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Detailed tutorial on creating volumetric light effects in 3Ds MAX

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2024-04-08 12:40:22949browse

php editor Xigua will introduce you to a detailed tutorial called "3Ds MAX to create volumetric light effects" in this article. 3Ds MAX is a powerful three-dimensional modeling and animation software, and volumetric light effects can increase the realism and realism of the scene. In this tutorial, we will explain in detail how to use 3Ds MAX to create stunning volumetric light effects, and provide steps and tips for your reference. Whether you are a beginner or an experienced designer, this tutorial will provide you with practical guidance to help you easily achieve the results you want. Stay tuned!

1. Volumetric light is an effect added on the basis of lighting; first create a light in the scene, the following is a spotlight as an example, click [Create]-[Light]-[Standard] -[Target spotlight], created in the scene (as shown in the picture); after creation, the light can be moved and aligned to the material scene, or it can be moved to the material scene after the subsequent steps are completed.

3Ds MAX创建体积光效果的详细教程

2. After composing the picture, click on its light, and you can modify its parameters in its modifier (need to set equal amounts of near and far attenuation, otherwise Subsequent volume lights will extend indefinitely unless there are obstructions); find the [Atmosphere and Effects] column below the modification list, click [Add], select [Volume Light], and click OK.

3Ds MAX创建体积光效果的详细教程

3. After confirmation, there will be [Volume Light] in the [Atmosphere and Effect] column of the modifier (as shown in the picture). At this time, note that although the effect is added, the There is no volumetric light effect in rendering. We have to select it and set it (as shown in the picture) before the volumetric light will be rendered (note that the volumetric light cannot be seen in the scene).

3Ds MAX创建体积光效果的详细教程

4. Adjust some parameters of the volume light at the bottom of the settings dialog box. During the adjustment process, the renderer must be turned on in parallel for real-time rendering to correspond to the adjusted parameter effects. The picture below is the adjusted volumetric light effect picture.

3Ds MAX创建体积光效果的详细教程

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