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A brief review of Toloro's strength in "Girls' Frontline 2: Release"

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2024-03-27 22:11:18719browse

php editor Shinichi recommends, "Girls Frontline 2: Chase" Tololo's strength brief review: In the game, Toloro is a character with excellent skills, suitable for quickly clearing the field. Its skills are powerful and can quickly destroy enemies and improve combat efficiency. For players looking to defeat enemies quickly, Toloro is a good choice.

A brief review of Toloros strength in Girls Frontline 2: Release

Girls Frontline 2 Tololo Strength Brief Review

1.Strength Brief Review

Rating: T1

The legs are short, but they can move twice in one turn and have long hands. In the current environment where the enemy is pursued quickly, this strategy can have a great advantage. Similarly, in a large number of BOSS-based resource books, Tololuo and Qiongjiu can produce two support outputs, and the effect is very significant.

The disadvantage is that there is a "weak period" after the second move, and the skill needs to be fully charged before the skill can be activated again. This long period of weakness can only be relieved after rising to the sixth level of the vertebral body.

A brief review of Toloros strength in Girls Frontline 2: Release

2. Recommended weapons

[Weapons]

Orange: Gaerno

It is not recommended to draw Toro At present, it seems that the special weapon bonus of Luo's special weapon is not as high as the total bonus of 68 Gaerno

Purple: Kalash Alpha

The damage increase cannot be stacked, so who should be used? Either way.

A brief review of Toloros strength in Girls Frontline 2: Release

3. Accessory Development

Abnormal Strike

As long as the enemy has any elemental DEBUFF (overflowing fire), all All humanoids of this can be triggered.

Recommended entry: Percent attack/Attack/Crit rate/Critical damage

Choose ectopic strike for cost-effectiveness, in other cases you can select ectopic boost

Co-key and The choice of fixed keys changes depending on the situation. The fixed keys are not fixed and may include other options depending on the scenario.

Main fixed keys:

Huiwei Transit (the conventional Tuce Road kill distance is not enough, you can also choose other ones)

Galaxy Traveling Ge (disperse the enemy's gain) BUFF)

Invisible light (conflicts with Qiongjiu's five lives and Qita's ultimate move, but considering that Zhou Benqita is bound to 191 and cannot get BUFF, I chose this)

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