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"Operation Delta" will launch a large-scale PC test called "Codename: ZERO" today (March 7). Last weekend, this game held an offline flash mob experience event in Shanghai, and 17173 was also fortunate to be invited to participate.
This test is only more than four months away from the last time, which makes us curious about what "Operation Delta" will bring in such a short period of time. New highlights and surprises?
More than four months ago, I experienced "Operation Delta" in an offline tasting session and the first beta version. At that time, the game only opened the "Dangerous Action" mode. However, Operation Delta was already impressive for its time. In the context of major manufacturers flocking to the mobile game market, the emergence of such an FPS client game that is comparable to international standards undoubtedly brings great surprises.
In this offline experience event, "Operation Delta" once again refreshed my understanding of it. The event opens two modes, one is the "Dangerous Action" that was previously opened for testing, and the other is the highly anticipated "Total Battlefield."
The 64-person battlefield re-enacts classics while bringing fresh experiences
Let’s first talk about the new mode that has attracted the most attention this time, “Comprehensive battlefield". As a 32v32 large map offensive and defensive gameplay, it allows players to carry various firearms on the battlefield for fierce confrontation. At the same time, players also have the opportunity to drive vehicles to charge into battle, adding more strategies and variables to the battle.
Maybe when many people hear the concept of "Vehicle Battlefield", they will naturally think of the popular "Battlefield" series. However, the history of this mode actually goes back to the earlier Delta Force games. The "Cinder Zone" map opened in this event is a tribute to and reproduction of the classic map Cracked in "Delta Force: Black Hawk Down" more than 20 years ago.
According to the main planner, the "Jin Zone" is the "Chili Stir-fried Pork" in "Delta Force: Black Hawk Down", which emphasizes the right taste.
The "Ember Zone" map is basically a 1:1 replica of the classic map Cracked, while adding more undulating terrain and destructible scenes. I believe that old players will definitely evoke a lot of memories when playing this map.
↑"Delta Force: Black Hawk Down"↑
↑"Delta Force"↑
On the "Ember Zone" map, there are several key aspects that deserve special attention. First, there are significant differences between this map and Dangerous Ops in terms of experience mentality. In the "Ember Zone", players no longer need to worry about the penalty of equipment dropping after death, so they can devote themselves wholeheartedly to the battle and experience the passionate passion of killing enemies on the battlefield with more than 30 teammates. In addition, we noticed that TTK in the "Total Battlefield" mode has been carefully debugged by the project team to ensure that the kill feedback and attack experience have reached the ultimate level of comfort and satisfaction.
In addition, the classic map design allows the offensive and defensive sides to advance without spending too much time on rebirth and running. Players can return to the battlefield in a very short time and quickly move to the next fighting location, thereby maintaining the continuity and tension of the battle.
#At the same time, the personal abilities of the operators have also been fully utilized in this mode. In addition to their basic abilities, each of them also has exclusive props to use.
Take "Bee Doctor" as an example. In the support positioning, in addition to basic abilities such as treatment and smoking, a special prop "ammunition box" is also added. This prop is designed to provide timely ammunition supplies to friendly forces on the battlefield and enhance sustained combat capabilities. The "Shepherd" positioned in the project is unique among all current operators. He has the unique ability to repair vehicles and plays a vital role in the sustainability of the vehicles.
In short, each of the five operators currently released has very useful abilities and can all perform well in this mode.
Finally, let’s delve into the vehicle aspect of “Total Battlefield”. On the "Cinder Zone" map, currently only ground vehicles including main battle tanks and infantry fighting vehicles have been launched. The addition of these vehicles adds more strategy and motivation to the battle.
As you can see in the promotional video, vehicles are extremely powerful. When fighting for a certain stronghold, if one side has vehicles joining it, the advantage of that camp can be greatly enhanced.
But this does not mean that vehicles can be crushed without thinking. In this game, operators generally have props to counter vehicles. For example, assault operators can carry AT-4 launchers. I don’t need to say more about what this weapon means to the vehicle.
