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HomeMobile Game TutorialMobile Game GuideFatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

This concise guide covers every mechanic in Fatal Fury: City of the Wolves. While the game offers in-game tutorials, this guide provides a comprehensive overview and context for each mechanic.

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

This guide breaks down each mechanic for easy reference and understanding.

S.P.G.

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

Pre-battle, you select the S.P.G. segment of your health bar. This activates REV Blows and Hidden Gear super attacks, and increases damage output.

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

S.P.G. placement is strategic. Front placement grants early REV Art access but limits Hidden Gear use. Rear placement offers a comeback mechanic but risks losing momentum. The middle is a balanced approach. Note that some combos remove over a third of health, potentially making S.P.G. inaccessible if not placed upfront.

REV Blow

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

[S.P.G. active] HP HK

Simultaneous heavy punch and kick activates a powerful, invincible attack effective against pokes and normal attacks. Usable in the air. Only available with health in the S.P.G. segment.

Hidden Gear

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

[S.P.G. active] ⬇️↘️➡️, ⬇️↘️➡️ REV

The S.P.G.'s most damaging super attack. Consumes both super meters but fully replenishes the REV gauge, offering a significant momentum shift.

REV Guard

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

REV

Similar to a push-block, creating distance and nullifying chip damage. Holding it increases the REV meter.

REV Accel

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

Canceling one REV Art into another on hit. Timing is crucial; the second REV Art input must occur the moment the first lands. Multiple-hit REV Arts can be canceled on any hit. Character-specific limitations exist due to airborne states and move availability.

Breaks

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

HP LK or REV during select Special Attacks

Prematurely ending select special attacks for defensive or combo purposes. Timing is critical; breaks must be performed early in the attack's animation.

Feints

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

HP LK or REV

Performing the start of an attack without completing it to deceive the opponent.

Just Defense

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

⬅️ or ↙️ before impact

Blocking an attack at the precise moment before impact, resulting in a small health recovery, no chip damage, and faster recovery. Chainable and usable in the air.

Hyper Defense

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

➡️ or ↘️ after a normal block

Similar to Just Defense but performed after a normal block. Chainable against multi-hit attacks.

Guard Cancel

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

A counter-attack following a Just Defense. A narrow window for inputting special moves, REV Blows, Redline Gear, or Hidden Gear. REV Blows are easiest to perform.

Counter Hit vs. Wild Punish

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

Two counter-hit states: standard counter hits during opponent's attack, and Wild Punishes during recovery frames. Wild Punishes are significantly more powerful, launching the opponent high in the air.

Fatal Fury: City Of The Wolves - Complete Guide To Every Mechanic

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