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Introduction to Magic Tower Stigmata Scepter Weapon Skill Strength

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2024-03-30 16:06:33533browse

php Editor Strawberry brings an introduction to the skill strength of the Magic Tower Stigma Scepter weapon. In Fantasy Tower, the Stigma Scepter is a powerful weapon with diverse skill effects that can help players gain an advantage in battle. This article will introduce in detail the various skills and strengths of the Stigma Scepter to provide players with more comprehensive game guidance.

Introduction to Magic Tower Stigmata Scepter Weapon Skill Strength

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Basic Information

Weapon skills

General attack skills

1. Normal attack

While on the ground, swing the staff to perform five consecutive attacks.

The first attack causes 20.9%*attack power and 1 point of damage to the target.

The second attack causes 15.7%*attack power and 1 point of damage to the target.

The third attack causes 25.2%*attack power and 1 point of damage to the target.

The fourth attack causes 34.5%*attack power and 2 points of damage to the target.

The fifth attack causes 60.8%*attack power and 3 points of damage to the target.

2. Air strike

When the pioneer is in the air or after using a jump.

Click on the basic attack to perform five consecutive attacks in the air. The first attack will cause 27.1%*attack power and 1 point of damage to the target.

The second attack causes 19.6%*attack power and 1 point of damage to the target.

The third attack causes 21.2%*attack power and 1 point of damage to the target.

The fourth attack causes 38%*attack power and 2 points of damage to the target.

The fifth attack causes 39.7%*attack power and 2 points of damage to the target.

3. Falling Moon Strike

Pressing and holding the basic attack while stuck in the air will trigger the falling moon strike.

When landing, it will cause damage to surrounding targets every 0.2 seconds, totaling 47.6%*attack power and 3 points of damage.

4. Energy gathering attack Lv1

After the third E of the basic attack, press and hold the basic attack to trigger a branch attack. The first branch will gather monsters near the front and cause 13.4%*attack power and 1 point of damage every 0.3 seconds (up to 4 times).

The second branch causes 15.5%*attack power and 1 point of damage every 0.3 seconds to enemy units at and near the target location.

Dodge skills

1. Dodge

Dodge before being hit to trigger illusion time, slowing down the target's movement speed within a certain range; during the evasion process, you are immune to the stun effect, which lasts for 0.5 seconds.

2. Emergence

Use the direction keys and the dodge button for a short period of time before triggering the dodge, and click the basic attack to trigger the emergence. Each energy wave hitting the target causes 19.4%*attack power and 1 point of damage.

3. Spirit ball

Within a short period of time after dodging, click on the basic attack to trigger a back-dodge attack.

The pioneer releases an energy ball forward, causing 27.3%*attack power and 1 point of damage to passing enemy units every 0.3 seconds (up to five times).

other skills

Shelter: Releases an energy shield in place, restoring 42.9%*attack power and 2 health points per second to friendly units in the shield, and reducing damage received by 3% for 10 seconds. Cooldown 60 seconds.

Linked skills

Quick rescue:

When the weapon is fully charged or the illusion time is triggered, when switching from other weapons to this weapon, set the scepter to continuously remove the negative effects of the settlers or friendly targets, and heal the nearby settlers or friendly targets for 31.6%*2 points of attack power. , lasts 7 seconds.

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