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'Adventure Battle' latest crossbowman talent guide - God Liao Ruo Morning Star

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2024-04-16 21:52:13878browse

php editor Xigua has carefully brought you the latest crossbowman talent guide in "Adventure Battle". This guide was written by the master Liao Ruochenxing himself and introduces the crossbowman's skill tree and equipment combination in detail. The crossbowman is a profession with extremely high output and defense capabilities. As long as the skills can be matched and used correctly, you can easily clear the dungeon. If you happen to be a newbie to the crossbowman profession, then this guide must be information you can’t miss.

Adventure Battle latest crossbowman talent guide - God Liao Ruo Morning Star

"Adventure Battle" latest crossbowman talent guide

The game will be out of service for an update from 4:00 to 6:00 on the morning of April 12th. There is an article about the back accessories talent, adding the back accessory talent plan. This way, there is no need to change it anymore.

2. A new plan option has been added to the back ornament talent. You can reconfigure the back ornament talent in the new plan and freely choose the effective plan;

Just in time, the master of Morning Star is here to talk about the talent points and ideas after the revision.

On March 15th, a talent point method video was released. The shooter can get 6 ultimate talent bonuses, which is a great advantage in the later stage. As a result, within a few days, the planners modified the talent plan, changing it to a maximum of 3 points. There are three ultimate talents. As players, we are all on the same level. Choose from these three ultimate talents.

I personally feel that there is another important reason for such a change, that is, considering the new area, the talent in the new area is too different from that in the old area. It is very unfair to the friends in the new area. Only 3 final talents can be chosen, which is also a balance between the new area and the old area. A change to the talent in the old zone

First of all, we have to see the two ultimate talents of the shooter

Gale Combo: Combo damage increases by an additional 5% every 2 seconds (maximum 50%)

Ready to go: Critical hits increased by an additional 5% every 3 seconds (maximum 25%)

These two talents must be selected by the shooter, so the third ultimate talent needs to be chosen. Theoretically speaking, the shooter’s healing is more suitable for the shooter. However, how to select this healing amount, then you can only select There are 5 talent routes, that is, 3 final talents for Archery Points, 1 final talent for Frantic War Points, and 1 final talent for Spell Points. In this case, a lot of basic things will be lost. Therefore, the shooter's third talent must be chosen from the mad fighting or spell talents. In this case, there are a total of 6 routes. Currently, the ones that are more suitable for shooters are the ascension of mad fighting and the fury of mad fighting. and time compression of spells.

First of all? Let’s talk about ascension

Healing: Healing amount 0.2%

Ascension: After 15 seconds of fighting, the advantage of Ascension lies in the protracted battle. After 45 seconds of Ascension fully taking effect, it will greatly improve the shooter.

The turtle flow and recovery flow that are currently popular in the PK field are basically unable to withstand the effect of ascension. Of course, this is prerequisite. The damage of the shooter must be high, the basics must not be bad, and the equipment must have at least 8 pieces in a row. Explosion and ascension are the icing on the cake. If your basic attributes are very bad, then just relying on ascension will not be able to change your fate. Therefore, for this talent, if your battle time exceeds 45 seconds, then the third talent is to click on ascension. , such as fighting back warriors, healing mages, and the ruins BOSS in the voyage, and some alts that don’t do enough damage. You can also click Ascension when fighting the Son of Light.

Berserk: When the blood volume is lower than 20%, increase the attack by 10%, attack speed by 10%, and basic critical damage by 10%.

Then there’s the fury. What’s special about the fury? The reason is that it will only take effect if the blood volume is below 20%, so it is best to reduce the blood volume to below 20% at the beginning, so as to obtain the maximum benefit. Therefore, it must be combined with the moon mount. As for this talent, I I think it is more suitable for the family BOSS Lava Beast, Burning Temple, Dark Trial, and Soul Tower. At the beginning, let the BOSS drain the character's health and then output it. However, I don't recommend this to novices, because it will It requires a high degree of proficiency, otherwise it will be easy to overturn. In PK, I think violent is more suitable for short-term battles within 20 seconds, and there may be a chance of counterattack.

Finally, there is the mage's time compression. This talent can increase attack as long as you use skills. It is a smooth improvement. To be fully effective, you need to release 15 skills, which is two and a half rounds, about 30 seconds, and it is not like violent. Special triggering conditions are required, so this talent is applicable to all copies. It is more suitable for novices, or players like me who are too lazy to operate. In PK, I think this talent is more suitable for battles of about 45 seconds.

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