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php Xiaobian Yuzai will take you to see the full picture of Stryker's body in "Age of Eta". The body of this tactical role-playing game is uniquely designed. It not only looks beautiful, but also has rich skills and characteristics. From the appearance design of the machine body to its skill features, they are all worth savoring. If you are also interested in this game, you may wish to follow the editor's introduction and get a glimpse of the mystery of Stryker's body.
1. Body information
is owned by Mo Jing and belongs to the original " The land combat ETA formed by the "Gray Deer" special forces uses a very rare combination of thermal ax and blasting shotgun. It also has a composite launch module to launch multi-functional ammunition. It is a close combat that tests the driver's ability. type body.
The main responsibility of the aircraft is to provide tactical cover for teammates and attract enemy firepower when "necessary" to ensure the safety of our high-value units - this is obviously a cold approach, but Mo Akira has always been indifferent to this. She seems to think that with her fighting ability, the only ones who need to worry about the safety are her "friendly" teammates.
"Of course I know their original plan, but the fact is that in the end, I was the only one who survived."
2. Body characteristics
Energy state interference: Can weaken the enemy's various performance
Energy shock: Limit the enemy's EN or AP recovery ability
Energy enhancement: Increase our EN or AP recovery ability
3. Character Skills
Ultimate Skill: Zero Point Explosion
Causes 1000% fire power damage to the locked enemy; and reduces the target's armor by 42%, the effect lasts 12 seconds.
Intrinsic skill: electromagnetic interference
Causes 400% fire power calculation damage to the locked enemy; and reduces it by 200EN, with a cooling time of 12 seconds.
Focused Fire Attack: Magnetic Energy Effect
Orders all teammates to attack the locked enemy, causing 67% of the basic damage of their respective normal attacks. Increasing the synchronization rate will increase Damage ratio.
Applies an EMP effect to the target, eliminating 20% of its denial force field, but the amount of elimination cannot exceed 1000% of its own firepower (no more than 1500% at 400% synchronization rate).
After the synchronization rate reaches 200%, the target can be eliminated for an additional 260EN (maximum 360).
Increasing the synchronization rate will increase the amount of rejection force field and EN elimination. When the synchronization rate reaches 400%, the above effects will be greatly improved.
Normal attack
Causes a total of 150% fire power calculation damage to the target multiple times.
Attack Frequency: Low
Basic Passive: Tactical Penetration
During battle, own abnormal growth rate increases by 12%.
Refined Passive: Polarized Electric Field
When in the battlefield, all our party will recover an additional 7 per second; when it is destroyed, all our party will increase 200.
4. Point-adding template
400% synchronization rate point-adding template:
Strength 98
Physical fitness 20
Reaction 40
Intuition 50
Lucky 99
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