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Adventure Team Coco is a control-type girl from the half-orc clan. She has [de-strength] control that cannot be immune or cleared. She inherits the unlimited skills of the half-beast and also has the control mechanism of the evolved species, and also has the ability to add additional powers to the enemy. The ability of high debuffs and full suppression in PVP battles make him a character worthy of spending diamonds to draw. Below are the editor’s recommendations for choosing Coco Mark in “Adventure Squad” to help you better develop this character!
Let me first show you the mark Momo wears
Momo mainly uses defensive flesh marks as the main part, supplemented by control type marks, and is suitable for any occasion.
Among them, [Virtual Strike Mark] is an exclusive mark for Coco's lineup. It has damage increase and damage reduction. If you bring it to Coco, it will be used simply to reduce damage. The team can bring three, and capable friends can draw it. Three to match.
Coca-Cola carries quite a few marks, but they still focus on defense and control.
Defensive Marks:
You can basically wear all kinds of defensive marks, so you are not picky about food.
Control type mark:
Among them, [Blindness Mark] and [Antagonist Mark] are universal and can be used in many situations.
[Wall Mark] has usage restrictions. It is difficult to use in most half-orc lineups, but in evolved lineups, this mark is very useful.
Offensive mark:
Like most control characters, there is no effect if you don’t hit, and you can’t hang [off power]. It can be said that if you hit, This is Coco’s main attribute.
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