Overloading and overwriting are different concepts in C. Overloading allows the creation of a function with the same name, with a different parameter list, while overriding allows a derived class function to override a base class function with the same name. In overloading, the function name is the same but the parameter list is different, in overriding the function name and parameter list must be the same and the derived class function must use the override keyword.
Overloading and overwriting of C functions
Overloading and overwriting
Overloading and overriding are two different concepts in C. Overloading allows the creation of functions with the same name but different parameter lists, while overriding allows a function in a derived class to override a function of the same name in a base class.
Overloaded
Suppose we have a function named area
that calculates the areas of different shapes based on different input parameters:
int area(int length, int width); // 矩形面积 double area(double radius); // 圆形面积
These functions are overloaded with the area
names because they have different parameter lists. They are able to process different types of data and perform different calculations.
Override
Now, assume we have a base class Shape
, which has an area
virtual function:
class Shape { public: virtual double area() const = 0; };
We can create derived classes Rectangle
and Circle
and override the area
function:
class Rectangle : public Shape { public: double area() const override { return length * width; } int length, width; // 矩形属性 }; class Circle : public Shape { public: double area() const override { return Math.PI * radius * radius; } double radius; // 圆形属性 };
In the derived class, we Explicitly override the area
function of the parent class through the override
keyword. The overridden function must have the same return type and name as the parent function.
Practical case
We create a program to demonstrate overloading and overwriting:
#include <iostream> #include <cmath> using namespace std; class Shape { public: virtual double area() const = 0; }; class Rectangle : public Shape { public: double area() const override { return length * width; } int length, width; }; class Circle : public Shape { public: double area() const override { return Math.PI * radius * radius; } double radius; }; int main() { // 创建矩形对象 Rectangle rectangle; rectangle.length = 5; rectangle.width = 3; // 创建圆形对象 Circle circle; circle.radius = 2; // 计算并输出矩形和圆形的面积 cout << "矩形面积:" << rectangle.area() << endl; cout << "圆形面积:" << circle.area() << endl; }
Output results:
矩形面积:15 圆形面积:12.566370614359172
This example Shows how to create functions with different functionality through overloading and overriding.
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