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php Editor Strawberry brings the Daisley crew illustrated book from "Resonus". As one of the important characters in the game, Daisy has unique skills and characteristics that can play an important role in battle. This article will introduce in detail Daisley’s attributes, skills, equipment and other information to help players better understand and utilize this powerful crew member.
1. Crew introduction
[Daisley]
Rarity: SR
Position: Back row
Affixes: Captain, retrieval, group damage, cost reduction, card check, low cost
An escort crew member who has signed a long-term contract with the Columba Chamber of Commerce. Daisley is very lively in life, and her innocent speeches always make people around her happy. But once she enters the battle, her fierce and precise arrows will make people feel fearful. His shooting skills are superb, and he can almost hit the mark with 100% accuracy.
In stark contrast to her immature appearance, Daisley's proficient use of upgrading abilities has almost reached the same level as those of Iron Alliance soldiers who have been trained for more than five years. Such sophisticated skills are also evident to others. Daisley has a past that is unimaginable to ordinary people.
2. Skill Card
[Magnetic String Pulse]
Card Color: Red
Card Cost: 1
Card Number of cards: 3
Card effects: Shoot pulse arrows, causing 1 damage to the enemy target and ejecting, and triggering lightning at the same time. The ricochet attack can bounce between enemies 2 times, and the ricochet damage is the first damage.
Resonance 1 Enhancement: After using [Magnetic String Pulse], [Magnetic String Pulse] has a 30% probability of returning to the hand
Awakening 1 Enhancement: [Normal Attack] and [Magnetic String Pulse] There is a 30% probability of triggering a three-arrow salvo
Awakening 2 Enhancement: Number of ejections 2
["Stupid Power"]
Card Card Color: Yellow Card
Card Cost: 3
Number of Cards: 1
Card Effect: Draw 1 card. If it is a red card or purple card, activate [Little Bear Power·Attack Mode]; if it is a blue card or green card, activate [Little Bear Power·Defense Mode]; if it is a yellow card or black card, continue to draw until the above four cards are drawn. Until cards of three colors activate [Little Bear’s Power].
Resonance 2 Enhancement: After using [Die Li], the cost of placing a yellow card is -2
Resonance 4 Enhancement: The duration of [Little Bear Diliness] is extended by 2 seconds
Awakening 5 Enhancement: When Little Bear is on the field, if there is a black card in the hand, [Little Bear·Destruction Mode] will be activated after the duration of Little Bear is over.
[Resonance Pulse]
Captain Skill Trigger Condition: Use 6 red cards
Card Color: Yellow Card
Card Cost: 5
Number of cards: 1
Card effect: Charged shot, causing 3 pieces of damage to the enemy target and ejecting, and triggering the mine at the same time. Add all [Magnetic String Pulse] in the deck to your hand.
Resonance 5 Enhancement: Add all Magnetic String Pulses in the card library and discard zone to your hand at the same time
Awakening 2 Enhancement: Number of ejections 2
3. Crew Resonance
[Resonance 1]
Backup Arrow Pod: After using [Magnetic String Pulse], [Magnetic String Pulse] has a 30% probability of returning to the hand
Bargaining skills: Exchange bargaining success rate is 1.0%
[Resonance 2]
Relay: After using [Dai Li], it is necessary to place 1 yellow card Cost-2
[Resonance Three]
Vitality: HP 10%
[Resonance Four]
High-energy battery: [Little Bear Duly] The duration is extended by 2 seconds
Buy and sell designated trading items: 20.0% of the purchase quantity of plush toys
[Resonance Five]
High-sensitivity resonance: [Resonance Pulse] Enhanced : Charged shot, causing 3 pieces of damage to the enemy target and ejecting, triggering the mine at the same time, and adding all the magnetic string pulses in the card library and discard zone to the hand
Designated trading items trading: gross The number of plush toys available for purchase is 20.0%
4. Crew Awakening
Awakening 1 [Diffusion Arrow]: [Normal Attack] and [Magnetic String Pulse] have a 30% probability of triggering a three-arrow salvo
Awakening 2 [High Elastic Arrow]: Number of bounces 2
Awakening 3 [Fighting Spirit]: Attack power 80
Awakening 4 [Strong]: Defense 80
Awakening Five [Transfer]: When Little Bear is on the field, if there is a black card in the hand, [Little Bear Destruction Mode] will be activated after the duration of Little Bear is over.
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