In this tutorial, we will learn how to get the object scale factor of an image using FabricJS. We can create an Image object by creating an instance of fabric.Image. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc. To get the object scaling factor of an Image, we use the getObjectScaling method.
grammar
getObjectScaling(): Object
Use getObjectscalingMethod
Example
Let's look at a code example to see the output logged when using the getObjectScaling method. In this case, the default scaleX and scaleY values of 1 will be displayed in the console.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Using-the-getObjectscaling-method">Using the getObjectscaling method</h2> <p> You can open console from dev tools and see that the logged value is being displayed in the console </p> <canvas id="canvas"></canvas> <img src="/static/imghwm/default1.png" data-src="https://www.tutorialspoint.com/images/logo.png?x-oss-process=image/resize,p_40" class="lazy" id="img1" style="max-width:90%" / alt="How to get the object scale factor of an Image using FabricJS?" > <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, }); // Add it to the canvas canvas.add(image); // Using getObjectScaling method console.log("The scale factor is", image.getObjectScaling()); </script> </body> </html>
Use the getObjectScaling method and pass the scaleX property
Example
Let's look at a code example to see the output logged when the getObjectScaling method is used in conjunction with the scaleX property. In this case, the image object's scaleX value will appear to be 2, while the scaleY value will remain unchanged.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Using-the-getObjectScaling-method-and-passing-the-scaleX-property">Using the getObjectScaling method and passing the scaleX property</h2> <p> You can open console from dev tools and see that the logged value is being displayed in the console </p> <canvas id="canvas"></canvas> <img src="/static/imghwm/default1.png" data-src="https://www.tutorialspoint.com/images/logo.png?x-oss-process=image/resize,p_40" class="lazy" id="img1" style="max-width:90%" / alt="How to get the object scale factor of an Image using FabricJS?" > <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, scaleX: 2, }); // Add it to the canvas canvas.add(image); // Using getObjectScaling method console.log("The scale factor is", image.getObjectScaling()); </script> </body> </html>
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