We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized as any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc. FabricJS provides us with an extensive set of events that we can use to create different effects.
Since we want the changes to occur on mouseover, we will use the mouse:move event that fires when the mouse is moved. Our second requirement is to highlight an object, this can be achieved by using the opacity property, however, when there are many objects on the canvas and we want to highlight the object that is hovering over it, We need to use the forEachObject method. This method runs a for-each loop for the given function, thereby executing it for each object.
grammar
forEachObject( callback: function, context: object ): Self
parameter
callback - This property accepts a function that takes the current object as the first argument, the index as the second argument, and An array of all objects as the third one.
context - This property accepts an Object that represents the context in which the callback function was called.
Example 1: Display highlight effect with only one object
Let's look at a code example to see how to add a highlight effect when there is only one object on the canvas. We have attached the mouseover and mouseout events to the polygon object (in this case, the triangle). mouseover Executed when the mouse moves over the object, mouseout Executed when the mouse hovers outside the object. As soon as we move the cursor over the element, its opacity will change from 0.5 to 1 and vice versa.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Displaying-highlight-effect-with-only-one-object">Displaying highlight effect with only one object</h2> <p> You can see that the object is being highlighted when the cursor is moved onto the element </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a points array var points = [ { x: 30, y: 50 }, { x: 0, y: 0 }, { x: 60, y: 0 }, ]; // Initiating a polygon object var triangle = new fabric.Polygon(points, { left: 100, top: 40, fill: "#1e90ff", strokeWidth: 4, stroke: "green", flipY: true, scaleX: 2, scaleY: 2, opacity: 0.5, }); // Adding it to the canvas canvas.add(triangle); // Using mouseover event triangle.on("mouseover", () => { triangle.set("opacity", 1); canvas.renderAll(); }); // Using mouseout event triangle.on("mouseout", () => { triangle.set("opacity", 0.5); canvas.renderAll(); }); </script> </body> </html>
Example 2: Display the highlight effect of multiple objects
In this example, we will see how to highlight an object when the mouse is hovering over it. Every time the mouse moves, the mouse:move event is triggered. Here we use the mathematical distance formula to calculate the distance between two points in the coordinate plane through the "x" and "y" positions of the mouse pointer. This distance is then divided by 50, which is an arbitrary number that makes (dist/50) the fraction smaller (we know that as the denominator gets larger, the fraction gets smaller), so that when it is divided by 1, we get a The value is larger and the opacity increases.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Displaying-highlight-effect-with-multiple-objects">Displaying highlight effect with multiple objects</h2> <p> You can see that an object is being highlighted only when the cursor is moved onto the element and is depended on the distance </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a points array var points = [ { x: 30, y: 50 }, { x: 0, y: 0 }, { x: 60, y: 0 }, ]; // Initiating a polygon object var triangle = new fabric.Polygon(points, { left: 100, top: 40, fill: "#1e90ff", strokeWidth: 4, stroke: "green", flipY: true, scaleX: 2, scaleY: 2, opacity: 0.5, }); // Adding it to the canvas canvas.add(triangle); // Using clone method triangle.clone(function (c) { canvas.add( c.set({ left: 500, top: 79, angle: 15, scaleX: 0.7, scaleY: 0.7, fill: "red", }) ); }); // Using clone method triangle.clone(function (c) { canvas.add( c.set({ left: 340, top: 90, angle: -15, scaleX: 2, scaleY: 2, fill: "black", }) ); }); // Using clone method triangle.clone(function (c) { canvas.add( c.set({ left: 280, top: 190, angle: 21, scaleX: 0.9, scaleY: 0.9, fill: "#ffa500", }) ); }); // Using mouse:move event canvas.on("mouse:move", (options) => { // Get the mouse coordinates var p = canvas.getPointer(options.e); canvas.forEachObject(function (obj) { // Get distance between objects and mouse pointer var distX = Math.abs(p.x - obj.left), distY = Math.abs(p.y - obj.top), dist = Math.round( Math.sqrt(Math.pow(distX, 2) + Math.pow(distY, 2)) ); // Update the opacity as a proportion of distance obj.set("opacity", 1 / (dist / 50)); }); canvas.renderAll(); }); </script> </body> </html>
in conclusion
In this tutorial, we use two simple examples to demonstrate how to use FabricJS to highlight objects when the mouse is hovering over them.
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