↑The magnetic bomb of the Dragon operator is also very good in anti-vehicle performance↑
Therefore, how to cooperate with teammates, how to Maximizing the advantages of the vehicle will test the driver's overall awareness and operational ability.
It is understood that after the test starts on March 7, another map "Climbing" will be launched, where we can also drive armed helicopters and surface vehicles. This will further enhance the tactical depth and combat fun of the game.
In short, as far as the offline experience "Ember Zone" map is concerned, even if the player is only one of the 32 participants, he will not feel any helplessness or redundancy. The clarity of game goals and the continuity of the battlefield jointly create an intense and exciting game atmosphere, making every game bring a "top" experience to players.
In addition to the new "Comprehensive Battlefield", this offline experience also provides the experience of "Dangerous Action" mode.
Although this mode has been experienced in the previous test, the new map "Dam Zero" has brought us an unprecedented experience. Compared with the "Longbow Valley" in the first test, the map area of "Dam Zero" is smaller. However, the increase in the density of its buildings and the shift in the design of mission objectives to indoors have made it more difficult for first-time test players like me. Brings a whole new gaming experience.
The weapon modification system has been greatly optimized, and the pistol can also be transformed into a sniper rifle instantly
It is worth mentioning that compared to the first test, the weapon modification system has been significantly optimized. Not only have the types of firearms increased, but the diversity and flexibility of weapon modifications have also exceeded expectations.
By choosing and matching weapon accessories, you can completely tailor a weapon that suits your hand according to your own operating habits. If you feel that your gun-pressing skills are poor, you can focus on reducing the recoil; if you like short-range firefights, you can focus on improving the weapon's controllability.
↑The ultra-high rate of fire of the large drum dagger with a capacity of 75 rounds makes it a head harvester for close-range street fighting↑
You can even After hundreds of millions of adjustments, a revolver was transformed into a revolver sniper rifle.
↑Except for the iconic roulette wheel of the revolver, basically you can’t see what the pistol looks like↑
Of course, you can also build one A unique and bizarre weapon. It's enough to make players who picked up this weapon couldn't help but take a screenshot and post it on their WeChat Moments.
In addition, compared with the last test, the new fine calibration system has further improved the depth of weapon customization. This means that even if you equip the same accessories, you can still make more precise and detailed adjustments to the attribute values through the fine-tuning process. It is worth mentioning that under the influence of fine calibration, the appearance of the grip and butt will also change accordingly.
The new character "Weilong" has won the respect of Chinese players with a single action
The new character "Weilong" that debuted this time is undoubtedly the highlight of this event One of the core focuses. From its unique appearance design, we can easily identify who its prototype is, which undoubtedly increases the attraction and expectation of the character.
Although we can also see the images of Chinese soldiers appearing in many foreign-produced military-themed games, they are often lacking in showing their spiritual temperament. In the game "Operation Delta", we can easily identify its identity through the standard salute action displayed by the character "Dragon". This kind of mental outlook and temperament is difficult to find in foreign games.
The "Weilong" operator is positioned as an assault type and has the ability to move quickly. This feature benefits from its unique "power propulsion" skill. At the same time, "Weilong" is also equipped with two powerful "crouching tiger cannons" and "magnetic bombs". If used properly, these equipment can allow them to shuttle flexibly on the battlefield and kill enemies and vehicles efficiently.
All in all, in this offline trial experience of "Operation Delta", in addition to the game content that left me unsatisfied, I was also deeply impressed by the close communication between the on-site project team and the players present. The two most representative words "doing it" and "listening to advice" were also placed on the table in the planning and communication area, focusing on the word "well-behaved".
On March 7th, the large-scale PC test of "Codename: ZERO" will begin. In addition to these two maps for offline experience, the beta version will also have more content including "climbing" maps, which is very exciting.
But at the end, there is still a problem. At present, "Operation Delta" only shows the content of the PC version. The official has revealed earlier that the game will also be launched on the mobile terminal in the future. So how to achieve a gaming experience comparable to that of PC under the current performance of mobile phones, we will leave it to further exploration in the future.
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