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Steam VR headset market share exceeds 60%, Quest 3 ranks fourth

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2024-01-05 14:56:12813browse

According to the latest survey data, Meta Quest 3 became the fourth most used VR headset on the Steam platform in December 2023, surpassing the old headset HTC Vive. This breakthrough performance makes Meta Quest 3 stand out in the VR market.

Quest 3 跻身 Steam VR 头显排行榜第四,Meta 占超六成市场份额

According to Steam’s monthly hardware and software survey data on randomly sampled users, Quest 3’s usage share was 5.2% in November, and soared to 7.74% in December, a growth rate far exceeding that of other headsets. This momentum is expected to continue, and may even soon surpass Oculus Rift S and occupy the third place.

Quest 3 跻身 Steam VR 头显排行榜第四,Meta 占超六成市场份额

It’s important to note that while the Quest 2 has been firmly at the top of the Steam head-mounted display charts since its release, its usage share dropped slightly in December. Even though the price of Quest 2 has been reduced to US$250 (approximately RMB 1,785) since mid-November, this may be related to users upgrading to Quest 3, or Quest 3 being more attractive to the user group.

It should be noted that Steam’s survey data takes into account the use of Quest as a PC VR headset through Valve’s Steam Link application, Meta’s (Air) Link mode, and the third-party application Virtual Desktop.

Quest 3 跻身 Steam VR 头显排行榜第四,Meta 占超六成市场份额

All VR headsets owned by Meta, including Oculus Rift, Rift S, Oculus Quest, Quest 2, Quest Pro and Quest 3, together account for more than 62% of the usage share of VR headsets on the Steam platform, far ahead of other manufacturers. There are rumors that Meta will launch a more cost-effective "Quest 3 Lite" to further consolidate its market position. The second-ranked Valve Index headset usage share is only about 18%, and the gap with Meta is obvious.

Quest 3 跻身 Steam VR 头显排行榜第四,Meta 占超六成市场份额

According to the latest data, the proportion of users using VR headsets on the Steam platform has dropped slightly, from 1.89% to 1.84%. That share has hovered around 2% since the survey methodology was adjusted in early 2020, making direct comparisons with previous years impossible. This reflects the relative stagnation of the PC VR market and the trend of users gradually turning to the independent VR platform Quest.

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