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Intertwined Front is a two-dimensional mecha science fiction mobile game full of excitement and challenges, which presents players with an imaginative universe. There are many characters in the game. Among them, Arpeggio is a good character because he has a shield, milk, and can recover NP. Here is the Arpeggio gameplay guide for "Intertwined Fronts" brought to you by the editor. Friends who want to know more about it, come together Let's see.
1. Arpeggio has a shield and milk to recover NP. But NP relies on shield to delay recovery. Therefore, looking at the action axis, if the enemy attacks after Arpeggio, the shield you just put on may be broken instantly, but you will lose NP. 2. In the usage of arpeggio, the push bar is always more important than anything else. I don't need your group push, why don't I use Lin to charge, why don't I use Caprice March on Shangguai. As long as there is an enemy in the middle of the team, push the bar directly.
3. The balance between shield and NP can be achieved in one place. If you gain 5 shields in one round, Arpeggio will not be able to regain NP by eating shields in that round. Only the next 4 teammates can eat NP, which consumes 10 NP and restores 20 NP.
4. After the round ends, the enemy begins to attack. If one shield is knocked down after the enemy attacks, do not renew the shield. Renewing the shield costs 10 NP, and renewing 1 shield restores 5 NP, which is equivalent to spending 5 NP to renew 1 shield, which is a huge loss. If two or more teammates have no shields, the shields will be renewed, but the priority of the push bar will be higher.
5. Another important point is that if Arpeggio starts to group milk, NP will be very tight. When starting to draw blood to resist boss skills, the main C must learn to save NP, otherwise it will be awkward when there is no NP during OD.
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