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Implementation principles and practical strategies of Golang polymorphism

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Implementation principles and practical strategies of Golang polymorphism

Principles and Practice Guide of Polymorphism in Golang
Polymorphism is an important concept in object-oriented programming, which allows us to use a unified interface to process different types of data. In Golang, although there is no inheritance and interface inheritance mechanism like Java or C, by using interfaces and type assertions, we can also achieve polymorphic effects. This article will introduce the principles of polymorphism in Golang and give some specific code examples.

The principle of polymorphism
In Golang, the principle of polymorphism is based on interfaces and type assertions. First, we define an interface that defines a set of methods. We can then implement this interface for different types and use this interface as parameter type or variable type. When we call a method on this interface, we are actually dynamically calling the method of the corresponding type based on the specific object.

Specific code examples
In order to understand the implementation of polymorphism, we will take a simple graphics drawing program as an example. Suppose we have three different shapes: rectangle, circle and triangle. Each shape has its own drawing method.

First, we define an interface Shape, including a drawing method Draw():

type Shape interface {
    Draw()
}

Then, we can define for each shape A structure and implements the Draw() method in the Shape interface:

type Rectangle struct {
    width  int
    height int
}

func (r Rectangle) Draw() {
    fmt.Println("绘制矩形")
}

type Circle struct {
    radius int
}

func (c Circle) Draw() {
    fmt.Println("绘制圆形")
}

type Triangle struct {
    side int
}

func (t Triangle) Draw() {
    fmt.Println("绘制三角形")
}

Next, we can create a general DrawShape()Function, this function receives a Shape interface type parameter and calls the Draw() method:

func DrawShape(s Shape) {
    s.Draw()
}

Finally, we can create a specific graphic object, And call the DrawShape() function to draw:

func main() {
    var s Shape
    
    s = Rectangle{width: 10, height: 5}
    DrawShape(s) // 输出:绘制矩形
    
    s = Circle{radius: 3}
    DrawShape(s) // 输出:绘制圆形
    
    s = Triangle{side: 6}
    DrawShape(s) // 输出:绘制三角形
}

Through the above code example, we can see that whether it is a rectangle, circle or triangle, they all have the same method Draw(), and can be called through the Shape interface. This is how polymorphism is implemented.

Summary
Polymorphism is a very important concept in object-oriented programming, through which we can use a unified interface to process different types of data. In Golang, polymorphism is implemented through interfaces and type assertions. By defining an interface and implementing the interface for different types, we can achieve polymorphism.

I hope this article can help you understand the principles and practical guidelines of polymorphism in Golang, and be able to flexibly apply polymorphic ideas in future development.

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