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The factory class design pattern in Go separates the object creation process through an interface and multiple specific factories, allowing multiple object types to share the same creation logic, thereby achieving flexibility and maintainability of object creation.
Exploring the factory class design pattern in Go
Introduction
Factory method A pattern is a creational design pattern that separates the creation process from the classes that use it by providing an interface for creating objects. This makes it possible to create different objects using the same creation logic.
Factory Method Pattern in Go
In Go, the factory method pattern is usually implemented through an interface and a set of concrete factories. An interface defines the desired object creation method, while a concrete factory implements the interface and provides the creation of a specific object.
// 定义创建对象的接口 type Creator interface { Create() Product } // 定义具体产品 type Product interface { Use() } // 定义具体工厂 type FactoryA struct{} type FactoryB struct{} // 实现创建 getProductA 的方法 func (f *FactoryA) Create() Product { return new(ProductA) } // 实现创建 getProductB 的方法 func (f *FactoryB) Create() Product { return new(ProductB) }
Practical Case
Consider the following application that requires the creation of different types of shapes:
// 定义形状接口 type Shape interface { Draw() } // 定义具体形状 type Rectangle struct{} type Circle struct{} // 定义具体工厂 type ShapeFactory struct{} // 实现创建 getRectangle 的方法 func (f *ShapeFactory) GetShape(shapeType string) Shape { switch shapeType { case "rectangle": return new(Rectangle) case "circle": return new(Circle) default: return nil } }
In this case, ShapeFactory
Acts as a concrete factory to create different shape objects based on the provided type string.
Conclusion
The factory method pattern is useful for creating objects and decoupling them from the logic that uses them. It provides flexibility and improves the maintainability of your code by using interfaces that allow you to create different object types as needed.
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