Home > Article > Mobile Game Tutorial > How to make your opponent "break the defense" in "Fantasy Westward Journey"? Learn various defense-breaking skills and earn money
Dear young heroes, have you often encountered such a situation in your PK career?
"Why is my defense so high, but the opponent's physical attack hurts me so much!"
Today, let Xiaomei talk to you about the issue of "defense breaking" Bar.
Not long ago, there was a bow and arrow in our dream that became really popular. One of the features of this bow and arrow is "piercing".
"Piercing" means "breaking defense", which is an attribute that intuitively ignores defense. 1 point of puncture = 0.0167% puncture. When the "pierce" attribute is high enough, you can easily break through the "defense" barrier and deal unexpected damage.
There will definitely be young heroes who will say that stacking "piercing" is a "fantasy" for most people, but breaking defense is a common thing. ? In fact, in addition to equipment with blue characters and spiritual ornaments, the sources of "piercing" are relatively abundant.
Continuing from the above, most physical schools have their own "piercing" skills. Such as Lingbo's "immovable", Tang Dynasty's "brave thoughts" and "not surprised", Huaguo's "no escape" and so on.
These passive or skill states can provide very impressive "piercing" attributes, helping physical sects to easily "break through defenses".
In addition, in addition to these passive or skill states, the erosion skills of Datang and Wuzhuang also have a very high "piercing" effect, which can be used in the face of high defense. These skills perform extremely well in martial arts.
Yes, the young heroes read that right. Babies can also provide "piercing" blessings for their masters in PK:
1. Broken Armor Blade Neidan
What Broken Armor Blade provides is "Fixed defense breaking", a general stealth attack baby can easily reduce the target's fixed defense by 300 points. From the perspective of the overall environment, this kind of defense reduction effect is equivalent to giving the owner 10% of the "piercing" ability.
2. Characteristic "Inspiration"
In PK, I believe many heroes will encounter the baby configuration of "1 pace and 4 attacks" or "2 pace and 3 attacks" at the beginning. When doing so, please be sure to pay special attention to the pace baby that the other party is physically carrying. Because, if that pace has the "encourage" attribute, it will become a nightmare for our high-defense sect.
Top inspiration can ignore up to 30% of defense. With just one pacer, you can easily achieve the "reincarnation of an iron wall and a piece of paper".
Of course, the disadvantage of "encouragement" is that it has a trigger threshold. However, I would like to tell you all young heroes responsibly that the threshold for triggering "encouragement" is actually negligible.
Xiaomei takes 3000 defense as an example. As long as the physical damage is below (3000/0.7=4285), it can be triggered. Looking at the whole fantasy world, how many masters can reach the high damage of 4285?
In temporary team PK activities such as martial arts competitions, the most common question we hear is "Does the team have all the special skills?"
The complete set of special skills here mainly refers to whether the team is equipped with "Flowing Cloud Technique", "Condensation Technique", "Put Down the Butcher's Knife", "Beast Power", "Glory Armor" and "Armor Breaking Technique" at the same time ” (No physical team can ignore “Beast Power”).
If our side does not have "Glory Armor" and the opponent's shoes have "Armor Breaking", then our defense will be reduced by 10% in vain. To put it simply, if your panel defense is 3000 when you enter the battle, only 2700 will be left after the armor is broken. It has changed from "not easy to be broken through" to "easy to be broken through".
Yes, you young heroes read it right. The last factor that may cause the feeling of "defense breaking" is fixed damage.
In the various sects of our fantasy, there are actually many ways to improve output through fixed physical damage results. The most well-known among them are Shituo and Lingbo.
Навык меридиана льва-верблюда «Отпечаток лапы» может обеспечить фиксированный результат физического урона 875, когда он заполнен. По этой же причине верблюду-леву становится все более и более больно во время полета.
Помимо Шиту, Лингбо также является сектой, которая получает выгоду от фиксированных результатов физического урона. Эффект магического оружия их секты «Убийство Дьявола» также может обеспечить хороший фиксированный физический урон. повреждения результаты .
Стоит отметить, что стиль игры «Скорость света в городе Лингбо», поразивший бесчисленное множество молодых героев, любивших насилие, основывался на «выходе» «Дьявола». Убийство «Гарантировано».
Конечно, такая «игра с псевдопроникновением», которая увеличивает производительность за счет фиксированного урона и игнорирует защиту, будет крайне сдержана бездонным Мингуан Баочжу~
Здесь Сяомэй хотел бы рассказать вам трюк для героев бездонной ямы. В PK никогда не используйте комбинацию рунических камней навыка «Лин Лин Бао», хотя эта комбинация является комбинацией. может увеличить продолжительность «Мингуан Баочжу» и «Реликвии Золотого Тела» на 1 раунд. Однако, если мы посмотрим на это в сочетании с «Цзиньцзинь» меридианов, мы обнаружим, что этот 1 раунд на самом деле является собачьим хвостом.
Хорошо, на сегодня это все твиты. Если вы, ребята, знаете какие-нибудь советы по «взлому защиты», вы можете оставить сообщение в области комментариев ~
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