Home > Article > Mobile Game Tutorial > Blizzard releases the most powerful benefit in the history of Warcraft: double the experience and 4 times the gold coins! Big improvement for all professions!
On March 6, Blizzard took the lead in implementing buff changes in the US server of the World of Warcraft Exploration Season. Judging from the actual installation situation, the new version of the experience value buff not only increases the player's experience value by 100%, but also increases the value of gold coins obtained from tasks by 300%.
It is obvious that Blizzard wants players to upgrade the tasks themselves, and the gold coin reward will be quadrupled, which is not a big improvement. At the same time, Blizzard has also reduced the training costs and prices of level 40 mounts in the exploration season by 50%.
According to the actual measurement of players, the amount of gold coins that players who upgrade from level 1 to level 40 can reach 200 gold. This means that not only can you learn skills without any worries, but you can also easily obtain level 40 mounts, and you can also leave some money to buy some equipment or learn professional skills.
In the past, some people might not even be able to learn skills when they first reached level 40, but now they can be completely self-sufficient.
On March 6, Blizzard released the latest blue post, which changed part of the content of the exploration season and almost all professions, and most professions were enhanced.
Exploration Season Changes:
Kadamu no longer drops unnecessary items. (This means that level 200 items will no longer drop)
Reduced the amount of health Kadam recovers from self-healing effects.
As Kadamu increases in size, he now becomes more vulnerable to attack.
Now also increases the strength of remote attacks.
Now increases ranged attack power in addition to its normal effect. The tips for
have been updated to better reflect usage.
The prompts for ranged, melee, and spell hit/crit attributes in the Exploration Season have been updated to be concise, but the actual effects have not been changed.
Fixed a BUG that no longer causes the Druid to transform into bear form, cheetah form, or The issue of the giant bear gaining health points incorrectly in its form.
Damage increased to 120% of weapon damage (was 100%), Chimera Shot Viper Sting damage increased to 120% of weapon damage 48% (originally 40%).
The base damage before receiving increased attack power has been increased by 15%.
Damage increased to 65% of weapon damage (was 50%).
's base damage has been increased by 50%, and the spell damage bonus has been increased by 16%, which is the same as the value of Fireball.
's base damage has been increased by 50%, and the spell damage bonus has been increased by 14%, the same value as Frostbolt. The spell power coefficients of
, and are increased by 88%.
's mana cost has been reduced by 44%.
Fixed some prompt issues.
's damage increased to 50% of weapon damage per swing (was 40%). Seal of Martyrdom Judgment damage increased to 85% of weapon damage (was 70%).
's Seal and Judgment effects will now be affected by the talents and effects of the Seal of Justice, especially the enhanced Seal of Justice.
Now correctly gains damage from the Paladin's attack power.
Fixed an issue where the amount of healing was incorrect.
When activated, Warlock and pet damage increased by 25% (was 5%).
's damage increased to 150% of the weapon (was 100%), before receiving increased damage from Armor Sunder stacks.
Fix the player's orientation problem after using it.
After the warrior dies, his previously cast Heavy Wound will now continue to deal damage.
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