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Microsoft and Xbox team up with Inworld AI to create AI-powered NPCs for games

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2024-01-02 19:41:421691browse

Recently, Zhang Haiyan, general manager of Microsoft Xbox Game AI, announced a cooperation agreement with Inworld AI, a digital human development company. Under this agreement, a series of development tools will be introduced to allow game developers to create artificial intelligence-based non-player characters (NPCs) for games

NPCs in the current game usually use preset dialogues, which makes players tired of NPC dialogue content. According to an internal survey cited by Microsoft Xbox from Inworld, 79% of players frequently interact with NPCs, but 28% of players believe that the current NPCs in the game "are difficult to respond correctly to player behavior", and 52% Players complain that the NPCs in the game "only repeat conversations"

微软 Xbox 宣布与 Inworld AI 合作,有望为游戏创造基于 AI 驱动的 NPC

微软 Xbox 宣布与 Inworld AI 合作,有望为游戏创造基于 AI 驱动的 NPC

The main purpose of Microsoft Xbox’s cooperation agreement with Inworld is to introduce an artificial intelligence-based “character engine” and Copilot Assistant

  • "Character Engine" can add "real-time dialogue options" to NPCs, allowing the game to use player behavior to design "dynamic NPC reactions", without the need for game designers to manually adjust NPC skeleton scripts, so that NPCs can show "lifelike" expressions ;
  • "Copilot Assistant" can help game designers easily create mission script trees and dialogue scripts, and provide a series of reference ideas.

Microsoft Xbox stated that it will cooperate with Azure, Microsoft Research and other departments in the future to provide game developers with the most advanced AI tools. In addition, we will work with Xbox Studios and third-party studios to inspire imaginations about future games

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