I want to display the ratio of positive, negative and zero elements in a slice. I need the ratio in float32 format. This is my code:
arr := []int32{-2, -1, 0, 1, 2} var negativenumber, positivenumber, zeronumber, totalnumber int32 var negativeratio, positiveratio, zeroratio float32 for i := 0; i < len(arr); i++ { totalnumber += 1 } for i := 0; i < len(arr); i++ { if arr[i] < 0 { negativenumber += 1 } else if arr[i] == 0 { zeronumber += 1 } else if arr[i] > 0 { positivenumber += 1 } } negativeratio = float32(negativenumber / totalnumber) zeroratio = float32(zeronumber / totalnumber) positiveratio = float32(positivenumber / totalnumber) fmt.printf("total number: %d\n", totalnumber) fmt.printf("positive number: %d\n", positivenumber) fmt.printf("negative number: %d\n", negativenumber) fmt.printf("zero number: %d\n", zeronumber) fmt.printf("positive ratio: %f\n", positiveratio) fmt.printf("negative ratio: %f\n", negativeratio) fmt.printf("zero ratio: %f\n", zeroratio)
However, when I print the variable, I get the positive, negative, and zero numbers correct, but the ratio is wrong. This is the output:
total number: 5 positive number: 2 negative number: 2 zero number: 1 positive ratio: 0.000000 negative ratio: 0.000000 zero ratio: 0.000000
What did i do wrong?
Correct answer
You are using integer division rather than floating point division, which discards the remainder and returns only the integer part of the division result.
Since negativeNumber
and totalNumber
are both of int32
type, NegativeNumber /totalNumber
performs integer division, that is, performs division and returns the result The lower limit (i.e. 0). Then when you use float32(negative/total)
to convert it to float32
, you get 0.0
, which is expected.
In order to use floating point division, one of the operands must be of floating point type. To do this you can use: float32 (negative number)/totalNumber
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