) scene
Fetch scene
Freeze the selected object
Jump to the last frame
Jump to the first frame
Display /Hide Cameras
Show/Hide Geometry
Show/Hide Grids
Show/Hide Helpers Object
Show/Hide Lights
Show/Hide Particle Systems
Show/Hide Space Warps Objects
Lock User Interface (Switch)
Match to Camera view
Material editor
Maximize the current view (switch)
Script editor
New scene
Normal alignment
Nudge down Grid keypad
Push up the grid keypad
NURBS surface display mode or
NURBS adjustment grid 1
NURBS adjustment grid 2
NURBS adjustment grid 3
Offset snapping
Open a MAX file
Pan view
Interactive pan view
Place Highlight
Play/Stop Animation
Quick Rendering
Return to the previous scene*Operation
Back Go to the previous view*do
Undo scene*do
Undo view*do
Refresh all views
Use the previous parameters to render or
Render configuration or
Cycle changes in xy/yz/zx lock
Constraint to X axis
Constraint to Y axis
Constraint to Z axis
Rotate view mode or
Save file
Show selected object transparently (switch)
Select parent Object
Select sub-object
Select object by name
Select lock (switch)
Dodge the face of the selected object (switch)
Show all view grids (Grids) (switch)
Show/hide command panel
Show/hide floating toolbar
Show the last rendered picture
Show/hide the main toolbar
Show/hide the safe box
*Show/hide the bracket of the selected object
Show/hide the toolbar/
Percent snap (switch)
Turn on/off snap (Snap)
Loop through snap points
Sound (switch)
Place objects at intervals
Change to light view
Cycle change of sub-object levels
Sub-object selection (switch)
Texture material (Texture) Correction
Increase dynamic coordinates
Decrease dynamic coordinates
Activate dynamic coordinates (switch)
Accurately enter the transformation amount
All Unfreeze
Show hidden objects by name
Refresh the background image (Background)
Show geometry frame (switch)
View background (Background)
Use the box (Box) to quickly display the geometry (switch)
Open the virtual reality numeric keyboard
Move the virtual view down the numeric keyboard
Virtual view to Move the numeric keyboard left
Virtual view moves the numeric keyboard right
Virtual view moves the numeric keyboard middle
Virtual view enlarges the numeric keyboard
Virtual view reduces the numeral Keyboard
Solid color display of geometry in the scene (switch)
All views display all objects
*The view window is zoomed to the selected object range (Extents)
Zoom range
Enlarge the window twice. Numeric keyboard
Magnifying glass tool
Reduce the window twice. Numeric keyboard
Enlarge according to the frame selection
Window interactive zoom-in
Window interactive zoom-out
Track view
Add keyframe
Previous time unit
Next time unit
Edit keyframe mode
Edit area mode
Edit time mode
Expand object (Object) switch
Expand Track to switch
Function curve mode or
Lock the selected object
Move the highlight up
Move highlight down
Nudge keyframe left
Nudge keyframe right
Position area mode
Go back to previous scene *Make
Undo scene*Make
Use the previous configuration to render
Rendering configuration
Collapse downward
Collapse upward
Material Editor
Render with the previous configuration
Rendering configuration
Undo scene*Make
Schematic View
Next time unit
Previous time unit
Return to the previous scene*Operation
Undo scene*Operation
Active Shade
Draw area
Render
Lock toolbar (docker)
Video editing
Add filter project
Add input project
Add layer project
Add output project
Add new project
Add Scene event
Edit current event
Execute (Run) sequence
New (New) sequence
Undo scene*Operation
NURBS editing
CV constrain normal (Normal) movement
CV constraint to U-direction movement
CV is constrained to move in the V direction
Display curves (Curves)
Display control points (Dependents)
Display grids (Lattices)
NURBS surface display mode switch
Display surfaces (Surfaces)
Display toolbox (Toolbox)
Display surface neatness (Trims)
Select according to name The sub-level of this object
Lock the 2D selected object
Select the next point in the U direction
Select the next point in the V direction
Select the next point in the U direction Previous point
Select the previous point in the V direction
Select the sub-object according to the name
Soften the selected object
Convert to Curve CV level
Convert to Curve level
Convert to Imports level
Convert to Point level
Convert to Surface CV level
Convert to Surface level
Convert to the previous level
Convert to downgrade
FFD
Convert to the Control Point level
To the Lattice level
To the Volume setting
Convert to the upper level
Open UVW map
Enter Edit UVW mode
Call *.uvw file
Save UVW as a file in *.uvw format
Break selection point
Detach boundary point
Filter selection surface
Horizontal flip
Vertical flip
Freeze (Freeze) selected material points
Hide (Hide) selected material points
Unfreeze all (unFreeze)
UnHide all (unHide) )
Get face selection from stack
Get selection from faces
Lock selected vertices
Horizontal mirror
Vertical mirror Image
Horizontal movement
Vertical movement
Pan view
Pixel snap
Plane map surface/Reset UVW
Horizontal scaling
Vertical scaling
Move material points
Rotate material points
Scale material points in equal proportions
Welding ( Weld) the selected material point
Weld (Weld) to the target material point
Unwrap options (Options)
Update map (Map)
Expand the Unwrap view to show all
Frame selection to enlarge the Unwrap view
Expand the Unwrap view to the size of the selected material points
Zoom to Gizmo size
Zoom Tool
Reactor
Create Reaction
Delete Reaction
Editing state (State) switch
Set the maximum influence (Influence)
Set the minimum influence (Influence)
Set the influence value (Value)
ActiveShade ( Scanline)
Initialization
Update
Macro Editor
Cumulative Counter
Copy
VBA Macro Command
Visual Basic Editor
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