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Explore the unique characteristics of Go language data types
As a modern programming language, Go language has many unique characteristics, including the design of its data types . This article will explore the unique characteristics of Go language data types and provide some specific code examples.
The Go language is a statically typed language, which means that the type of the variable needs to be explicitly specified at compile time. This helps catch type errors at compile time and improves the reliability of your code. For example, here is an example of declaring a variable and assigning a value:
var age int age = 25
In this example, we explicitly specify that the type of the age
variable is int
and perform Assignment. If you try to assign a string to the age
variable in subsequent code, an error will be reported during compilation.
Although Go is a statically typed language, it also supports automatic type inference. This means that in some cases the compiler can infer the type of a variable based on its initial value. For example:
name := "Alice"
In this example, we did not explicitly specify the type of the name
variable, but the compiler inferred the name# from the type of the initial value (string) ##The type of variable is
string.
type Person struct { name string age int } func (p Person) introduce() { fmt.Printf("My name is %s, and I am %d years old. ", p.name, p.age) }In this example, we define a structure named
Person, which has two fields:
name and
age. We also define a
introduce method for the structure to print out the self-introduction. When using a structure, you can use the dot operator to access the fields of the structure and call its methods.
numbers := []int{1, 2, 3, 4, 5}In this example, we use the slice literal to initialize a slice containing 5 integers. When working with slices, you can use indexes to access elements within them. Slices can also dynamically add elements through the built-in
append function.
type Shape interface { perimeter() float64 area() float64 }In this example, we define an interface named
Shape, which has two methods:
perimeter and
area. Any type that implements these two methods can be considered an implementation of the
Shape interface and can be used polymorphically.
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